Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Articuno70
Morgan Le Fay
Level 125
God Stats
18W - 10L
1,853 SR
Queue Stats
98W - 94L
1,523 Elo+
Solo
Cu Chulainn
Cu Chulainn
CONOWILLY
Cu Chulainn
Level 98
God Stats
19W - 22L
1,536 SR
Queue Stats
424W - 411L
1,476 Elo+
Solo
Jing Wei
Jing Wei
blackdeath234
Jing Wei
Level 107
God Stats
4W - 6L
1,450 SR
Queue Stats
193W - 180L
1,434 Elo+
Party 1
Bake Kujira
Bake Kujira
ponponpon1928
Bake Kujira
Level 87
God Stats
19W - 18L
1,448 SR
Queue Stats
313W - 332L
1,426 Elo+
Solo
Team Averages
Level 108
1,557 SR
1,472 Elo+

VS

Team Averages
Level 114
1,560 SR
1,458 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bastet
Bastet
 
Bastet
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
BettyWhite2
Anubis
Level 122
God Stats
11W - 10L
1,529 SR
Queue Stats
310W - 304L
1,414 Elo+
Party 2
Jing Wei
Jing Wei
LeadSlinger0415
Jing Wei
Level 48
God Stats
6W - 3L
1,568 SR
Queue Stats
140W - 159L
1,350 Elo+
Party 2
Tyr
Tyr
da21problem
Tyr
Level 128
God Stats
0W - 1L
1,701 SR
Queue Stats
150W - 131L
1,528 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
11 / 3 / 4
8,362
643
10,099
13,465
5,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
Articuno70
Morgan Le Fay
12
2 / 0 / 3
7,799
600
7,788
3,174
972
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cu Chulainn
CONOWILLY
Cu Chulainn
15
4 / 1 / 2
9,201
708
5,654
8,557
5,619
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jing Wei
blackdeath234
Jing Wei
11
4 / 1 / 7
7,061
543
6,726
7,294
1,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bake Kujira
ponponpon1928
Bake Kujira
12
0 / 2 / 7
7,120
548
3,904
9,949
8,218
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
11
2 / 6 / 0
6,706
516
3,485
10,707
11,959
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bastet
 
Bastet
12
1 / 2 / 2
6,248
481
5,023
9,737
3,313
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Anubis
10
0 / 4 / 0
5,603
431
3,101
7,137
2,768
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
9
3 / 5 / 1
6,113
470
4,571
10,377
2,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

9
1 / 5 / 2
5,822
448
5,636
12,963
10,966
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
21
Kills
7
7
Deaths
22
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
11
3
4
4.33
L
Cabrakan
 
Cabrakan
2
6
0
0.33
L
Bastet
 
Bastet
1
2
2
1
W
Morgan Le Fay
Articuno70
Morgan Le Fay
2
0
3
3.5
L
Anubis
0
4
0
0
W
Cu Chulainn
CONOWILLY
Cu Chulainn
4
1
2
5
L
Jing Wei
3
5
1
0.7
W
Jing Wei
blackdeath234
Jing Wei
4
1
7
7.5
L
1
5
2
0.4
W
Bake Kujira
ponponpon1928
Bake Kujira
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,171
Damage
21,816
42,439
Taken
50,921
22,032
Mitigated
31,284
10,749
Healing
10,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
10,099
3,380
0
3,816
13,465
5,264
0
1,426
12,039
0
39,372
L
Cabrakan
 
Cabrakan
3,485
423
0
2,713
10,707
11,959
0
182
10,525
39,311
0
L
Bastet
 
Bastet
5,023
1,313
0
1,551
9,737
3,313
0
1,726
8,011
0
41,416
W
Morgan Le Fay
Articuno70
Morgan Le Fay
7,788
1,047
0
1,092
3,174
972
43
495
2,679
50,947
1,985
L
Anubis
3,101
198
0
2,135
7,137
2,768
0
2,450
4,687
36,721
761
W
Cu Chulainn
CONOWILLY
Cu Chulainn
5,654
751
0
1,856
8,557
5,619
0
2,968
5,589
1,508
61,381
L
Jing Wei
4,571
3,462
0
2,303
10,377
2,278
0
3,505
6,872
0
23,349
W
Jing Wei
blackdeath234
Jing Wei
6,726
4,443
0
1,610
7,294
1,959
120
1,447
5,847
0
35,944
L
5,636
1,167
0
1,446
12,963
10,966
0
3,587
9,376
0
21,347
W
Bake Kujira
ponponpon1928
Bake Kujira
3,904
2,919
0
2,375
9,949
8,218
91
1,209
8,740
30,158
1,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,543
Gold Earned
30,492
361
Minions Killed
270
0
Camps Cleared
0
1,246,259
Distance Traveled
1,214,297
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,362
643
51
4
0
282,955
0
L
Cabrakan
6,706
516
60
5
0
180,713
0
L
Bastet
6,248
481
61
5
0
269,749
3
W
Morgan Le Fay
7,799
600
88
7
0
268,241
3
L
Anubis
5,603
431
76
6
0
242,871
5
W
Cu Chulainn
9,201
708
125
10
0
226,706
0
L
Jing Wei
6,113
470
51
4
0
242,339
3
W
Jing Wei
7,061
543
55
4
0
225,716
0
L
Tyr
5,822
448
22
2
0
278,625
0
W
Bake Kujira
7,120
548
42
3
0
242,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role