Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Penguinmadman
Shiva
Level 159
God Stats
11W - 2L
1,781 SR
Queue Stats
426W - 425L
1,492 Elo+
Solo
Hun Batz
Hun Batz
Sheeptoaster
Hun Batz
Level 128
God Stats
3W - 2L
1,493 SR
Queue Stats
255W - 278L
1,493 Elo+
Solo
Baba Yaga
Baba Yaga
W3tT0ast
Baba Yaga
Level 138
God Stats
2W - 0L
1,500 SR
Queue Stats
86W - 67L
1,554 Elo+
Party 1
Bacchus
Bacchus
ghostwarduff
Bacchus
Level 114
God Stats
3W - 1L
1,735 SR
Queue Stats
103W - 95L
1,541 Elo+
Party 1
Team Averages
Level 139
1,602 SR
1,516 Elo+

VS

Team Averages
Level 140
1,574 SR
1,535 Elo+
Shiva
Shiva
 
Shiva
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
LAZZARUSSDIABLO
Hercules
Level 155
God Stats
6W - 10L
1,344 SR
Queue Stats
832W - 878L
1,484 Elo+
Solo
He Bo
He Bo
Yan Blaze
He Bo
Level 154
God Stats
1W - 1L
1,735 SR
Queue Stats
102W - 98L
1,524 Elo+
Solo
Nut
Nut
lllPlayMakelll
Nut
Level 116
God Stats
1W - 2L
1,503 SR
Queue Stats
265W - 270L
1,524 Elo+
Solo
Sobek
Sobek
triscit biscuit
Sobek
Level 161
God Stats
1W - 2L
1,790 SR
Queue Stats
103W - 82L
1,642 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
16
7 / 1 / 9
9,046
1,131
13,247
12,831
9,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
2 / 2 / 13
7,931
991
4,801
8,270
6,436
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
Sheeptoaster
Hun Batz
11
3 / 6 / 6
7,112
889
8,545
8,097
3,979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Baba Yaga
W3tT0ast
Baba Yaga
14
4 / 1 / 12
7,803
975
12,456
6,414
2,618
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
ghostwarduff
Bacchus
11
0 / 4 / 10
6,450
806
4,880
8,971
8,512
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
15
5 / 4 / 6
7,779
972
12,440
12,545
9,525
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Hercules
16
6 / 1 / 5
7,872
984
6,687
16,849
9,416
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

He Bo
Yan Blaze
He Bo
11
1 / 6 / 5
6,511
814
3,812
6,798
1,988
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

1
0 / 0 / 0
2,304
288
0
0
0
14
2 / 5 / 8
8,021
1,003
6,475
13,117
11,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
38
16
Kills
14
14
Deaths
16
50
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
7
1
9
11.5
L
Shiva
 
Shiva
5
4
6
2
L
Hercules
6
1
5
8.5
W
2
2
13
4.25
W
Hun Batz
Sheeptoaster
Hun Batz
3
6
6
1
W
Baba Yaga
W3tT0ast
Baba Yaga
4
1
12
10
L
He Bo
Yan Blaze
He Bo
1
6
5
0.58
W
Bacchus
ghostwarduff
Bacchus
0
4
10
1.25
L
0
0
0
0
L
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,929
Damage
29,414
44,583
Taken
49,309
30,564
Mitigated
32,222
14,202
Healing
18,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
13,247
192
516
6,332
12,831
9,019
83
3,465
8,992
20,747
1,290
L
Shiva
 
Shiva
12,440
578
2,444
2,709
12,545
9,525
0
7,316
5,229
3,940
21,596
L
Hercules
6,687
678
579
9,841
16,849
9,416
0
10,548
6,301
0
16,362
W
4,801
1,022
1,466
2,691
8,270
6,436
0
2,363
5,736
0
10,686
W
Hun Batz
Sheeptoaster
Hun Batz
8,545
1,280
0
194
8,097
3,979
0
1,981
5,955
0
17,820
W
Baba Yaga
W3tT0ast
Baba Yaga
12,456
2,185
0
2,158
6,414
2,618
756
2,096
4,124
25,141
0
L
He Bo
Yan Blaze
He Bo
3,812
268
0
614
6,798
1,988
0
4,741
2,057
7,533
295
W
Bacchus
ghostwarduff
Bacchus
4,880
474
293
552
8,971
8,512
156
2,455
6,329
6,256
671
L
0
0
0
0
0
0
0
0
0
0
0
L
6,475
28
565
2,241
13,117
11,293
0
7,211
5,906
9,972
504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,342
Gold Earned
32,487
93
Minions Killed
65
0
Camps Cleared
0
833,524
Distance Traveled
659,784
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,046
1,131
36
5
0
185,518
0
L
Shiva
7,779
972
22
3
0
170,802
0
L
Hercules
7,872
984
23
3
0
194,217
0
W
Shiva
7,931
991
13
2
0
162,698
0
W
Hun Batz
7,112
889
12
2
0
150,380
0
W
Baba Yaga
7,803
975
28
4
0
163,612
0
L
He Bo
6,511
814
11
1
0
127,585
0
W
Bacchus
6,450
806
4
1
0
171,316
0
L
Nut
2,304
288
0
0
0
0
0
L
Sobek
8,021
1,003
9
1
0
167,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role