Player Matchup

Kuzenbo
Kuzenbo
Ndeusan
Kuzenbo
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,498 Elo+
Party 3
Janus
Janus
O-DRS-O
Janus
Level 103
God Stats
4W - 8L
1,696 SR
Queue Stats
268W - 281L
1,462 Elo+
Party 2
Ra
Ra
Ranger_MJ99
Ra
Level 159
God Stats
0W - 1L
1,168 SR
Queue Stats
224W - 247L
1,510 Elo+
Party 2
Chernobog
Chernobog
S2Shay
Chernobog
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,468 Elo+
Party 3
Artemis
Artemis
SchneeCrittchen
Artemis
Level 216
God Stats
4W - 11L
1,387 SR
Queue Stats
301W - 307L
1,469 Elo+
Solo
Team Averages
Level 126
1,450 SR
1,481 Elo+

VS

Team Averages
Level 135
1,752 SR
1,795 Elo+
Shiva
Shiva
IMoistMuffin
Shiva
Level 152
God Stats
1W - 0L
1,712 SR
Queue Stats
239W - 6L
2,170 Elo+
Party 1
Hera
Hera
INabbbb
Hera
Level 160
God Stats
3W - 0L
1,825 SR
Queue Stats
269W - 16L
1,887 Elo+
Party 1
Tyr
Tyr
THCadictive
Tyr
Level 188
God Stats
5W - 2L
1,780 SR
Queue Stats
468W - 465L
1,500 Elo+
Solo
Merlin
Merlin
namechanged8532
Merlin
Level 41
God Stats
2W - 0L
1,727 SR
Queue Stats
180W - 12L
1,889 Elo+
Party 1
Ra
Ra
nhilsen
Ra
Level 135
God Stats
2W - 0L
1,718 SR
Queue Stats
122W - 126L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Ndeusan
Kuzenbo
12
0 / 5 / 5
7,240
724
7,355
16,897
16,688
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
O-DRS-O
Janus
12
0 / 6 / 5
6,836
684
6,170
8,920
2,819
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 4 / 4
7,502
750
6,418
7,144
2,626
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
S2Shay
Chernobog
12
5 / 6 / 2
7,477
748
3,820
11,069
3,960
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 2 / 3
7,057
706
7,632
7,091
2,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 3 / 15
9,595
960
11,597
13,771
9,505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Hera
INabbbb
Hera
15
4 / 2 / 12
8,856
886
11,820
5,033
1,946
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 3 / 17
8,749
875
5,932
11,151
10,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
6 / 1 / 10
9,644
964
14,784
6,256
2,570
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

15
3 / 0 / 11
9,029
903
5,183
6,648
2,596
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
88
8
Kills
23
23
Deaths
9
19
Assists
65
Player
Kills
Deaths
Assists
KDA
W
7
3
15
4.83
W
Hera
INabbbb
Hera
4
2
12
5
L
Kuzenbo
Ndeusan
Kuzenbo
0
5
5
0.5
L
Janus
O-DRS-O
Janus
0
6
5
0.42
L
1
4
4
0.75
L
Chernobog
S2Shay
Chernobog
5
6
2
1
L
2
2
3
1.75
W
3
3
17
3.83
W
6
1
10
11
W
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,395
Damage
49,316
51,121
Taken
42,859
28,589
Mitigated
26,949
14,548
Healing
15,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,597
2,244
745
1,179
13,771
9,505
1,214
6,877
6,894
0
19,489
W
Hera
INabbbb
Hera
11,820
1,487
307
245
5,033
1,946
2,647
2,958
2,032
27,015
0
L
Kuzenbo
Ndeusan
Kuzenbo
7,355
2,552
1,956
3,814
16,897
16,688
0
9,858
6,888
11,899
0
L
Janus
O-DRS-O
Janus
6,170
134
327
548
8,920
2,819
0
6,478
2,405
15,684
422
L
6,418
225
3,246
1,822
7,144
2,626
0
4,110
3,034
18,678
598
L
Chernobog
S2Shay
Chernobog
3,820
2,965
42
1,240
11,069
3,960
0
6,095
4,974
0
12,926
L
7,632
1,408
605
948
7,091
2,496
0
4,731
2,293
0
12,176
W
5,932
784
0
1,515
11,151
10,332
907
2,434
8,717
55
9,425
W
14,784
1,060
1,508
1,010
6,256
2,570
1,171
3,048
3,208
31,246
1,695
W
5,183
74
4,907
4,090
6,648
2,596
1,006
3,950
2,650
23,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,112
Gold Earned
45,873
94
Minions Killed
142
0
Camps Cleared
0
933,291
Distance Traveled
943,166
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
9,595
960
18
2
0
201,212
0
W
Hera
8,856
886
27
3
0
167,259
0
L
Kuzenbo
7,240
724
7
1
0
189,786
0
L
Janus
6,836
684
22
2
0
183,382
0
L
Ra
7,502
750
35
4
0
208,357
0
L
Chernobog
7,477
748
19
2
0
148,968
0
L
Artemis
7,057
706
11
1
0
202,798
0
W
Tyr
8,749
875
11
1
0
188,040
0
W
Merlin
9,644
964
42
4
0
165,721
0
W
Ra
9,029
903
44
4
0
220,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role