Player Matchup

Nut
Nut
Carrorox
Nut
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 57L
1,502 Elo+
Party 1
Nemesis
Nemesis
Morinobua
Nemesis
Level 46
God Stats
2W - 5L
1,500 SR
Queue Stats
146W - 132L
1,430 Elo+
Party 2
Fafnir
Fafnir
PsicosisS
Fafnir
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 57L
1,502 Elo+
Party 1
Janus
Janus
luckyluca412
Janus
Level 69
God Stats
8W - 5L
1,589 SR
Queue Stats
100W - 96L
1,417 Elo+
Party 2
Tyr
Tyr
soldieren
Tyr
Level 61
God Stats
4W - 2L
1,277 SR
Queue Stats
79W - 91L
1,442 Elo+
Solo
Team Averages
Level 73
1,473 SR
1,459 Elo+

VS

Team Averages
Level 82
1,551 SR
1,425 Elo+
Vamana
Vamana
ItsYaBoiNero
Vamana
Level 13
God Stats
2W - 2L
1,383 SR
Queue Stats
6W - 12L
1,339 Elo+
Party 3
Medusa
Medusa
JackOfAllGames
Medusa
Level 68
God Stats
45W - 38L
1,560 SR
Queue Stats
109W - 93L
1,489 Elo+
Party 3
Ymir
Ymir
el Van Sponge
Ymir
Level 118
God Stats
7W - 7L
1,506 SR
Queue Stats
263W - 243L
1,469 Elo+
Party 3
Fenrir
Fenrir
kingly-morning0
Fenrir
Level 88
God Stats
15W - 8L
1,620 SR
Queue Stats
62W - 55L
1,364 Elo+
Solo
Nu Wa
Nu Wa
zenas3012
Nu Wa
Level 121
God Stats
3W - 1L
1,683 SR
Queue Stats
154W - 147L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 2
6,416
428
3,325
8,538
2,136
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis
Morinobua
Nemesis
11
0 / 1 / 2
6,180
412
4,152
10,754
3,266
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fafnir
PsicosisS
Fafnir
11
1 / 2 / 1
7,079
472
5,116
14,241
11,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
1 / 3 / 0
8,045
536
2,558
7,163
2,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
0 / 1 / 0
8,815
588
5,708
16,188
11,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
15
0 / 0 / 1
8,361
557
7,072
9,858
8,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
4 / 2 / 1
7,992
533
9,331
8,215
3,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
4 / 0 / 4
8,596
573
8,937
8,246
6,340
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 0 / 0
7,327
488
4,508
8,516
3,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Nu Wa
zenas3012
Nu Wa
15
1 / 0 / 3
8,693
580
8,825
4,192
1,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
2
Kills
11
11
Deaths
2
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
Vamana
0
0
1
0.5
W
4
2
1
2.25
L
Nemesis
Morinobua
Nemesis
0
1
2
1
L
Fafnir
PsicosisS
Fafnir
1
2
1
0.75
W
4
0
4
6
W
2
0
0
2
L
1
3
0
0.33
L
0
1
0
0
W
Nu Wa
zenas3012
Nu Wa
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,859
Damage
38,673
56,884
Taken
39,027
30,642
Mitigated
22,689
14,620
Healing
17,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,325
2,146
0
1,564
8,538
2,136
0
2,433
6,105
0
34,776
W
Vamana
7,072
3,196
0
4,323
9,858
8,634
0
0
9,858
0
68,789
W
9,331
3,816
0
3,579
8,215
3,275
349
2,388
5,827
0
66,223
L
Nemesis
Morinobua
Nemesis
4,152
1,177
0
1,910
10,754
3,266
0
3,706
7,048
0
40,397
L
Fafnir
PsicosisS
Fafnir
5,116
1,885
0
4,542
14,241
11,572
0
4,661
9,580
22,354
0
W
8,937
760
0
1,862
8,246
6,340
0
2,239
5,973
43,916
2,020
W
4,508
909
0
6,075
8,516
3,292
0
852
7,582
0
56,816
L
2,558
121
0
1,070
7,163
2,007
0
4,882
2,281
59,864
363
L
5,708
1,022
0
5,534
16,188
11,661
0
1,784
13,677
0
69,454
W
Nu Wa
zenas3012
Nu Wa
8,825
1,648
0
1,699
4,192
1,148
266
1,863
2,151
70,549
777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,535
Gold Earned
40,969
423
Minions Killed
536
0
Camps Cleared
0
1,529,226
Distance Traveled
1,538,223
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
6,416
428
73
5
0
285,433
0
W
Vamana
8,361
557
133
9
0
292,255
0
W
Medusa
7,992
533
94
6
0
317,041
0
L
Nemesis
6,180
412
55
4
0
373,051
4
L
Fafnir
7,079
472
29
2
0
294,048
4
W
Ymir
8,596
573
63
4
0
326,697
4
W
Fenrir
7,327
488
108
7
0
308,089
3
L
Janus
8,045
536
123
8
0
300,789
1
L
Tyr
8,815
588
143
10
0
275,905
0
W
Nu Wa
8,693
580
138
9
0
294,141
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role