Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
CartofuGri
Sylvanus
Level 85
God Stats
14W - 4L
1,663 SR
Queue Stats
26W - 15L
1,500 Elo+
Solo
Medusa
Medusa
Orcelito
Medusa
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 15L
1,365 Elo+
Solo
Mercury
Mercury
RohiniBAngerZ
Mercury
Level 129
God Stats
86W - 63L
1,544 SR
Queue Stats
305W - 290L
1,450 Elo+
Solo
Zeus
Zeus
mrBaguvix
Zeus
Level 67
God Stats
37W - 26L
1,517 SR
Queue Stats
257W - 288L
1,368 Elo+
Solo
Team Averages
Level 98
1,545 SR
1,437 Elo+

VS

Team Averages
Level 107
1,372 SR
1,425 Elo+
Yemoja
Yemoja
Anna4u4u
Yemoja
Level 146
God Stats
113W - 158L
1,346 SR
Queue Stats
790W - 739L
1,417 Elo+
Party 2
Cupid
Cupid
JumperBoomBox
Cupid
Level 77
God Stats
1W - 2L
1,498 SR
Queue Stats
49W - 54L
1,425 Elo+
Solo
Olorun
Olorun
floppy-cartoon70
Olorun
Level 70
God Stats
44W - 39L
1,428 SR
Queue Stats
407W - 406L
1,392 Elo+
Party 2
Fenrir
Fenrir
marcusdragnell98
Fenrir
Level 128
God Stats
0W - 4L
1,253 SR
Queue Stats
442W - 412L
1,449 Elo+
Party 1
Bellona
Bellona
valserthegamer
Bellona
Level 116
God Stats
1W - 5L
1,336 SR
Queue Stats
253W - 234L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
0 / 2 / 2
6,074
506
3,901
8,448
6,901
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sylvanus
CartofuGri
Sylvanus
10
1 / 0 / 3
6,204
517
3,396
10,173
4,999
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
Orcelito
Medusa
10
2 / 1 / 3
5,821
485
5,848
5,967
2,016
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Mace

Mace

+10
Physical Power

Mercury
13
7 / 1 / 1
6,950
579
9,347
9,653
3,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Zeus
13
4 / 1 / 1
7,480
623
5,712
3,779
1,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Anna4u4u
Yemoja
9
0 / 4 / 1
4,755
396
2,954
8,659
5,953
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
1 / 2 / 0
5,716
476
3,986
7,302
2,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

13
1 / 2 / 2
6,860
572
6,175
7,144
4,606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

11
2 / 4 / 1
5,864
489
3,082
11,534
4,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
1 / 2 / 2
5,883
490
3,790
6,234
4,580
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
14
Kills
5
5
Deaths
14
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
2
2
0.5
L
Yemoja
Anna4u4u
Yemoja
0
4
1
0.13
W
Sylvanus
CartofuGri
Sylvanus
1
0
3
2.5
L
1
2
0
0.5
W
Medusa
Orcelito
Medusa
2
1
3
3.5
W
Mercury
7
1
1
7.5
L
1
2
2
1
L
2
4
1
0.63
W
Zeus
4
1
1
4.5
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,204
Damage
19,987
38,020
Taken
40,873
18,480
Mitigated
21,811
13,523
Healing
9,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,901
751
0
3,050
8,448
6,901
0
1,491
6,957
27,277
5,264
L
Yemoja
Anna4u4u
Yemoja
2,954
862
729
1,016
8,659
5,953
0
1,826
6,833
15,596
0
W
Sylvanus
CartofuGri
Sylvanus
3,396
783
2,054
3,823
10,173
4,999
0
2,327
7,846
23,745
404
L
3,986
1,646
76
3,047
7,302
2,034
0
2,176
5,126
0
33,682
W
Medusa
Orcelito
Medusa
5,848
3,016
0
1,849
5,967
2,016
120
1,482
4,485
0
36,236
W
Mercury
9,347
5,667
0
2,020
9,653
3,455
0
2,674
6,979
0
53,946
L
6,175
3,889
150
1,604
7,144
4,606
0
2,422
4,722
52,686
387
L
3,082
644
0
2,342
11,534
4,638
0
3,178
8,356
0
33,456
W
Zeus
5,712
787
0
727
3,779
1,109
0
1,086
2,693
44,154
972
L
3,790
1,940
0
1,033
6,234
4,580
0
2,767
3,467
0
26,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,529
Gold Earned
29,078
304
Minions Killed
302
0
Camps Cleared
0
1,195,884
Distance Traveled
1,044,860
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,074
506
49
4
0
186,766
0
L
Yemoja
4,755
396
29
2
0
171,913
4
W
Sylvanus
6,204
517
34
3
0
211,229
6
L
Cupid
5,716
476
56
5
0
228,545
0
W
Medusa
5,821
485
57
5
0
223,201
2
W
Mercury
6,950
579
82
7
0
316,037
0
L
Olorun
6,860
572
97
8
0
213,375
0
L
Fenrir
5,864
489
56
5
0
265,536
4
W
Zeus
7,480
623
82
7
0
258,651
4
L
Bellona
5,883
490
64
5
0
165,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role