Player Matchup

Ymir
Ymir
Ami230
Ymir
Level 109
God Stats
1W - 2L
1,868 SR
Queue Stats
83W - 78L
1,546 Elo+
Party 1
Cthulhu
Cthulhu
JvMartins
Cthulhu
Level 63
God Stats
1W - 3L
1,575 SR
Queue Stats
17W - 28L
1,412 Elo+
Solo
Izanami
Izanami
Lordgalino34
Izanami
Level 121
God Stats
3W - 3L
1,621 SR
Queue Stats
295W - 256L
1,545 Elo+
Party 2
Ra
Ra
joaozinxz__
Ra
Level 102
God Stats
14W - 17L
1,425 SR
Queue Stats
430W - 412L
1,491 Elo+
Party 2
Arachne
Arachne
matias113
Arachne
Level 128
God Stats
2W - 1L
1,258 SR
Queue Stats
80W - 82L
1,494 Elo+
Party 1
Team Averages
Level 105
1,550 SR
1,497 Elo+

VS

Team Averages
Level 133
1,508 SR
1,477 Elo+
Hun Batz
Hun Batz
AsmundN
Hun Batz
Level 155
God Stats
4W - 1L
1,706 SR
Queue Stats
63W - 77L
1,398 Elo+
Party 3
Thor
Thor
EzeFlamengo
Thor
Level 152
God Stats
1W - 1L
1,150 SR
Queue Stats
118W - 121L
1,434 Elo+
Party 3
Tiamat
Tiamat
Rico500000
Tiamat
Level 85
God Stats
1W - 0L
1,498 SR
Queue Stats
67W - 55L
1,518 Elo+
Solo
Hou Yi
Hou Yi
VitorGCChaos
Hou Yi
Level 128
God Stats
2W - 0L
1,691 SR
Queue Stats
208W - 202L
1,509 Elo+
Solo
Tsukuyomi
Tsukuyomi
zonterror
Tsukuyomi
Level 146
God Stats
28W - 23L
1,492 SR
Queue Stats
578W - 572L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Ami230
Ymir
7
0 / 3 / 2
5,092
463
4,034
11,638
6,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Cthulhu
JvMartins
Cthulhu
10
0 / 3 / 0
5,932
539
2,534
8,550
4,877
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Izanami
Lordgalino34
Izanami
10
1 / 6 / 0
6,039
549
2,933
7,932
2,481
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 2 / 0
5,928
539
1,641
7,214
2,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
matias113
Arachne
11
2 / 3 / 1
6,359
578
3,054
11,896
3,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AsmundN
Hun Batz
11
1 / 1 / 8
6,115
556
4,660
5,203
1,774
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
1 / 1 / 5
6,477
589
5,129
6,527
2,239
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Tiamat
Rico500000
Tiamat
12
2 / 0 / 2
6,724
611
7,201
3,757
2,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
12
8 / 1 / 1
7,485
680
8,421
7,245
2,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Tsukuyomi
zonterror
Tsukuyomi
14
5 / 0 / 2
7,243
658
6,787
6,303
2,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
35
3
Kills
17
17
Deaths
3
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ymir
Ami230
Ymir
0
3
2
0.33
W
Hun Batz
AsmundN
Hun Batz
1
1
8
5
W
1
1
5
3.5
L
Cthulhu
JvMartins
Cthulhu
0
3
0
0
L
Izanami
Lordgalino34
Izanami
1
6
0
0.17
W
Tiamat
Rico500000
Tiamat
2
0
2
3
W
Hou Yi
8
1
1
8.5
L
0
2
0
0
L
Arachne
matias113
Arachne
2
3
1
0.83
W
Tsukuyomi
zonterror
Tsukuyomi
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,196
Damage
32,198
47,230
Taken
29,035
19,695
Mitigated
10,994
13,149
Healing
10,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Ami230
Ymir
4,034
339
0
2,106
11,638
6,646
0
1,045
10,593
15,069
0
W
Hun Batz
AsmundN
Hun Batz
4,660
1,107
0
738
5,203
1,774
0
1,529
3,674
0
28,131
W
5,129
1,784
0
1,730
6,527
2,239
0
1,975
4,552
0
34,796
L
Cthulhu
JvMartins
Cthulhu
2,534
968
0
1,812
8,550
4,877
0
0
8,550
32,258
1,698
L
Izanami
Lordgalino34
Izanami
2,933
2,341
0
1,098
7,932
2,481
0
497
7,435
0
38,763
W
Tiamat
Rico500000
Tiamat
7,201
971
0
1,693
3,757
2,421
0
1,769
1,988
42,311
640
W
Hou Yi
8,421
4,488
0
3,017
7,245
2,430
1,083
1,853
5,392
0
47,660
L
1,641
214
114
1,697
7,214
2,209
0
4,473
2,741
36,300
0
L
Arachne
matias113
Arachne
3,054
2,173
0
6,322
11,896
3,482
0
973
10,923
0
34,219
W
Tsukuyomi
zonterror
Tsukuyomi
6,787
1,009
0
2,930
6,303
2,130
0
1,038
5,265
0
56,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,350
Gold Earned
34,044
316
Minions Killed
379
0
Camps Cleared
0
1,142,159
Distance Traveled
1,234,461
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,092
463
22
2
0
251,506
2
W
Hun Batz
6,115
556
41
4
0
263,632
3
W
Thor
6,477
589
68
6
0
224,809
0
L
Cthulhu
5,932
539
62
6
0
208,545
0
L
Izanami
6,039
549
84
8
0
224,599
0
W
Tiamat
6,724
611
83
8
0
244,863
0
W
Hou Yi
7,485
680
75
7
0
214,758
1
L
Ra
5,928
539
81
7
0
234,623
0
L
Arachne
6,359
578
67
6
0
222,886
0
W
Tsukuyomi
7,243
658
112
10
0
286,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role