Player Matchup

Apollo
Apollo
Gold II
 
Apollo
Gold II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Gold II
CopeStradamus
Zhong Kui
Gold II
Level 148
God Stats
29W - 19L
1,613 SR
Queue Stats
660W - 745L
1,495 MMR
Solo
Hercules
Hercules
Gold IV
MrSATANSSJ3
Hercules
Gold IV
Level 106
God Stats
5W - 6L
1,530 SR
Queue Stats
225W - 236L
1,497 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 137
1,548 SR
1,497 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 92
1,575 SR
1,474 MMR
Cthulhu
Cthulhu
Gold IV
Bonnor26
Cthulhu
Gold IV
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 37L
1,429 MMR
Party 1
Hun Batz
Hun Batz
Gold II
FatherBluto
Hun Batz
Gold II
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 47L
1,594 MMR
Party 1
Ah Puch
Ah Puch
Silver II
TheDrkJoker
Ah Puch
Silver II
Level 67
God Stats
1W - 0L
1,726 SR
Queue Stats
26W - 31L
1,399 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
1 / 0 / 2
7,973
725
4,888
4,875
1,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
CopeStradamus
Zhong Kui
17
5 / 0 / 1
9,909
901
7,248
8,207
8,164
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
MrSATANSSJ3
Hercules
12
0 / 4 / 3
7,523
684
4,116
12,995
8,884
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
AchillesKuzenboMulan

VS

Bans
AresVulcanMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bonnor26
Cthulhu
13
1 / 2 / 3
7,855
714
6,422
8,780
6,426
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
FatherBluto
Hun Batz
14
3 / 2 / 1
8,574
779
7,271
6,645
2,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Puch
TheDrkJoker
Ah Puch
14
0 / 2 / 4
8,102
737
7,333
4,667
1,625
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
12
6
Kills
4
4
Deaths
6
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
1
0
2
2
W
Cthulhu
Bonnor26
Cthulhu
1
2
3
1.25
L
Zhong Kui
CopeStradamus
Zhong Kui
5
0
1
5.5
W
Hun Batz
FatherBluto
Hun Batz
3
2
1
1.75
L
Hercules
MrSATANSSJ3
Hercules
0
4
3
0.38
W
Ah Puch
TheDrkJoker
Ah Puch
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,252
Damage
21,026
26,077
Taken
20,092
18,644
Mitigated
10,927
10,769
Healing
3,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
4,888
3,407
0
2,027
4,875
1,596
0
2,624
2,251
0
27,350
W
Cthulhu
Bonnor26
Cthulhu
6,422
545
0
1,101
8,780
6,426
0
2,714
6,057
15,387
272
L
Zhong Kui
CopeStradamus
Zhong Kui
7,248
396
0
3,719
8,207
8,164
165
4,753
3,454
31,896
0
W
Hun Batz
FatherBluto
Hun Batz
7,271
1,576
0
813
6,645
2,876
0
2,884
3,761
0
39,403
L
Hercules
MrSATANSSJ3
Hercules
4,116
1,495
93
4,930
12,995
8,884
0
6,198
6,706
0
11,260
W
Ah Puch
TheDrkJoker
Ah Puch
7,333
201
0
1,277
4,667
1,625
135
1,698
2,957
22,299
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,405
Gold Earned
24,531
147
Minions Killed
116
0
Camps Cleared
0
548,421
Distance Traveled
691,652
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,973
725
59
5
0
154,107
0
W
Cthulhu
7,855
714
13
1
0
238,676
2
L
Zhong Kui
9,909
901
64
6
0
212,157
0
W
Hun Batz
8,574
779
54
5
0
242,408
1
L
Hercules
7,523
684
24
2
0
182,157
0
W
Ah Puch
8,102
737
49
4
0
210,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role