Player Matchup

Medusa
Medusa
 
Medusa
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Au_BlurryFace
Khepri
Level 124
God Stats
1W - 1L
1,514 SR
Queue Stats
332W - 313L
1,490 Elo+
Solo
Ao Kuang
Ao Kuang
Dexruyne
Ao Kuang
Level 120
God Stats
0W - 3L
1,339 SR
Queue Stats
86W - 155L
1,237 Elo+
Solo
Guan Yu
Guan Yu
ElSerj
Guan Yu
Level 121
God Stats
5W - 4L
1,835 SR
Queue Stats
121W - 121L
1,466 Elo+
Solo
Arachne
Arachne
The_GWORLS
Arachne
Level 67
God Stats
8W - 13L
1,680 SR
Queue Stats
65W - 78L
1,472 Elo+
Solo
Team Averages
Level 105
1,574 SR
1,433 Elo+

VS

Team Averages
Level 87
1,425 SR
1,439 Elo+
Chronos
Chronos
Firstbatter4
Chronos
Level 83
God Stats
11W - 8L
1,573 SR
Queue Stats
185W - 153L
1,504 Elo+
Solo
Kuzenbo
Kuzenbo
OoohDng
Kuzenbo
Level 84
God Stats
7W - 8L
1,520 SR
Queue Stats
106W - 107L
1,445 Elo+
Solo
Agni
Agni
deadpool9329
Agni
Level 118
God Stats
3W - 9L
1,249 SR
Queue Stats
429W - 383L
1,427 Elo+
Solo
Cupid
Cupid
imbreakinahsweat
Cupid
Level 65
God Stats
6W - 5L
1,246 SR
Queue Stats
46W - 49L
1,428 Elo+
Party 1
Ymir
Ymir
xHaRdCoRexGaMeR
Ymir
Level 84
God Stats
44W - 46L
1,538 SR
Queue Stats
126W - 126L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
5 / 1 / 1
7,934
567
9,323
6,208
2,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
0 / 2 / 7
6,970
498
4,063
10,216
7,757
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate

Breastplate

+20
Physical Protection

Ao Kuang
Dexruyne
Ao Kuang
6
0 / 6 / 1
5,072
362
354
5,187
1,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
ElSerj
Guan Yu
14
6 / 0 / 4
8,405
600
10,612
13,642
10,989
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Arachne
The_GWORLS
Arachne
12
6 / 3 / 3
7,719
551
6,564
12,486
3,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Firstbatter4
Chronos
12
1 / 4 / 2
7,609
544
8,307
9,207
2,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Kuzenbo
OoohDng
Kuzenbo
11
0 / 0 / 4
7,005
500
4,287
11,381
11,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
5 / 4 / 4
7,828
559
9,839
6,648
2,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 4 / 2
6,069
434
4,544
8,040
2,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

12
4 / 5 / 1
6,923
495
7,926
12,016
3,901
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
24
17
Kills
11
12
Deaths
17
16
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
5
1
1
5.5
L
0
2
7
1.75
L
Ao Kuang
Dexruyne
Ao Kuang
0
6
1
0.08
L
Guan Yu
ElSerj
Guan Yu
6
0
4
8
W
Chronos
Firstbatter4
Chronos
1
4
2
0.5
W
Kuzenbo
OoohDng
Kuzenbo
0
0
4
2
L
Arachne
The_GWORLS
Arachne
6
3
3
2.5
W
5
4
4
1.75
W
1
4
2
0.5
W
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,916
Damage
34,903
47,739
Taken
47,292
26,374
Mitigated
22,278
12,253
Healing
9,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
9,323
3,378
0
418
6,208
2,339
0
3,319
2,849
0
57,608
L
4,063
471
0
2,800
10,216
7,757
0
5,969
4,203
20,834
0
L
Ao Kuang
Dexruyne
Ao Kuang
354
134
0
34
5,187
1,516
0
3,463
1,724
4,907
399
L
Guan Yu
ElSerj
Guan Yu
10,612
809
842
4,938
13,642
10,989
0
8,466
4,518
0
53,108
W
Chronos
Firstbatter4
Chronos
8,307
1,847
0
1,024
9,207
2,103
896
110
9,097
44,575
2,639
W
Kuzenbo
OoohDng
Kuzenbo
4,287
1,399
0
1,880
11,381
11,356
0
1,695
9,686
26,151
1,984
L
Arachne
The_GWORLS
Arachne
6,564
4,642
0
3,221
12,486
3,773
0
7,792
4,614
0
39,262
W
9,839
978
0
750
6,648
2,196
382
878
5,770
51,275
71
W
4,544
2,321
1,140
2,838
8,040
2,722
0
1,109
6,931
0
36,607
W
7,926
2,810
119
1,902
12,016
3,901
0
540
11,476
42,885
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,100
Gold Earned
35,434
273
Minions Killed
347
0
Camps Cleared
0
1,322,857
Distance Traveled
1,302,249
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,934
567
108
8
0
307,804
0
L
Khepri
6,970
498
23
2
0
250,466
1
L
Ao Kuang
5,072
362
5
0
0
173,912
0
L
Guan Yu
8,405
600
77
6
0
276,145
4
W
Chronos
7,609
544
95
7
0
275,485
1
W
Kuzenbo
7,005
500
52
4
0
266,729
1
L
Arachne
7,719
551
60
4
0
314,530
0
W
Agni
7,828
559
90
6
0
255,977
0
W
Cupid
6,069
434
59
4
0
260,324
1
W
Ymir
6,923
495
51
4
0
243,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role