Player Matchup

King Arthur
King Arthur
BonoTheBear
King Arthur
Level 111
God Stats
3W - 3L
1,440 SR
Queue Stats
498W - 464L
1,464 Elo+
Party 1
Ra
Ra
LlL-CHAMPS
Ra
Level 104
God Stats
3W - 0L
1,856 SR
Queue Stats
47W - 56L
1,424 Elo+
Party 1
Cerberus
Cerberus
Nusaith
Cerberus
Level 124
God Stats
9W - 2L
1,143 SR
Queue Stats
177W - 168L
1,374 Elo+
Solo
Tsukuyomi
Tsukuyomi
julyuslio97
Tsukuyomi
Level 129
God Stats
4W - 9L
1,284 SR
Queue Stats
226W - 221L
1,448 Elo+
Party 1
Heimdallr
Heimdallr
maury_is_thebest
Heimdallr
Level 124
God Stats
2W - 4L
1,147 SR
Queue Stats
179W - 169L
1,455 Elo+
Party 1
Team Averages
Level 118
1,374 SR
1,433 Elo+

VS

Team Averages
Level 90
1,588 SR
1,479 Elo+
Thoth
Thoth
 
Thoth
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
Buttman31
Artemis
Level 74
God Stats
3W - 4L
1,514 SR
Queue Stats
215W - 202L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Gillbilly
Guan Yu
Level 62
God Stats
3W - 5L
1,689 SR
Queue Stats
110W - 106L
1,503 Elo+
Solo
Gilgamesh
Gilgamesh
IronSex69
Gilgamesh
Level 95
God Stats
1W - 3L
1,500 SR
Queue Stats
121W - 112L
1,467 Elo+
Party 2
Ares
Ares
Thebestpie420
Ares
Level 68
God Stats
1W - 2L
1,740 SR
Queue Stats
160W - 167L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BonoTheBear
King Arthur
13
3 / 3 / 6
8,445
563
10,346
19,585
17,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 2 / 5
8,018
535
6,469
8,942
2,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Nusaith
Cerberus
13
3 / 1 / 7
8,312
554
9,312
14,354
11,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tsukuyomi
julyuslio97
Tsukuyomi
14
8 / 5 / 4
8,438
563
9,140
12,237
4,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
14
3 / 2 / 3
8,215
548
8,736
9,597
3,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
14
1 / 3 / 3
7,906
527
6,329
8,379
2,545
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Artemis
Buttman31
Artemis
11
1 / 1 / 2
6,297
420
3,781
5,788
1,412
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Guan Yu
Gillbilly
Guan Yu
10
1 / 4 / 0
5,944
396
10,109
16,755
14,411
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
IronSex69
Gilgamesh
12
6 / 5 / 2
7,810
521
7,829
13,527
5,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

11
3 / 6 / 4
7,283
486
8,185
15,272
11,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
23
19
Kills
12
13
Deaths
19
25
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
1
3
3
0.83
W
King Arthur
BonoTheBear
King Arthur
3
3
6
2
L
Artemis
Buttman31
Artemis
1
1
2
2
L
Guan Yu
Gillbilly
Guan Yu
1
4
0
0.25
L
Gilgamesh
IronSex69
Gilgamesh
6
5
2
1.4
W
2
2
5
2.25
W
Cerberus
Nusaith
Cerberus
3
1
7
6.5
L
3
6
4
0.83
W
Tsukuyomi
julyuslio97
Tsukuyomi
8
5
4
2
W
Heimdallr
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,003
Damage
36,233
64,715
Taken
59,721
38,853
Mitigated
35,407
19,437
Healing
12,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
6,329
136
0
893
8,379
2,545
184
2,904
5,371
57,457
869
W
King Arthur
BonoTheBear
King Arthur
10,346
988
0
2,579
19,585
17,137
13
2,156
17,400
0
53,817
L
Artemis
Buttman31
Artemis
3,781
1,362
0
1,718
5,788
1,412
0
1,132
4,656
0
31,990
L
Guan Yu
Gillbilly
Guan Yu
10,109
1,432
351
4,560
16,755
14,411
0
2,235
14,520
0
36,757
L
Gilgamesh
IronSex69
Gilgamesh
7,829
2,440
0
2,035
13,527
5,189
0
3,114
10,413
0
39,864
W
6,469
698
1,991
2,121
8,942
2,834
635
4,794
4,026
56,105
1,048
W
Cerberus
Nusaith
Cerberus
9,312
666
0
4,212
14,354
11,461
358
3,471
10,851
27,094
3,330
L
8,185
1,163
0
3,106
15,272
11,850
0
5,670
9,602
18,280
0
W
Tsukuyomi
julyuslio97
Tsukuyomi
9,140
1,374
0
4,080
12,237
4,105
0
2,039
10,171
0
54,275
W
Heimdallr
8,736
5,125
0
4,454
9,597
3,316
1,965
1,764
7,796
0
69,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,428
Gold Earned
35,240
444
Minions Killed
301
0
Camps Cleared
0
1,462,911
Distance Traveled
1,331,642
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
7,906
527
125
8
0
289,491
2
W
King Arthur
8,445
563
75
5
0
293,007
0
L
Artemis
6,297
420
52
3
0
205,911
0
L
Guan Yu
5,944
396
47
3
0
301,324
0
L
Gilgamesh
7,810
521
56
4
0
292,850
0
W
Ra
8,018
535
111
7
0
311,840
0
W
Cerberus
8,312
554
53
4
0
286,976
2
L
Ares
7,283
486
21
1
0
242,066
2
W
Tsukuyomi
8,438
563
90
6
0
311,955
2
W
Heimdallr
8,215
548
115
8
0
259,133
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role