Player Matchup

Ne Zha
Ne Zha
Hozpul
Ne Zha
Level 148
God Stats
6W - 4L
1,662 SR
Queue Stats
966W - 989L
1,515 Elo+
Solo
Apollo
Apollo
MagnuxBane
Apollo
Level 61
God Stats
2W - 1L
1,805 SR
Queue Stats
55W - 50L
1,437 Elo+
Solo
Artio
Artio
Psycho_-_Ken
Artio
Level 158
God Stats
1W - 2L
1,489 SR
Queue Stats
38W - 43L
1,454 Elo+
Solo
Ymir
Ymir
RaidenXL13
Ymir
Level 50
God Stats
0W - 4L
1,123 SR
Queue Stats
64W - 72L
1,410 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Spooky3932
Morgan Le Fay
Level 74
God Stats
1W - 1L
1,696 SR
Queue Stats
116W - 110L
1,469 Elo+
Solo
Team Averages
Level 98
1,555 SR
1,457 Elo+

VS

Team Averages
Level 103
1,459 SR
1,438 Elo+
Ishtar
Ishtar
AsterBro
Ishtar
Level 90
God Stats
5W - 3L
1,320 SR
Queue Stats
36W - 36L
1,408 Elo+
Party 1
Ix Chel
Ix Chel
LtFlud
Ix Chel
Level 81
God Stats
19W - 15L
1,565 SR
Queue Stats
58W - 58L
1,422 Elo+
Party 1
Bastet
Bastet
MightyRavino
Bastet
Level 140
God Stats
7W - 2L
1,651 SR
Queue Stats
158W - 142L
1,543 Elo+
Solo
Jormungandr
Jormungandr
OneSoggySock
Jormungandr
Level 102
God Stats
1W - 1L
1,360 SR
Queue Stats
102W - 109L
1,428 Elo+
Party 1
Xing Tian
Xing Tian
Wulfmaul
Xing Tian
Level 100
God Stats
17W - 16L
1,397 SR
Queue Stats
40W - 47L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Hozpul
Ne Zha
16
5 / 3 / 2
9,291
516
14,136
13,773
5,851
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Apollo
MagnuxBane
Apollo
13
1 / 6 / 3
7,839
436
3,633
9,437
2,504
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
4 / 4 / 2
9,669
537
13,315
20,759
22,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

14
2 / 5 / 4
9,049
503
6,381
16,608
18,070
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
Spooky3932
Morgan Le Fay
14
2 / 8 / 0
8,367
465
10,987
14,689
4,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
AsterBro
Ishtar
17
8 / 3 / 5
10,506
584
14,885
13,414
5,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
LtFlud
Ix Chel
17
6 / 3 / 5
10,269
571
10,772
9,841
3,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bastet
17
10 / 2 / 8
10,338
574
13,506
18,347
8,898
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Jormungandr
OneSoggySock
Jormungandr
14
1 / 5 / 2
8,653
481
9,918
19,284
12,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Xing Tian
Wulfmaul
Xing Tian
14
1 / 1 / 8
9,390
522
5,111
13,935
11,808
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
54
14
Kills
26
26
Deaths
14
11
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Ishtar
AsterBro
Ishtar
8
3
5
3.5
L
Ne Zha
Hozpul
Ne Zha
5
3
2
2
W
Ix Chel
LtFlud
Ix Chel
6
3
5
2.83
L
Apollo
MagnuxBane
Apollo
1
6
3
0.42
W
Bastet
10
2
8
7
W
Jormungandr
OneSoggySock
Jormungandr
1
5
2
0.4
L
4
4
2
1.25
L
2
5
4
0.8
L
Morgan Le Fay
Spooky3932
Morgan Le Fay
2
8
0
0.25
W
Xing Tian
Wulfmaul
Xing Tian
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,452
Damage
54,192
75,266
Taken
74,821
53,353
Mitigated
41,766
16,838
Healing
21,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
AsterBro
Ishtar
14,885
10,862
0
7,546
13,414
5,187
337
4,050
9,178
0
85,753
L
Ne Zha
Hozpul
Ne Zha
14,136
4,236
0
3,091
13,773
5,851
0
2,261
11,512
0
69,592
W
Ix Chel
LtFlud
Ix Chel
10,772
932
935
2,138
9,841
3,498
585
4,232
5,120
79,336
0
L
Apollo
MagnuxBane
Apollo
3,633
1,585
0
885
9,437
2,504
0
1,408
8,029
0
40,236
W
Bastet
13,506
4,303
0
7,960
18,347
8,898
36
5,540
12,447
0
71,386
W
Jormungandr
OneSoggySock
Jormungandr
9,918
4,370
0
1,010
19,284
12,375
0
10,153
7,979
48,904
8,550
L
13,315
1,677
220
7,470
20,759
22,267
0
9,597
11,162
61,876
1,989
L
6,381
1,165
0
2,550
16,608
18,070
0
5,805
10,803
25,894
889
L
Morgan Le Fay
Spooky3932
Morgan Le Fay
10,987
643
0
2,622
14,689
4,661
0
5,663
9,026
57,411
1,846
W
Xing Tian
Wulfmaul
Xing Tian
5,111
329
0
2,173
13,935
11,808
59
3,677
10,060
28,535
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,215
Gold Earned
49,156
419
Minions Killed
496
0
Camps Cleared
0
1,616,062
Distance Traveled
1,673,858
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
10,506
584
145
8
0
325,522
0
L
Ne Zha
9,291
516
99
6
0
393,889
2
W
Ix Chel
10,269
571
130
7
0
352,122
0
L
Apollo
7,839
436
71
4
0
279,944
2
W
Bastet
10,338
574
112
6
0
379,609
0
W
Jormungandr
8,653
481
85
5
0
277,292
0
L
Artio
9,669
537
126
7
0
342,915
1
L
Ymir
9,049
503
32
2
0
301,285
0
L
Morgan Le Fay
8,367
465
91
5
0
298,029
3
W
Xing Tian
9,390
522
24
1
0
339,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role