Player Matchup

Bacchus
Bacchus
Marcoselhdp
Bacchus
Level 84
God Stats
19W - 13L
1,702 SR
Queue Stats
20W - 13L
1,601 Elo+
Solo
Merlin
Merlin
Thyffy2
Merlin
Level 124
God Stats
1W - 4L
1,601 SR
Queue Stats
332W - 311L
1,483 Elo+
Solo
Medusa
Medusa
emanuel0197
Medusa
Level 62
God Stats
4W - 6L
1,607 SR
Queue Stats
216W - 231L
1,494 Elo+
Solo
Team Averages
Level 90
1,637 SR
1,526 Elo+

VS

Team Averages
Level 150
1,544 SR
1,555 Elo+
Merlin
Merlin
 
Merlin
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
ONIXPLAY99
Charon
Level 157
God Stats
3W - 3L
1,404 SR
Queue Stats
85W - 81L
1,577 Elo+
Party 1
Medusa
Medusa
TToT1
Medusa
Level 146
God Stats
3W - 0L
1,729 SR
Queue Stats
68W - 59L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Marcoselhdp
Bacchus
12
1 / 3 / 2
7,348
735
5,713
8,793
10,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Merlin
Thyffy2
Merlin
13
1 / 4 / 1
7,381
738
4,897
7,560
2,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Medusa
12
1 / 6 / 1
7,254
725
5,913
11,782
4,128
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
5 / 1 / 8
9,996
1,000
9,107
7,995
2,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
ONIXPLAY99
Charon
14
3 / 1 / 6
9,252
925
5,280
6,187
3,960
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
TToT1
Medusa
14
5 / 1 / 6
9,016
902
10,478
9,827
3,269
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
3
Kills
13
13
Deaths
3
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
1
8
9
L
Bacchus
Marcoselhdp
Bacchus
1
3
2
0.67
W
Charon
ONIXPLAY99
Charon
3
1
6
6
W
Medusa
TToT1
Medusa
5
1
6
8
L
Merlin
Thyffy2
Merlin
1
4
1
0.38
L
Medusa
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,523
Damage
24,865
28,135
Taken
24,009
16,860
Mitigated
10,023
4,480
Healing
2,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
9,107
489
170
988
7,995
2,794
1,317
2,905
4,766
28,135
481
L
Bacchus
Marcoselhdp
Bacchus
5,713
563
0
1,737
8,793
10,071
0
3,691
5,082
11,796
1,134
W
Charon
ONIXPLAY99
Charon
5,280
1,071
0
323
6,187
3,960
48
1,628
4,453
29,271
2,365
W
Medusa
TToT1
Medusa
10,478
3,299
0
774
9,827
3,269
237
5,313
4,239
0
32,631
L
Merlin
Thyffy2
Merlin
4,897
129
0
614
7,560
2,661
0
3,580
3,914
26,013
0
L
Medusa
5,913
2,119
0
2,129
11,782
4,128
0
6,299
5,408
0
18,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,983
Gold Earned
28,264
87
Minions Killed
145
0
Camps Cleared
0
507,849
Distance Traveled
552,887
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,996
1,000
54
5
0
175,140
0
L
Bacchus
7,348
735
16
2
0
184,118
0
W
Charon
9,252
925
45
5
0
174,224
0
W
Medusa
9,016
902
46
5
0
203,523
0
L
Merlin
7,381
738
49
5
0
168,645
3
L
Medusa
7,254
725
22
2
0
155,086
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role