Player Matchup

Medusa
Medusa
Silver III
Classicalpudding
Medusa
Silver III
Level 116
God Stats
11W - 10L
1,448 SR
Queue Stats
105W - 168L
772 MMR
Party 1
Surtr
Surtr
Gold III
Kazamastylu
Surtr
Gold III
Level 119
God Stats
9W - 3L
1,620 SR
Queue Stats
68W - 67L
1,348 MMR
Party 1
Baron Samedi
Baron Samedi
Silver III
Old-King-Bone
Baron Samedi
Silver III
Level 120
God Stats
4W - 6L
1,280 SR
Queue Stats
106W - 167L
800 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 118
1,449 SR
974 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 109
1,331 SR
897 MMR
Chaac
Chaac
Silver IV
GoldisBronze
Chaac
Silver IV
Level 124
God Stats
34W - 31L
1,163 SR
Queue Stats
1,059W - 1,299L
825 MMR
Solo
Ix Chel
Ix Chel
Silver III
ManMak3r
Ix Chel
Silver III
Level 95
God Stats
10W - 14L
1,420 SR
Queue Stats
94W - 144L
940 MMR
Party 2
Artemis
Artemis
Silver IV
RoseRedRhino
Artemis
Silver IV
Level 108
God Stats
44W - 62L
1,412 SR
Queue Stats
75W - 133L
926 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 0 / 8
11,496
821
6,185
7,817
3,515
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
5 / 1 / 5
12,144
867
6,857
15,688
17,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Old-King-Bone
Baron Samedi
18
4 / 1 / 4
11,840
846
7,170
7,335
4,624
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
VulcanAphroditeAchillesNe ZhaBastet

VS

Bans
BacchusCthulhuCupidKuzenboThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 2 / 1
10,874
777
3,843
6,803
7,520
Mystical Earring

Mystical Earring

+15
Mp 5

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ix Chel
ManMak3r
Ix Chel
15
0 / 4 / 2
10,066
719
7,666
9,357
3,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Artemis
RoseRedRhino
Artemis
15
1 / 4 / 0
10,103
722
9,708
8,271
3,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
10
Kills
2
2
Deaths
10
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
0
8
5
L
1
2
1
0.75
W
5
1
5
7.5
L
Ix Chel
ManMak3r
Ix Chel
0
4
2
0.25
W
Baron Samedi
Old-King-Bone
Baron Samedi
4
1
4
6
L
Artemis
RoseRedRhino
Artemis
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,212
Damage
21,217
30,840
Taken
24,431
25,860
Mitigated
13,860
13,844
Healing
3,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,185
2,576
0
4,289
7,817
3,515
1,866
2,452
5,365
0
39,138
L
3,843
0
0
693
6,803
7,520
567
2,689
3,925
225
25,798
W
6,857
1,121
0
5,594
15,688
17,721
1,153
4,973
10,715
6,791
28,077
L
Ix Chel
ManMak3r
Ix Chel
7,666
677
491
971
9,357
3,329
645
3,145
5,905
42,034
0
W
Baron Samedi
Old-King-Bone
Baron Samedi
7,170
105
1,065
2,896
7,335
4,624
742
2,182
5,140
41,984
1,803
L
Artemis
RoseRedRhino
Artemis
9,708
3,309
26
1,546
8,271
3,011
0
2,998
5,079
0
40,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,480
Gold Earned
31,043
161
Minions Killed
185
0
Camps Cleared
0
743,120
Distance Traveled
628,309
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,496
821
68
5
0
278,429
6
L
Chaac
10,874
777
42
3
0
170,068
1
W
Surtr
12,144
867
34
2
0
227,384
0
L
Ix Chel
10,066
719
91
7
0
240,531
5
W
Baron Samedi
11,840
846
59
4
0
237,307
5
L
Artemis
10,103
722
52
4
0
217,710
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role