Player Matchup

He Bo
He Bo
 
He Bo
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Trizeck
Raijin
Level 72
God Stats
6W - 7L
1,408 SR
Queue Stats
354W - 353L
1,497 Elo+
Party 1
Izanami
Izanami
masta mayne297
Izanami
Level 127
God Stats
4W - 0L
1,869 SR
Queue Stats
343W - 369L
1,387 Elo+
Solo
Maui
Maui
xXAioroSXx
Maui
Level 88
God Stats
3W - 1L
1,540 SR
Queue Stats
260W - 232L
1,491 Elo+
Party 1
Neith
Neith
xXlHadeslXx
Neith
Level 97
God Stats
4W - 0L
1,862 SR
Queue Stats
151W - 143L
1,464 Elo+
Party 1
Team Averages
Level 96
1,636 SR
1,468 Elo+

VS

Team Averages
Level 90
1,401 SR
1,471 Elo+
Loki
Loki
 
Loki
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Haloman33
Tiamat
Level 44
God Stats
0W - 3L
1,227 SR
Queue Stats
119W - 112L
1,502 Elo+
Party 2
Vamana
Vamana
NoWayKOKshiner
Vamana
Level 107
God Stats
5W - 4L
1,533 SR
Queue Stats
244W - 238L
1,487 Elo+
Solo
Ymir
Ymir
ortradedex
Ymir
Level 77
God Stats
0W - 3L
1,307 SR
Queue Stats
48W - 62L
1,415 Elo+
Solo
Chiron
Chiron
worley29
Chiron
Level 98
God Stats
5W - 4L
1,439 SR
Queue Stats
93W - 87L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
0 / 1 / 3
5,905
984
2,249
2,739
675
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Raijin
Trizeck
Raijin
13
2 / 3 / 2
6,858
1,143
6,015
5,065
1,481
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
2 / 2 / 1
6,480
1,080
2,349
3,306
863
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 2 / 2
6,474
1,079
808
5,457
3,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 2 / 2
5,973
996
5,808
5,661
1,838
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
5 / 1 / 4
6,488
1,081
4,367
4,546
1,365
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Tiamat
Haloman33
Tiamat
11
1 / 1 / 4
5,511
919
2,484
3,650
1,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 1 / 4
6,203
1,034
3,906
5,342
4,469
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

5
0 / 0 / 0
4,632
772
0
0
0
Chiron
worley29
Chiron
11
2 / 3 / 6
6,166
1,028
7,758
6,431
1,913
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
28
6
Kills
10
10
Deaths
6
10
Assists
18
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
0
1
3
1.5
L
Loki
 
Loki
5
1
4
7
L
Tiamat
Haloman33
Tiamat
1
1
4
3
L
2
1
4
4
W
Raijin
Trizeck
Raijin
2
3
2
1
W
2
2
1
1.25
L
0
0
0
0
L
Chiron
worley29
Chiron
2
3
6
1.67
W
1
2
2
1
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,229
Damage
18,515
22,228
Taken
19,969
8,195
Mitigated
9,376
5,641
Healing
6,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
2,249
230
119
264
2,739
675
132
303
2,393
9,700
567
L
Loki
 
Loki
4,367
812
856
1,067
4,546
1,365
0
2,165
2,381
0
13,885
L
Tiamat
Haloman33
Tiamat
2,484
136
135
1,226
3,650
1,629
0
1,628
2,022
6,632
0
L
3,906
1,194
219
1,369
5,342
4,469
0
2,368
2,974
0
8,028
W
Raijin
Trizeck
Raijin
6,015
332
263
1,153
5,065
1,481
0
656
4,229
13,755
558
W
2,349
1,613
209
317
3,306
863
0
76
3,230
0
6,307
L
0
0
0
0
0
0
0
0
0
0
0
L
Chiron
worley29
Chiron
7,758
1,103
502
1,182
6,431
1,913
0
2,595
3,781
0
14,367
W
808
275
147
681
5,457
3,338
54
734
4,644
4,493
75
W
5,808
1,598
957
1,531
5,661
1,838
0
715
4,761
0
12,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,690
Gold Earned
29,000
75
Minions Killed
48
0
Camps Cleared
0
599,914
Distance Traveled
542,194
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
5,905
984
13
2
0
144,049
0
L
Loki
6,488
1,081
13
2
0
142,228
0
L
Tiamat
5,511
919
8
1
0
123,950
0
L
Vamana
6,203
1,034
14
2
0
153,394
0
W
Raijin
6,858
1,143
28
5
0
126,586
0
W
Izanami
6,480
1,080
7
1
0
75,413
0
L
Ymir
4,632
772
0
0
0
0
0
L
Chiron
6,166
1,028
13
2
0
122,622
0
W
Maui
6,474
1,079
12
2
0
128,297
0
W
Neith
5,973
996
15
3
0
125,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role