Player Matchup

Cupid
Cupid
CappyJStar
Cupid
Level 68
God Stats
11W - 12L
1,558 SR
Queue Stats
56W - 36L
1,608 Elo+
Solo
Zeus
Zeus
DeCoY x ReLoADZ
Zeus
Level 149
God Stats
5W - 7L
1,385 SR
Queue Stats
62W - 74L
1,472 Elo+
Party 2
Ymir
Ymir
J1T1509
Ymir
Level 28
God Stats
4W - 6L
1,384 SR
Queue Stats
68W - 77L
1,476 Elo+
Party 2
Surtr
Surtr
Predatory654
Surtr
Level 110
God Stats
1W - 0L
1,905 SR
Queue Stats
21W - 21L
1,515 Elo+
Solo
Poseidon
Poseidon
theinquisitor92
Poseidon
Level 233
God Stats
10W - 16L
1,534 SR
Queue Stats
51W - 54L
1,500 Elo+
Solo
Team Averages
Level 118
1,553 SR
1,514 Elo+

VS

Team Averages
Level 117
1,493 SR
1,424 Elo+
Poseidon
Poseidon
BigPapiPump9995
Poseidon
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 10L
1,363 Elo+
Party 1
Artemis
Artemis
FG Odyssey
Artemis
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 10L
1,363 Elo+
Party 1
Bellona
Bellona
JLB Rads
Bellona
Level 209
God Stats
7W - 16L
1,419 SR
Queue Stats
347W - 371L
1,423 Elo+
Solo
Sylvanus
Sylvanus
SLASHER7895755
Sylvanus
Level 119
God Stats
2W - 2L
1,553 SR
Queue Stats
27W - 34L
1,433 Elo+
Solo
The Morrigan
The Morrigan
Trex2002
The Morrigan
Level 127
God Stats
8W - 13L
1,491 SR
Queue Stats
89W - 92L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
12
2 / 0 / 0
6,665
952
2,736
3,064
860
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

12
1 / 2 / 3
6,675
954
5,151
3,734
1,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
J1T1509
Ymir
13
4 / 1 / 3
7,064
1,009
7,492
6,553
2,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 1 / 4
6,779
968
4,787
5,513
4,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Poseidon
13
0 / 2 / 1
6,800
971
4,220
4,744
1,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
12
2 / 2 / 2
6,698
957
4,546
4,410
1,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
FG Odyssey
Artemis
13
1 / 1 / 3
6,756
965
4,760
5,518
1,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
JLB Rads
Bellona
11
1 / 0 / 1
6,369
910
4,059
8,140
5,732
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
10
0 / 3 / 0
5,983
855
451
5,325
3,461
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

The Morrigan
Trex2002
The Morrigan
12
2 / 3 / 2
6,951
993
3,838
5,305
1,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
14
9
Kills
6
6
Deaths
9
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Poseidon
2
2
2
1.5
W
Cupid
2
0
0
2
W
1
2
3
1.25
L
Artemis
FG Odyssey
Artemis
1
1
3
2.5
W
Ymir
J1T1509
Ymir
4
1
3
5.5
L
Bellona
JLB Rads
Bellona
1
0
1
1.5
W
2
1
4
4
L
Sylvanus
0
3
0
0
L
The Morrigan
Trex2002
The Morrigan
2
3
2
1
W
Poseidon
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,386
Damage
17,654
23,608
Taken
28,698
10,380
Mitigated
13,953
4,286
Healing
5,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
4,546
639
0
500
4,410
1,363
0
3,245
814
14,377
0
W
Cupid
2,736
1,539
196
689
3,064
860
0
1,109
1,781
0
13,061
W
5,151
508
0
250
3,734
1,176
134
954
2,619
17,162
299
L
Artemis
FG Odyssey
Artemis
4,760
1,467
0
1,412
5,518
1,779
0
3,936
1,206
0
21,010
W
Ymir
J1T1509
Ymir
7,492
1,450
0
375
6,553
2,629
0
1,611
4,628
14,884
0
L
Bellona
JLB Rads
Bellona
4,059
800
0
608
8,140
5,732
0
2,927
4,814
87
11,638
W
4,787
1,507
0
1,697
5,513
4,480
321
1,935
3,279
960
16,605
L
Sylvanus
451
96
1,045
1,134
5,325
3,461
459
1,822
3,271
3,637
128
L
The Morrigan
Trex2002
The Morrigan
3,838
597
0
625
5,305
1,618
0
3,484
1,255
14,887
298
W
Poseidon
4,220
657
0
1,079
4,744
1,235
0
1,834
2,698
22,926
1,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,983
Gold Earned
32,757
187
Minions Killed
144
0
Camps Cleared
0
642,795
Distance Traveled
632,913
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
6,698
957
38
5
0
150,316
0
W
Cupid
6,665
952
28
4
0
105,465
0
W
Zeus
6,675
954
49
7
0
117,165
0
L
Artemis
6,756
965
39
6
0
135,094
0
W
Ymir
7,064
1,009
20
3
0
144,999
0
L
Bellona
6,369
910
22
3
0
115,184
0
W
Surtr
6,779
968
24
3
0
130,163
0
L
Sylvanus
5,983
855
8
1
0
96,279
0
L
The Morrigan
6,951
993
37
5
0
136,040
0
W
Poseidon
6,800
971
66
9
0
145,003
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role