Player Matchup

Hercules
Hercules
 
Hercules
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Anthonax
Sun Wukong
Level 93
God Stats
4W - 6L
1,270 SR
Queue Stats
20W - 28L
1,367 Elo+
Solo
Medusa
Medusa
Kennys321
Medusa
Level 83
God Stats
104W - 80L
1,542 SR
Queue Stats
397W - 391L
1,414 Elo+
Party 1
Merlin
Merlin
issafrig
Merlin
Level 32
God Stats
2W - 4L
1,753 SR
Queue Stats
8W - 13L
1,578 Elo+
Solo
Team Averages
Level 95
1,513 SR
1,472 Elo+

VS

Team Averages
Level 101
1,550 SR
1,478 Elo+
Medusa
Medusa
 
Medusa
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
 
Danzaburou
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Sheppard41
Hades
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 19L
1,527 Elo+
Party 2
Ix Chel
Ix Chel
Skullbock
Ix Chel
Level 141
God Stats
26W - 22L
1,485 SR
Queue Stats
175W - 177L
1,481 Elo+
Solo
Mercury
Mercury
vKazuToo---
Mercury
Level 103
God Stats
3W - 2L
1,762 SR
Queue Stats
61W - 70L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
8
3 / 0 / 0
4,292
858
1,380
2,046
664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
 
Baron Samedi
1
0 / 0 / 0
2,631
526
0
316
124
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
Anthonax
Sun Wukong
7
2 / 3 / 0
3,760
752
1,375
4,934
1,935
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Medusa
Kennys321
Medusa
6
0 / 2 / 1
3,129
626
1,126
3,435
846
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
issafrig
Merlin
4
0 / 1 / 0
2,941
588
80
968
208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
8
3 / 2 / 0
4,967
993
2,569
3,284
731
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Danzaburou
 
Danzaburou
6
0 / 1 / 1
3,746
749
1,325
1,834
410
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hades
6
2 / 1 / 0
3,786
757
1,406
2,951
960
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ix Chel
Skullbock
Ix Chel
7
0 / 1 / 0
3,876
775
665
1,614
370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
vKazuToo---
Mercury
7
1 / 1 / 0
3,752
750
282
3,001
940
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
7
5
Kills
6
6
Deaths
6
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
3
0
0
3
L
Baron Samedi
 
Baron Samedi
0
0
0
0
W
Medusa
 
Medusa
3
2
0
1.5
W
Danzaburou
 
Danzaburou
0
1
1
0.5
L
Sun Wukong
Anthonax
Sun Wukong
2
3
0
0.67
L
Medusa
Kennys321
Medusa
0
2
1
0.25
W
Hades
2
1
0
2
W
Ix Chel
Skullbock
Ix Chel
0
1
0
0
L
Merlin
issafrig
Merlin
0
1
0
0
W
Mercury
vKazuToo---
Mercury
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,961
Damage
6,247
11,699
Taken
12,684
3,777
Mitigated
3,411
2,686
Healing
3,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
1,380
452
0
1,133
2,046
664
0
325
1,721
0
20,673
L
Baron Samedi
 
Baron Samedi
0
0
0
40
316
124
0
0
316
671
0
W
Medusa
 
Medusa
2,569
1,041
0
819
3,284
731
328
0
3,284
0
27,851
W
Danzaburou
 
Danzaburou
1,325
398
0
549
1,834
410
0
0
1,834
0
24,176
L
Sun Wukong
Anthonax
Sun Wukong
1,375
174
0
677
4,934
1,935
0
0
4,934
0
16,044
L
Medusa
Kennys321
Medusa
1,126
460
0
606
3,435
846
0
1,360
2,075
0
13,587
W
Hades
1,406
111
31
1,040
2,951
960
304
0
2,951
11,575
384
W
Ix Chel
Skullbock
Ix Chel
665
0
100
204
1,614
370
0
80
1,534
19,900
0
L
Merlin
issafrig
Merlin
80
0
0
230
968
208
0
340
628
6,367
181
W
Mercury
vKazuToo---
Mercury
282
189
0
385
3,001
940
0
0
3,001
0
18,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,753
Gold Earned
20,127
127
Minions Killed
167
0
Camps Cleared
0
418,450
Distance Traveled
555,727
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,292
858
60
12
0
119,936
0
L
Baron Samedi
2,631
526
0
0
0
16,990
0
W
Medusa
4,967
993
37
7
0
91,403
0
W
Danzaburou
3,746
749
40
8
0
106,518
0
L
Sun Wukong
3,760
752
31
6
0
97,153
1
L
Medusa
3,129
626
22
4
0
117,512
0
W
Hades
3,786
757
15
3
0
110,686
0
W
Ix Chel
3,876
775
30
6
0
105,881
0
L
Merlin
2,941
588
14
3
0
66,859
0
W
Mercury
3,752
750
45
9
0
141,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role