Player Matchup

Danzaburou
Danzaburou
Daltonnnd
Danzaburou
Level 69
God Stats
10W - 7L
1,598 SR
Queue Stats
154W - 154L
1,463 Elo+
Party 1
Bacchus
Bacchus
GIBB69
Bacchus
Level 60
God Stats
29W - 23L
1,324 SR
Queue Stats
193W - 206L
1,396 Elo+
Party 1
Sylvanus
Sylvanus
Lucky5150
Sylvanus
Level 78
God Stats
6W - 1L
1,839 SR
Queue Stats
55W - 54L
1,468 Elo+
Party 2
King Arthur
King Arthur
VGMAYANI
King Arthur
Level 125
God Stats
3W - 3L
1,162 SR
Queue Stats
197W - 189L
1,512 Elo+
Solo
Baron Samedi
Baron Samedi
zKewn
Baron Samedi
Level 69
God Stats
3W - 1L
1,725 SR
Queue Stats
42W - 56L
1,412 Elo+
Party 2
Team Averages
Level 80
1,530 SR
1,450 Elo+

VS

Team Averages
Level 129
1,524 SR
1,492 Elo+
Chaac
Chaac
CBuck11
Chaac
Level 121
God Stats
9W - 5L
1,462 SR
Queue Stats
204W - 174L
1,487 Elo+
Solo
Set
Set
Isaacatom7
Set
Level 89
God Stats
12W - 10L
1,717 SR
Queue Stats
371W - 395L
1,470 Elo+
Solo
Danzaburou
Danzaburou
PrimaryFire905
Danzaburou
Level 189
God Stats
0W - 4L
1,132 SR
Queue Stats
437W - 452L
1,473 Elo+
Solo
Bacchus
Bacchus
coyote385
Bacchus
Level 98
God Stats
13W - 7L
1,710 SR
Queue Stats
147W - 143L
1,516 Elo+
Solo
Chang'e
Chang'e
iArceus
Chang'e
Level 147
God Stats
7W - 4L
1,598 SR
Queue Stats
131W - 128L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Daltonnnd
Danzaburou
12
5 / 0 / 3
6,958
696
8,040
4,462
1,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bacchus
GIBB69
Bacchus
9
2 / 1 / 3
5,975
598
2,960
5,624
3,416
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sylvanus
Lucky5150
Sylvanus
11
1 / 3 / 4
5,767
577
4,508
7,655
3,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
VGMAYANI
King Arthur
11
0 / 1 / 0
6,088
609
5,812
9,397
6,440
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Baron Samedi
zKewn
Baron Samedi
12
4 / 1 / 0
6,834
683
8,016
4,932
1,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
CBuck11
Chaac
11
2 / 0 / 0
6,242
624
6,142
9,855
8,150
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
3 / 1 / 1
5,556
556
2,434
7,229
2,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
PrimaryFire905
Danzaburou
9
0 / 4 / 1
5,053
505
2,381
6,373
1,828
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
coyote385
Bacchus
9
0 / 3 / 2
5,063
506
3,401
9,732
7,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
iArceus
Chang'e
10
0 / 4 / 2
5,319
532
2,693
9,624
2,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
12
Kills
5
6
Deaths
12
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chaac
CBuck11
Chaac
2
0
0
2
W
Danzaburou
Daltonnnd
Danzaburou
5
0
3
6.5
W
Bacchus
GIBB69
Bacchus
2
1
3
3.5
L
3
1
1
3.5
W
Sylvanus
Lucky5150
Sylvanus
1
3
4
1
L
Danzaburou
PrimaryFire905
Danzaburou
0
4
1
0.13
W
King Arthur
VGMAYANI
King Arthur
0
1
0
0
L
Bacchus
coyote385
Bacchus
0
3
2
0.33
L
Chang'e
iArceus
Chang'e
0
4
2
0.25
W
Baron Samedi
zKewn
Baron Samedi
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,336
Damage
17,051
32,070
Taken
42,813
16,464
Mitigated
22,080
11,345
Healing
11,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
CBuck11
Chaac
6,142
1,114
0
3,058
9,855
8,150
0
367
9,488
0
45,171
W
Danzaburou
Daltonnnd
Danzaburou
8,040
3,883
0
2,408
4,462
1,513
465
1,599
2,863
0
51,292
W
Bacchus
GIBB69
Bacchus
2,960
382
0
1,799
5,624
3,416
87
1,110
4,514
10,035
0
L
2,434
967
0
1,231
7,229
2,726
0
2,554
4,567
0
28,071
W
Sylvanus
Lucky5150
Sylvanus
4,508
1,689
316
3,107
7,655
3,361
0
1,523
6,132
27,688
15,371
L
Danzaburou
PrimaryFire905
Danzaburou
2,381
352
0
1,019
6,373
1,828
0
2,085
4,288
0
37,812
W
King Arthur
VGMAYANI
King Arthur
5,812
661
0
2,172
9,397
6,440
0
0
9,397
0
43,482
L
Bacchus
coyote385
Bacchus
3,401
454
0
2,452
9,732
7,266
0
2,299
7,433
10,937
0
L
Chang'e
iArceus
Chang'e
2,693
81
160
3,338
9,624
2,110
0
7,164
1,912
27,612
561
W
Baron Samedi
zKewn
Baron Samedi
8,016
1,025
93
1,450
4,932
1,734
404
1,822
3,110
42,202
117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,622
Gold Earned
27,233
315
Minions Killed
268
0
Camps Cleared
0
1,039,555
Distance Traveled
1,044,535
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,242
624
85
9
0
235,970
0
W
Danzaburou
6,958
696
80
8
0
191,053
2
W
Bacchus
5,975
598
10
1
0
231,867
0
L
Set
5,556
556
46
5
0
219,906
1
W
Sylvanus
5,767
577
68
7
0
204,817
0
L
Danzaburou
5,053
505
65
7
0
187,853
0
W
King Arthur
6,088
609
73
7
0
205,285
0
L
Bacchus
5,063
506
17
2
0
198,845
5
L
Chang'e
5,319
532
55
6
0
201,961
5
W
Baron Samedi
6,834
683
84
8
0
206,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role