Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
Escudero_Joe
Bacchus
Level 234
God Stats
11W - 6L
1,691 SR
Queue Stats
730W - 735L
1,503 Elo+
Solo
Medusa
Medusa
Ohh Aer
Medusa
Level 140
God Stats
0W - 2L
1,500 SR
Queue Stats
169W - 159L
1,484 Elo+
Party 2
Ix Chel
Ix Chel
Snipa Gang Bean
Ix Chel
Level 88
God Stats
1W - 5L
1,791 SR
Queue Stats
131W - 127L
1,497 Elo+
Party 2
Awilix
Awilix
lVl 3 S S I
Awilix
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 18L
1,333 Elo+
Party 2
Team Averages
Level 137
1,596 SR
1,463 Elo+

VS

Team Averages
Level 105
1,418 SR
1,505 Elo+
Chang'e
Chang'e
REYCHARLEZ
Chang'e
Level 156
God Stats
1W - 2L
1,394 SR
Queue Stats
95W - 92L
1,470 Elo+
Party 3
Charybdis
Charybdis
UnHeardxSteps
Charybdis
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 42L
1,592 Elo+
Party 1
Cerberus
Cerberus
hannahcam99
Cerberus
Level 14
God Stats
5W - 6L
1,500 SR
Queue Stats
13W - 15L
1,484 Elo+
Party 1
Hel
Hel
imeiden20
Hel
Level 153
God Stats
1W - 2L
1,252 SR
Queue Stats
242W - 218L
1,496 Elo+
Solo
Erlang Shen
Erlang Shen
peepaw
Erlang Shen
Level 60
God Stats
6W - 5L
1,443 SR
Queue Stats
71W - 72L
1,483 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
8
2 / 1 / 1
5,003
834
2,679
5,653
3,894
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
Escudero_Joe
Bacchus
7
1 / 0 / 0
4,161
694
2,009
4,063
2,841
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
Ohh Aer
Medusa
8
0 / 0 / 0
3,891
649
2,790
3,755
957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

1
0 / 1 / 0
2,837
473
0
744
84
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Awilix
7
1 / 1 / 1
3,838
640
2,413
4,617
1,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
REYCHARLEZ
Chang'e
7
0 / 3 / 1
3,827
638
1,836
4,041
878
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
UnHeardxSteps
Charybdis
7
0 / 0 / 0
3,974
662
2,776
3,387
816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
hannahcam99
Cerberus
6
0 / 0 / 0
3,867
645
865
3,756
1,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
1 / 1 / 0
4,072
679
1,561
3,562
894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Erlang Shen
peepaw
Erlang Shen
9
2 / 0 / 0
4,456
743
1,874
4,730
1,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
4
4
Kills
3
3
Deaths
4
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
1
1
2.5
L
Bacchus
Escudero_Joe
Bacchus
1
0
0
1
L
Medusa
Ohh Aer
Medusa
0
0
0
0
W
Chang'e
REYCHARLEZ
Chang'e
0
3
1
0.17
L
0
1
0
0
W
Charybdis
UnHeardxSteps
Charybdis
0
0
0
0
W
Cerberus
hannahcam99
Cerberus
0
0
0
0
W
1
1
0
1
L
Awilix
1
1
1
1.5
W
Erlang Shen
peepaw
Erlang Shen
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,891
Damage
8,912
18,832
Taken
19,476
9,171
Mitigated
6,431
6,300
Healing
10,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
2,679
587
0
1,249
5,653
3,894
0
1,626
4,027
872
27,963
L
Bacchus
Escudero_Joe
Bacchus
2,009
42
200
1,930
4,063
2,841
0
1,119
2,944
9,516
1,914
L
Medusa
Ohh Aer
Medusa
2,790
903
0
2,053
3,755
957
0
227
3,528
0
25,202
W
Chang'e
REYCHARLEZ
Chang'e
1,836
177
160
1,021
4,041
878
0
0
4,041
14,632
0
L
0
0
0
0
744
84
0
266
478
788
0
W
Charybdis
UnHeardxSteps
Charybdis
2,776
1,299
0
2,184
3,387
816
0
255
3,132
0
27,515
W
Cerberus
hannahcam99
Cerberus
865
35
0
1,663
3,756
1,980
0
479
3,277
10,231
0
W
1,561
433
388
2,314
3,562
894
0
1,197
2,365
17,578
2,804
L
Awilix
2,413
601
0
868
4,617
1,395
0
936
3,681
0
19,828
W
Erlang Shen
peepaw
Erlang Shen
1,874
1,053
0
2,402
4,730
1,863
0
109
4,621
0
27,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,730
Gold Earned
20,196
134
Minions Killed
184
0
Camps Cleared
0
630,774
Distance Traveled
651,315
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,003
834
48
8
0
149,727
0
L
Bacchus
4,161
694
14
2
0
143,486
0
L
Medusa
3,891
649
37
6
0
142,639
0
W
Chang'e
3,827
638
29
5
0
133,419
0
L
Ix Chel
2,837
473
4
1
0
36,852
0
W
Charybdis
3,974
662
44
7
0
123,645
0
W
Cerberus
3,867
645
28
5
0
124,214
0
W
Hel
4,072
679
33
6
0
106,494
3
L
Awilix
3,838
640
31
5
0
158,070
0
W
Erlang Shen
4,456
743
50
8
0
163,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role