Player Matchup

Sol
Sol
 
Sol
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
Cxlimate
Pele
Level 106
God Stats
1W - 4L
1,220 SR
Queue Stats
26W - 55L
1,307 Elo+
Party 1
Nike
Nike
Double-Ouch
Nike
Level 89
God Stats
1W - 5L
1,269 SR
Queue Stats
75W - 113L
1,439 Elo+
Party 1
Ix Chel
Ix Chel
goldenplayer_kid
Ix Chel
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 178L
1,436 Elo+
Party 1
Bacchus
Bacchus
ilovebuns-_-
Bacchus
Level 109
God Stats
7W - 7L
1,573 SR
Queue Stats
86W - 116L
1,437 Elo+
Party 1
Team Averages
Level 93
1,412 SR
1,424 Elo+

VS

Team Averages
Level 115
1,572 SR
1,479 Elo+
Nemesis
Nemesis
ItsYaBoyKode
Nemesis
Level 121
God Stats
9W - 4L
1,887 SR
Queue Stats
253W - 253L
1,457 Elo+
Party 2
Nut
Nut
criiiiiii
Nut
Level 157
God Stats
18W - 22L
1,534 SR
Queue Stats
61W - 55L
1,514 Elo+
Solo
He Bo
He Bo
ltzWan
He Bo
Level 149
God Stats
7W - 5L
1,522 SR
Queue Stats
122W - 119L
1,516 Elo+
Solo
Fenrir
Fenrir
nacho45905
Fenrir
Level 62
God Stats
10W - 5L
1,516 SR
Queue Stats
115W - 120L
1,498 Elo+
Party 2
Kukulkan
Kukulkan
temp-426827
Kukulkan
Level 87
God Stats
9W - 15L
1,403 SR
Queue Stats
18W - 28L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
3 / 1 / 2
5,673
567
4,088
5,698
1,524
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Pele
10
3 / 3 / 0
5,339
534
4,582
8,889
2,920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
0 / 1 / 0
5,328
533
2,179
6,494
2,991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

5
0 / 1 / 0
3,943
394
1,142
2,144
598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
ilovebuns-_-
Bacchus
8
2 / 2 / 4
5,593
559
3,633
8,090
5,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ItsYaBoyKode
Nemesis
12
1 / 0 / 0
6,643
664
4,285
5,165
3,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 4 / 1
4,649
465
1,894
6,058
1,736
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

He Bo
ltzWan
He Bo
11
3 / 1 / 2
5,985
599
5,540
4,976
1,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
nacho45905
Fenrir
9
2 / 1 / 2
5,311
531
3,211
6,631
2,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
temp-426827
Kukulkan
8
2 / 2 / 1
5,126
513
2,930
3,809
1,110
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
14
8
Kills
8
8
Deaths
8
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
1
2
4
L
Pele
3
3
0
1
L
0
1
0
0
W
Nemesis
ItsYaBoyKode
Nemesis
1
0
0
1
W
0
4
1
0.13
L
0
1
0
0
L
Bacchus
ilovebuns-_-
Bacchus
2
2
4
2
W
He Bo
ltzWan
He Bo
3
1
2
4
W
Fenrir
nacho45905
Fenrir
2
1
2
3
W
Kukulkan
temp-426827
Kukulkan
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,624
Damage
17,860
31,315
Taken
26,639
13,139
Mitigated
10,299
9,157
Healing
5,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,088
1,535
0
2,570
5,698
1,524
0
1,639
4,059
35,036
3,210
L
Pele
4,582
891
0
2,191
8,889
2,920
0
3,113
5,696
0
30,158
L
2,179
398
0
971
6,494
2,991
0
265
5,910
0
33,605
W
Nemesis
ItsYaBoyKode
Nemesis
4,285
1,171
0
1,506
5,165
3,776
0
0
5,165
633
43,644
W
1,894
1,443
0
1,202
6,058
1,736
58
2,661
3,397
0
20,820
L
1,142
43
100
885
2,144
598
0
1,051
1,093
7,933
0
L
Bacchus
ilovebuns-_-
Bacchus
3,633
463
107
2,333
8,090
5,106
14
2,571
5,519
11,353
1,865
W
He Bo
ltzWan
He Bo
5,540
263
0
1,808
4,976
1,208
260
1,352
3,424
29,253
1,091
W
Fenrir
nacho45905
Fenrir
3,211
223
0
1,171
6,631
2,469
0
1,779
4,810
0
33,212
W
Kukulkan
temp-426827
Kukulkan
2,930
337
0
0
3,809
1,110
42
2,653
1,156
28,692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,876
Gold Earned
27,714
203
Minions Killed
282
0
Camps Cleared
0
880,319
Distance Traveled
1,015,593
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,673
567
58
6
0
184,303
0
L
Pele
5,339
534
48
5
0
216,241
3
L
Nike
5,328
533
64
6
0
179,196
0
W
Nemesis
6,643
664
92
9
0
220,349
0
W
Nut
4,649
465
39
4
0
173,224
0
L
Ix Chel
3,943
394
22
2
0
70,755
0
L
Bacchus
5,593
559
11
1
0
229,824
1
W
He Bo
5,985
599
59
6
0
199,564
1
W
Fenrir
5,311
531
54
5
0
240,386
0
W
Kukulkan
5,126
513
38
4
0
182,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role