Player Matchup

Bacchus
Bacchus
Platinum V
 
Bacchus
Platinum V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold III
Caberecalcar
Nemesis
Gold III
Level 88
God Stats
11W - 10L
1,501 SR
Queue Stats
68W - 83L
1,525 MMR
Party 1
Yu Huang
Yu Huang
Gold IV
kiliam15
Yu Huang
Gold IV
Level 46
God Stats
1W - 4L
1,495 SR
Queue Stats
20W - 24L
1,623 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 94
1,499 SR
1,549 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 116
1,469 SR
1,597 MMR
Hercules
Hercules
Gold III
GUYS IT IS ME
Hercules
Gold III
Level 180
God Stats
3W - 4L
1,393 SR
Queue Stats
76W - 82L
1,646 MMR
Solo
Kuzenbo
Kuzenbo
Platinum IV
Higgings
Kuzenbo
Platinum IV
Level 66
God Stats
1W - 2L
1,359 SR
Queue Stats
55W - 69L
1,614 MMR
Solo
Vulcan
Vulcan
Gold III
MlDNlGHT_LUClFER
Vulcan
Gold III
Level 101
God Stats
18W - 18L
1,654 SR
Queue Stats
146W - 182L
1,530 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
0 / 4 / 0
6,777
616
4,142
10,729
9,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nemesis
Caberecalcar
Nemesis
11
1 / 3 / 1
7,483
680
2,708
6,146
2,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yu Huang
kiliam15
Yu Huang
14
1 / 4 / 1
8,320
756
9,223
8,831
2,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
AchillesNe ZhaThothSobekCthulhu

VS

Bans
BastetNoxAnhurAphroditeSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
GUYS IT IS ME
Hercules
16
4 / 0 / 6
9,530
866
6,243
10,612
10,053
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kuzenbo
Higgings
Kuzenbo
15
4 / 0 / 6
9,707
882
5,917
11,033
11,337
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
3 / 2 / 6
9,445
859
8,467
6,290
2,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
29
2
Kills
11
11
Deaths
2
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
4
0
0
L
Nemesis
Caberecalcar
Nemesis
1
3
1
0.5
W
Hercules
GUYS IT IS ME
Hercules
4
0
6
7
W
Kuzenbo
Higgings
Kuzenbo
4
0
6
7
W
3
2
6
3
L
Yu Huang
kiliam15
Yu Huang
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,073
Damage
20,627
25,706
Taken
27,935
14,659
Mitigated
23,398
3,825
Healing
7,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,142
393
0
2,582
10,729
9,677
0
7,237
3,468
12,333
0
L
Nemesis
Caberecalcar
Nemesis
2,708
324
0
851
6,146
2,050
0
2,822
3,299
0
13,385
W
Hercules
GUYS IT IS ME
Hercules
6,243
1,318
0
3,745
10,612
10,053
804
3,803
6,636
1,682
23,871
W
Kuzenbo
Higgings
Kuzenbo
5,917
1,897
0
1,631
11,033
11,337
936
5,576
5,201
19,943
4,663
W
8,467
174
0
1,633
6,290
2,008
825
3,577
2,651
51,759
0
L
Yu Huang
kiliam15
Yu Huang
9,223
607
0
392
8,831
2,932
0
4,129
4,682
33,063
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,580
Gold Earned
28,682
85
Minions Killed
151
0
Camps Cleared
0
513,695
Distance Traveled
649,387
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,777
616
12
1
0
137,461
2
L
Nemesis
7,483
680
21
2
0
160,181
0
W
Hercules
9,530
866
35
3
0
207,185
2
W
Kuzenbo
9,707
882
39
4
0
217,483
0
W
Vulcan
9,445
859
77
7
0
224,719
2
L
Yu Huang
8,320
756
52
5
0
216,053
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role