Player Matchup

Neith
Neith
Alacran93
Neith
Level 136
God Stats
20W - 19L
1,543 SR
Queue Stats
309W - 312L
1,512 Elo+
Solo
Janus
Janus
Fawesome_Jason
Janus
Level 154
God Stats
7W - 12L
1,360 SR
Queue Stats
762W - 782L
1,453 Elo+
Solo
Chaac
Chaac
aldo-_soto
Chaac
Level 187
God Stats
9W - 8L
1,424 SR
Queue Stats
550W - 549L
1,488 Elo+
Solo
Team Averages
Level 159
1,442 SR
1,484 Elo+

VS

Team Averages
Level 150
1,352 SR
1,522 Elo+
Hercules
Hercules
CAW72c513
Hercules
Level 154
God Stats
1W - 4L
1,196 SR
Queue Stats
430W - 455L
1,476 Elo+
Solo
Scylla
Scylla
FueguitoMix
Scylla
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,604 Elo+
Solo
Kumbhakarna
Kumbhakarna
TheGreatKryptox
Kumbhakarna
Level 145
God Stats
0W - 2L
1,361 SR
Queue Stats
28W - 34L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Alacran93
Neith
16
3 / 1 / 3
9,630
875
8,225
7,340
3,049
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

16
4 / 2 / 4
9,897
900
12,209
6,542
2,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
15
1 / 1 / 5
9,213
838
5,250
8,558
6,015
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CAW72c513
Hercules
15
0 / 2 / 2
8,233
748
4,561
10,565
7,984
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Scylla
14
2 / 5 / 1
8,546
777
5,649
9,456
2,790
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kumbhakarna
TheGreatKryptox
Kumbhakarna
15
2 / 1 / 1
8,870
806
6,865
11,035
8,224
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
8
Kills
4
4
Deaths
8
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
Alacran93
Neith
3
1
3
4.5
L
Hercules
CAW72c513
Hercules
0
2
2
0.5
W
4
2
4
3
L
Scylla
2
5
1
0.5
L
Kumbhakarna
TheGreatKryptox
Kumbhakarna
2
1
1
2.5
W
Chaac
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,684
Damage
17,075
22,440
Taken
31,056
11,478
Mitigated
18,998
6,793
Healing
2,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Alacran93
Neith
8,225
2,475
0
2,159
7,340
3,049
360
6,305
1,021
0
36,238
L
Hercules
CAW72c513
Hercules
4,561
777
0
573
10,565
7,984
0
3,092
7,140
958
25,877
W
12,209
487
0
470
6,542
2,414
210
2,797
3,745
32,647
0
L
Scylla
5,649
341
0
917
9,456
2,790
0
3,904
5,186
20,756
0
L
Kumbhakarna
TheGreatKryptox
Kumbhakarna
6,865
264
0
1,191
11,035
8,224
0
4,173
6,358
25,043
969
W
Chaac
5,250
613
0
4,164
8,558
6,015
175
3,599
4,959
0
30,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,740
Gold Earned
25,649
172
Minions Killed
117
0
Camps Cleared
0
689,056
Distance Traveled
613,698
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,630
875
63
6
0
214,666
0
L
Hercules
8,233
748
52
5
0
216,670
6
W
Janus
9,897
900
65
6
0
240,968
0
L
Scylla
8,546
777
36
3
0
180,675
0
L
Kumbhakarna
8,870
806
29
3
0
216,353
0
W
Chaac
9,213
838
44
4
0
233,422
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role