Player Matchup

Eset
Eset
Azshron
Eset
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 31L
1,469 Elo+
Party 2
Loki
Loki
JhokrGhell
Loki
Level 47
God Stats
0W - 1L
1,365 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Medusa
Medusa
SaintFester
Medusa
Level 127
God Stats
6W - 2L
1,896 SR
Queue Stats
45W - 46L
1,559 Elo+
Party 3
Athena
Athena
Selkir88
Athena
Level 21
God Stats
5W - 6L
1,489 SR
Queue Stats
28W - 26L
1,478 Elo+
Party 2
Pele
Pele
WakeMason
Pele
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 46L
1,510 Elo+
Party 3
Team Averages
Level 86
1,550 SR
1,503 Elo+

VS

Team Averages
Level 95
1,607 SR
1,498 Elo+
Tyr
Tyr
 
Tyr
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Hel
Hel
Luxtonic
Hel
Level 102
God Stats
24W - 17L
1,567 SR
Queue Stats
390W - 368L
1,513 Elo+
Party 1
Osiris
Osiris
MrSilverHD
Osiris
Level 126
God Stats
12W - 4L
1,739 SR
Queue Stats
143W - 117L
1,556 Elo+
Party 4
Horus
Horus
X-CosmicVixen-X
Horus
Level 63
God Stats
5W - 5L
1,514 SR
Queue Stats
105W - 115L
1,423 Elo+
Party 1
Freya
Freya
smashinteags2
Freya
Level 81
God Stats
5W - 1L
1,717 SR
Queue Stats
390W - 381L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Azshron
Eset
11
4 / 3 / 3
6,601
600
4,477
6,660
1,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

3
0 / 2 / 0
3,672
334
148
1,704
271
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Medusa
10
1 / 1 / 0
5,294
481
6,841
6,020
2,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Athena
Selkir88
Athena
10
0 / 1 / 1
5,837
531
3,571
9,307
6,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Pele
14
7 / 0 / 1
7,303
664
7,452
7,360
2,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
1 / 3 / 3
6,272
570
3,448
8,914
3,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 5 / 0
6,824
620
3,629
5,907
1,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
MrSilverHD
Osiris
12
3 / 2 / 0
7,398
673
3,549
9,278
4,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 0 / 1
5,842
531
3,176
9,278
6,484
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
1 / 2 / 0
5,495
500
4,380
6,223
1,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
11
12
Kills
7
7
Deaths
12
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
1
3
3
0.83
L
Eset
Azshron
Eset
4
3
3
1.83
L
0
2
0
0
W
2
5
0
0.4
W
Osiris
MrSilverHD
Osiris
3
2
0
1.5
L
Medusa
1
1
0
1
L
Athena
Selkir88
Athena
0
1
1
0.5
L
Pele
7
0
1
7.5
W
0
0
1
0.5
W
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,489
Damage
18,182
31,051
Taken
39,600
13,963
Mitigated
18,345
7,256
Healing
15,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
3,448
717
0
4,091
8,914
3,764
0
903
8,011
0
44,968
L
Eset
Azshron
Eset
4,477
709
0
755
6,660
1,814
0
1,825
4,647
33,232
0
L
148
58
0
105
1,704
271
0
0
1,704
0
2,361
W
3,629
135
584
1,156
5,907
1,748
0
1,960
3,947
45,240
772
W
Osiris
MrSilverHD
Osiris
3,549
1,264
0
3,658
9,278
4,525
2,474
1,923
7,355
0
45,620
L
Medusa
6,841
2,761
0
1,121
6,020
2,334
0
1,474
4,271
0
47,739
L
Athena
Selkir88
Athena
3,571
1,114
0
3,434
9,307
6,708
0
2,985
5,734
13,081
0
L
Pele
7,452
2,322
0
1,841
7,360
2,836
0
550
6,746
0
57,361
W
3,176
1,991
1,190
3,038
9,278
6,484
0
1,838
7,440
0
17,392
W
4,380
1,320
0
1,381
6,223
1,824
0
1,424
4,799
29,203
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,707
Gold Earned
31,831
283
Minions Killed
354
0
Camps Cleared
0
989,728
Distance Traveled
1,090,474
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,272
570
74
7
0
258,958
0
L
Eset
6,601
600
74
7
0
203,372
0
L
Loki
3,672
334
7
1
0
56,296
0
W
Hel
6,824
620
96
9
0
230,529
1
W
Osiris
7,398
673
87
8
0
165,350
0
L
Medusa
5,294
481
92
8
0
219,140
0
L
Athena
5,837
531
12
1
0
228,126
2
L
Pele
7,303
664
98
9
0
282,794
1
W
Horus
5,842
531
32
3
0
222,125
4
W
Freya
5,495
500
65
6
0
213,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role