Player Matchup

Chaac
Chaac
CloudFoxx96
Chaac
Level 81
God Stats
33W - 32L
1,590 SR
Queue Stats
232W - 225L
1,465 Elo+
Solo
Agni
Agni
Ommin21
Agni
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
214W - 212L
1,410 Elo+
Solo
Serqet
Serqet
ttgodd
Serqet
Level 61
God Stats
11W - 6L
1,430 SR
Queue Stats
78W - 73L
1,436 Elo+
Solo
Team Averages
Level 66
1,507 SR
1,437 Elo+

VS

Team Averages
Level 76
1,514 SR
1,418 Elo+
Danzaburou
Danzaburou
CashCrewG
Danzaburou
Level 78
God Stats
6W - 3L
1,670 SR
Queue Stats
51W - 52L
1,378 Elo+
Solo
Ao Kuang
Ao Kuang
FlamingFatality
Ao Kuang
Level 64
God Stats
26W - 14L
1,598 SR
Queue Stats
581W - 643L
1,398 Elo+
Solo
Ravana
Ravana
sebasml2000
Ravana
Level 86
God Stats
0W - 4L
1,272 SR
Queue Stats
102W - 108L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 16
10,634
886
9,503
12,185
13,032
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Agni
Ommin21
Agni
18
6 / 3 / 10
11,317
943
11,263
6,877
2,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Serqet
ttgodd
Serqet
18
15 / 2 / 5
12,442
1,037
16,627
9,089
3,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CashCrewG
Danzaburou
14
0 / 10 / 3
9,544
795
3,420
13,178
4,528
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ao Kuang
15
2 / 6 / 3
10,071
839
8,367
16,593
10,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ravana
16
4 / 7 / 1
11,026
919
8,762
11,805
3,997
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
13
23
Kills
6
6
Deaths
23
31
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
CashCrewG
Danzaburou
0
10
3
0.15
W
2
1
16
10
L
Ao Kuang
2
6
3
0.58
W
Agni
Ommin21
Agni
6
3
10
3.67
L
Ravana
4
7
1
0.64
W
Serqet
ttgodd
Serqet
15
2
5
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,393
Damage
20,549
28,151
Taken
41,576
19,028
Mitigated
18,540
4,805
Healing
4,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
CashCrewG
Danzaburou
3,420
863
0
917
13,178
4,528
35
2,837
9,531
0
21,963
W
9,503
1,497
0
2,132
12,185
13,032
0
5,019
7,166
0
28,210
L
Ao Kuang
8,367
2,823
0
1,559
16,593
10,015
0
4,156
11,422
18,483
2,950
W
Agni
Ommin21
Agni
11,263
1,439
0
1,920
6,877
2,389
0
1,178
5,699
33,854
561
L
Ravana
8,762
1,692
43
2,252
11,805
3,997
0
2,649
8,360
0
31,366
W
Serqet
ttgodd
Serqet
16,627
4,896
0
753
9,089
3,607
380
1,424
7,665
0
38,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,393
Gold Earned
30,641
148
Minions Killed
105
0
Camps Cleared
0
714,994
Distance Traveled
599,865
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,544
795
33
3
0
200,050
0
W
Chaac
10,634
886
35
3
0
238,080
3
L
Ao Kuang
10,071
839
28
2
0
199,289
0
W
Agni
11,317
943
71
6
0
225,999
0
L
Ravana
11,026
919
44
4
0
200,526
0
W
Serqet
12,442
1,037
42
4
0
250,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role