Player Matchup

Nut
Nut
Abyssal2356
Nut
Level 148
God Stats
10W - 7L
1,636 SR
Queue Stats
114W - 88L
1,564 Elo+
Solo
Amaterasu
Amaterasu
Enuravall
Amaterasu
Level 85
God Stats
9W - 9L
1,720 SR
Queue Stats
105W - 108L
1,526 Elo+
Party 1
Chang'e
Chang'e
SMITE-_-GOD
Chang'e
Level 144
God Stats
13W - 10L
1,589 SR
Queue Stats
255W - 253L
1,524 Elo+
Party 1
Ne Zha
Ne Zha
ShadowSeaker360
Ne Zha
Level 123
God Stats
18W - 12L
1,649 SR
Queue Stats
177W - 171L
1,534 Elo+
Party 1
Geb
Geb
imKarmA9
Geb
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 41L
1,321 Elo+
Party 1
Team Averages
Level 103
1,619 SR
1,494 Elo+

VS

Team Averages
Level 115
1,612 SR
1,484 Elo+
Chang'e
Chang'e
ButcherH20
Chang'e
Level 109
God Stats
1W - 1L
1,718 SR
Queue Stats
71W - 91L
1,475 Elo+
Party 2
Mulan
Mulan
R4GEGOD
Mulan
Level 155
God Stats
1W - 4L
1,851 SR
Queue Stats
212W - 166L
1,596 Elo+
Solo
Charon
Charon
SAMOOG
Charon
Level 121
God Stats
0W - 1L
1,577 SR
Queue Stats
79W - 93L
1,467 Elo+
Party 2
Danzaburou
Danzaburou
Wingman1953
Danzaburou
Level 85
God Stats
7W - 12L
1,396 SR
Queue Stats
122W - 147L
1,461 Elo+
Party 2
Hun Batz
Hun Batz
cujo11
Hun Batz
Level 105
God Stats
1W - 1L
1,516 SR
Queue Stats
68W - 90L
1,423 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 4
8,390
599
8,872
7,918
2,639
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Amaterasu
Enuravall
Amaterasu
14
5 / 3 / 0
8,084
577
5,214
13,907
7,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
SMITE-_-GOD
Chang'e
15
7 / 2 / 6
9,393
671
12,203
8,179
2,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

14
7 / 1 / 7
8,235
588
8,652
11,827
5,105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 3 / 10
7,350
525
5,607
8,887
3,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ButcherH20
Chang'e
12
2 / 4 / 1
7,404
529
5,973
9,040
2,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mulan
R4GEGOD
Mulan
15
4 / 3 / 0
8,830
631
9,058
11,554
5,776
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Charon
SAMOOG
Charon
9
1 / 6 / 4
6,381
456
6,355
14,243
9,214
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
Wingman1953
Danzaburou
11
2 / 2 / 4
6,966
498
6,972
10,948
3,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
cujo11
Hun Batz
12
2 / 6 / 3
6,661
476
3,888
11,687
3,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
23
21
Kills
11
11
Deaths
21
27
Assists
12
Player
Kills
Deaths
Assists
KDA
W
2
2
4
2
L
Chang'e
ButcherH20
Chang'e
2
4
1
0.63
W
Amaterasu
Enuravall
Amaterasu
5
3
0
1.67
L
Mulan
R4GEGOD
Mulan
4
3
0
1.33
L
Charon
SAMOOG
Charon
1
6
4
0.5
W
Chang'e
SMITE-_-GOD
Chang'e
7
2
6
5
W
7
1
7
10.5
L
Danzaburou
Wingman1953
Danzaburou
2
2
4
2
L
Hun Batz
cujo11
Hun Batz
2
6
3
0.58
W
0
3
10
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,548
Damage
32,246
50,718
Taken
57,472
20,975
Mitigated
24,248
19,425
Healing
15,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,872
5,423
0
3,585
7,918
2,639
146
1,067
6,851
0
76,041
L
Chang'e
ButcherH20
Chang'e
5,973
416
806
2,227
9,040
2,423
0
3,672
5,102
41,748
0
W
Amaterasu
Enuravall
Amaterasu
5,214
1,207
0
4,636
13,907
7,028
0
2,135
11,772
0
48,280
L
Mulan
R4GEGOD
Mulan
9,058
1,381
0
3,789
11,554
5,776
0
1,664
9,443
322
64,777
L
Charon
SAMOOG
Charon
6,355
1,938
164
1,835
14,243
9,214
0
5,130
8,839
20,990
0
W
Chang'e
SMITE-_-GOD
Chang'e
12,203
1,033
1,657
3,737
8,179
2,208
0
4,206
3,973
62,119
2,339
W
8,652
2,633
0
3,240
11,827
5,105
0
3,135
8,692
0
56,811
L
Danzaburou
Wingman1953
Danzaburou
6,972
2,770
0
3,589
10,948
3,445
0
2,686
8,221
0
48,195
L
Hun Batz
cujo11
Hun Batz
3,888
1,278
0
2,840
11,687
3,390
0
2,985
8,484
0
44,342
W
5,607
951
0
2,570
8,887
3,995
407
2,813
6,074
22,940
1,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,452
Gold Earned
36,242
437
Minions Killed
388
0
Camps Cleared
0
1,397,716
Distance Traveled
1,347,674
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
8,390
599
128
9
0
257,645
4
L
Chang'e
7,404
529
82
6
0
281,274
3
W
Amaterasu
8,084
577
84
6
0
272,227
4
L
Mulan
8,830
631
121
9
0
260,327
0
L
Charon
6,381
456
23
2
0
248,936
4
W
Chang'e
9,393
671
113
8
0
281,519
0
W
Ne Zha
8,235
588
72
5
0
336,978
4
L
Danzaburou
6,966
498
87
6
0
274,417
0
L
Hun Batz
6,661
476
75
5
0
282,720
1
W
Geb
7,350
525
40
3
0
249,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role