Player Matchup

Nemesis
Nemesis
Gold II
Doint Leader
Nemesis
Gold II
Level 152
God Stats
3W - 2L
1,654 SR
Queue Stats
116W - 119L
1,603 MMR
Solo
Anubis
Anubis
Silver I
Nesoetc
Anubis
Silver I
Level 126
God Stats
3W - 4L
1,485 SR
Queue Stats
5W - 6L
1,509 MMR
Party 1
Osiris
Osiris
Gold II
SeRaPhG
Osiris
Gold II
Level 152
God Stats
2W - 4L
1,502 SR
Queue Stats
238W - 247L
1,601 MMR
Solo
Aphrodite
Aphrodite
Silver II
iKozxx
Aphrodite
Silver II
Level 142
God Stats
3W - 1L
1,804 SR
Queue Stats
14W - 14L
1,560 MMR
Party 1
Apollo
Apollo
Gold II
trent_wrighteous
Apollo
Gold II
Level 182
God Stats
18W - 15L
1,583 SR
Queue Stats
257W - 269L
1,578 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 151
1,605 SR
1,570 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 125
1,492 SR
1,550 MMR
Jormungandr
Jormungandr
Platinum V
 
Jormungandr
Platinum V
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Bronze III
ApexCokeBear
Serqet
Bronze III
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,531 MMR
Solo
Artio
Artio
Gold V
CptSailorsalt
Artio
Gold V
Level 157
God Stats
1W - 0L
1,274 SR
Queue Stats
36W - 31L
1,533 MMR
Solo
Ullr
Ullr
Silver I
NoahTheGe
Ullr
Silver I
Level 132
God Stats
3W - 1L
1,686 SR
Queue Stats
42W - 23L
1,592 MMR
Solo
Chang'e
Chang'e
Gold III
Salohicn
Chang'e
Gold III
Level 114
God Stats
1W - 2L
1,500 SR
Queue Stats
86W - 87L
1,597 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Doint Leader
Nemesis
11
1 / 2 / 2
6,643
443
5,727
11,531
4,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Anubis
Nesoetc
Anubis
14
4 / 4 / 1
8,139
543
6,835
9,632
4,270
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Osiris
SeRaPhG
Osiris
11
1 / 4 / 0
7,023
468
7,089
14,995
10,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Aphrodite
iKozxx
Aphrodite
10
0 / 4 / 0
6,221
415
3,519
10,562
6,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
0 / 3 / 0
7,681
512
3,548
8,964
2,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Bans
CerberusMorgan Le FayFreyaAthena

VS

Bans
RaErlang ShenKing ArthurThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
14
1 / 1 / 7
9,284
619
10,596
12,285
13,242
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Serqet
16
9 / 2 / 2
9,299
620
11,133
12,091
4,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 1 / 9
8,498
567
6,048
12,103
9,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ullr
15
4 / 0 / 4
9,288
619
7,948
5,566
2,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
Salohicn
Chang'e
14
1 / 2 / 8
8,223
548
6,372
5,050
1,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
47
6
Kills
17
17
Deaths
6
3
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
1
1
7
4.5
W
Serqet
9
2
2
5
W
2
1
9
6.5
L
Nemesis
Doint Leader
Nemesis
1
2
2
1
L
Anubis
Nesoetc
Anubis
4
4
1
1.13
W
Ullr
4
0
4
6
W
Chang'e
Salohicn
Chang'e
1
2
8
2.5
L
Osiris
SeRaPhG
Osiris
1
4
0
0.25
L
Aphrodite
iKozxx
Aphrodite
0
4
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,718
Damage
42,097
55,684
Taken
47,095
28,521
Mitigated
30,797
20,831
Healing
16,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
10,596
2,327
0
4,485
12,285
13,242
0
872
10,752
65,607
4,333
W
Serqet
11,133
2,869
0
1,210
12,091
4,986
97
3,419
8,588
0
69,251
W
6,048
781
1,602
5,295
12,103
9,201
26
4,750
7,311
17,312
1,561
L
Nemesis
Doint Leader
Nemesis
5,727
1,932
0
4,574
11,531
4,055
0
4,032
7,147
0
44,023
L
Anubis
Nesoetc
Anubis
6,835
788
0
3,379
9,632
4,270
0
3,957
5,420
67,286
1,833
W
Ullr
7,948
3,202
0
568
5,566
2,021
807
725
4,841
0
76,962
W
Chang'e
Salohicn
Chang'e
6,372
44
1,508
1,686
5,050
1,347
0
1,958
3,092
54,544
0
L
Osiris
SeRaPhG
Osiris
7,089
2,780
0
3,257
14,995
10,525
0
7,624
7,090
0
43,952
L
Aphrodite
iKozxx
Aphrodite
3,519
804
1,984
4,594
10,562
6,682
0
4,986
5,318
16,530
0
L
3,548
2,149
0
3,043
8,964
2,989
841
1,046
7,918
0
65,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,707
Gold Earned
44,592
435
Minions Killed
465
0
Camps Cleared
0
1,452,863
Distance Traveled
1,533,006
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,284
619
119
8
0
268,926
5
W
Serqet
9,299
620
102
7
0
364,031
1
W
Artio
8,498
567
30
2
0
316,463
6
L
Nemesis
6,643
443
72
5
0
336,502
4
L
Anubis
8,139
543
129
9
0
272,414
6
W
Ullr
9,288
619
109
7
0
293,555
3
W
Chang'e
8,223
548
105
7
0
290,031
3
L
Osiris
7,023
468
80
5
0
267,579
4
L
Aphrodite
6,221
415
28
2
0
285,299
2
L
Apollo
7,681
512
126
8
0
291,069
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role