Player Matchup

Da Ji
Da Ji
Gers820
Da Ji
Level 124
God Stats
0W - 3L
1,165 SR
Queue Stats
366W - 360L
1,483 Elo+
Solo
Ganesha
Ganesha
Hersheys Candy
Ganesha
Level 119
God Stats
6W - 6L
1,615 SR
Queue Stats
547W - 580L
1,527 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Teeree98
Ah Muzen Cab
Level 141
God Stats
23W - 21L
1,591 SR
Queue Stats
1,099W - 1,101L
1,532 Elo+
Party 1
Artio
Artio
asianbirdemperor
Artio
Level 139
God Stats
1W - 2L
1,279 SR
Queue Stats
315W - 308L
1,505 Elo+
Solo
Raijin
Raijin
iBite sometimes
Raijin
Level 155
God Stats
2W - 4L
1,489 SR
Queue Stats
259W - 252L
1,539 Elo+
Party 1
Team Averages
Level 136
1,428 SR
1,517 Elo+

VS

Team Averages
Level 131
1,609 SR
1,521 Elo+
Zhong Kui
Zhong Kui
GingerEatUrSoul
Zhong Kui
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 15L
1,519 Elo+
Party 2
Baron Samedi
Baron Samedi
Gwynoden
Baron Samedi
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 15L
1,529 Elo+
Party 2
Kukulkan
Kukulkan
Tu Shoty
Kukulkan
Level 140
God Stats
6W - 0L
1,878 SR
Queue Stats
268W - 284L
1,455 Elo+
Party 3
Maui
Maui
Way2Nice4U
Maui
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
186W - 175L
1,502 Elo+
Party 3
Charybdis
Charybdis
xMrMeatyBallsx
Charybdis
Level 112
God Stats
4W - 2L
1,667 SR
Queue Stats
127W - 113L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Gers820
Da Ji
15
2 / 7 / 4
8,979
599
8,948
12,542
6,713
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
0 / 8 / 7
9,347
623
6,365
20,045
26,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ah Muzen Cab
Teeree98
Ah Muzen Cab
19
3 / 5 / 6
11,120
741
14,290
13,311
6,295
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

17
4 / 8 / 5
9,752
650
10,859
26,432
34,015
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
2 / 8 / 6
10,566
704
17,207
16,567
8,685
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
GingerEatUrSoul
Zhong Kui
19
4 / 3 / 22
11,420
761
11,873
17,468
17,874
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Baron Samedi
Gwynoden
Baron Samedi
19
7 / 2 / 26
12,030
802
19,439
11,800
7,535
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Kukulkan
Tu Shoty
Kukulkan
19
8 / 4 / 20
12,068
805
17,705
12,378
5,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
2 / 3 / 33
10,700
713
7,958
19,598
19,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Charybdis
xMrMeatyBallsx
Charybdis
20
15 / 0 / 18
12,975
865
24,338
12,634
5,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
155
11
Kills
36
36
Deaths
12
28
Assists
119
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Gers820
Da Ji
2
7
4
0.57
W
Zhong Kui
GingerEatUrSoul
Zhong Kui
4
3
22
5
W
Baron Samedi
Gwynoden
Baron Samedi
7
2
26
10
L
0
8
7
0.44
L
Ah Muzen Cab
Teeree98
Ah Muzen Cab
3
5
6
1.2
W
Kukulkan
Tu Shoty
Kukulkan
8
4
20
4.5
W
2
3
33
6.17
L
4
8
5
0.81
L
2
8
6
0.63
W
Charybdis
xMrMeatyBallsx
Charybdis
15
0
18
24

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,669
Damage
81,313
88,897
Taken
73,878
82,375
Mitigated
56,358
19,625
Healing
36,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Gers820
Da Ji
8,948
1,374
937
985
12,542
6,713
0
8,535
3,832
0
12,585
W
Zhong Kui
GingerEatUrSoul
Zhong Kui
11,873
1,330
305
5,820
17,468
17,874
1,759
7,507
9,961
28,829
670
W
Baron Samedi
Gwynoden
Baron Samedi
19,439
1,333
9,572
4,012
11,800
7,535
1,582
6,018
5,782
38,978
0
L
6,365
315
531
1,711
20,045
26,667
0
12,357
7,478
9,904
820
L
Ah Muzen Cab
Teeree98
Ah Muzen Cab
14,290
3,233
107
2,333
13,311
6,295
1,374
7,995
5,173
0
49,818
W
Kukulkan
Tu Shoty
Kukulkan
17,705
1,294
733
1,972
12,378
5,363
1,101
4,623
7,755
42,340
0
W
7,958
1,237
1,790
4,662
19,598
19,916
725
6,936
12,662
10,612
0
L
10,859
336
2,959
8,607
26,432
34,015
0
15,372
10,770
14,550
947
L
17,207
1,249
0
1,455
16,567
8,685
140
11,293
5,064
35,224
190
W
Charybdis
xMrMeatyBallsx
Charybdis
24,338
12,589
2,680
4,505
12,634
5,670
2,832
7,584
5,050
0
42,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,764
Gold Earned
59,193
127
Minions Killed
212
0
Camps Cleared
0
1,115,963
Distance Traveled
1,338,382
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,979
599
9
1
0
255,088
0
W
Zhong Kui
11,420
761
55
4
0
266,848
0
W
Baron Samedi
12,030
802
38
3
0
250,357
0
L
Ganesha
9,347
623
0
0
0
146,398
0
L
Ah Muzen Cab
11,120
741
67
4
0
243,489
0
W
Kukulkan
12,068
805
54
4
0
254,711
0
W
Maui
10,700
713
9
1
0
291,546
0
L
Artio
9,752
650
13
1
0
261,934
0
L
Raijin
10,566
704
38
3
0
209,054
0
W
Charybdis
12,975
865
56
4
0
274,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role