Player Matchup

Janus
Janus
Diamond V
 
Janus
Diamond V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Platinum I
Matty_Mo_3
Sun Wukong
Platinum I
Level 158
God Stats
26W - 15L
1,757 SR
Queue Stats
457W - 459L
1,973 MMR
Solo
Nut
Nut
Platinum I
Nixsin
Nut
Platinum I
Level 138
God Stats
10W - 8L
1,571 SR
Queue Stats
127W - 120L
1,920 MMR
Solo
Atlas
Atlas
Platinum IV
Noxsey
Atlas
Platinum IV
Level 162
God Stats
7W - 8L
1,617 SR
Queue Stats
123W - 116L
1,863 MMR
Solo
Arachne
Arachne
Platinum IV
Rèyzi
Arachne
Platinum IV
Level 157
God Stats
1W - 2L
1,548 SR
Queue Stats
76W - 78L
1,871 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 155
1,599 SR
1,826 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 150
1,727 SR
1,921 MMR
Hera
Hera
Platinum I
Aprillis
Hera
Platinum I
Level 158
God Stats
2W - 1L
1,670 SR
Queue Stats
142W - 126L
1,936 MMR
Solo
Anhur
Anhur
Diamond I
Drаgoon
Anhur
Diamond I
Level 148
God Stats
12W - 10L
1,756 SR
Queue Stats
215W - 152L
1,863 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum I
ExplodingHummus
Cu Chulainn
Platinum I
Level 167
God Stats
14W - 15L
1,687 SR
Queue Stats
151W - 130L
1,948 MMR
Solo
Bacchus
Bacchus
Platinum I
PancreaStone
Bacchus
Platinum I
Level 117
God Stats
6W - 1L
1,938 SR
Queue Stats
36W - 28L
1,933 MMR
Solo
Kali
Kali
Platinum III
vUnrivaled
Kali
Platinum III
Level 158
God Stats
3W - 3L
1,586 SR
Queue Stats
232W - 227L
1,924 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
1 / 3 / 0
9,112
570
4,420
6,040
1,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sun Wukong
Matty_Mo_3
Sun Wukong
16
3 / 1 / 2
9,710
607
10,324
16,837
16,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Nut
Nixsin
Nut
14
0 / 5 / 0
7,964
498
3,259
8,684
1,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
Noxsey
Atlas
11
2 / 4 / 0
7,354
460
2,987
8,448
4,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
Rèyzi
Arachne
11
0 / 6 / 2
6,747
422
2,754
14,902
4,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Bans
Chang'eLancelotSusanoThanatos

VS

Bans
Nu WaKing ArthurFreyaSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
15
3 / 0 / 7
9,212
576
5,392
3,324
939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
Drаgoon
Anhur
19
11 / 0 / 0
11,828
739
12,330
10,468
4,259
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Cu Chulainn
ExplodingHummus
Cu Chulainn
15
0 / 3 / 1
9,583
599
9,494
14,523
12,910
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bacchus
PancreaStone
Bacchus
13
0 / 0 / 11
8,705
544
3,120
7,946
7,757
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
4 / 3 / 7
8,951
559
6,909
13,458
5,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
6
Kills
18
19
Deaths
6
4
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
3
0
0.33
W
Hera
3
0
7
6.5
W
Anhur
Drаgoon
Anhur
11
0
0
11
W
Cu Chulainn
ExplodingHummus
Cu Chulainn
0
3
1
0.17
L
Sun Wukong
Matty_Mo_3
Sun Wukong
3
1
2
4
L
Nut
Nixsin
Nut
0
5
0
0
L
Atlas
Noxsey
Atlas
2
4
0
0.5
W
Bacchus
PancreaStone
Bacchus
0
0
11
5.5
L
Arachne
Rèyzi
Arachne
0
6
2
0.17
W
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,744
Damage
37,245
54,911
Taken
49,719
28,950
Mitigated
30,887
13,546
Healing
17,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,420
191
0
383
6,040
1,816
0
2,073
3,967
92,645
1,307
W
Hera
5,392
814
0
508
3,324
939
862
1,429
1,778
75,954
314
W
Anhur
Drаgoon
Anhur
12,330
6,908
0
4,918
10,468
4,259
0
2,000
8,468
0
115,786
W
Cu Chulainn
ExplodingHummus
Cu Chulainn
9,494
1,999
0
3,656
14,523
12,910
12
1,512
12,127
18,069
66,285
L
Sun Wukong
Matty_Mo_3
Sun Wukong
10,324
2,394
0
7,314
16,837
16,752
0
3,519
13,318
1,183
79,815
L
Nut
Nixsin
Nut
3,259
1,400
0
2,654
8,684
1,603
0
304
8,380
0
61,094
L
Atlas
Noxsey
Atlas
2,987
894
0
1,203
8,448
4,589
0
1,611
6,837
11,804
0
W
Bacchus
PancreaStone
Bacchus
3,120
422
0
2,281
7,946
7,757
0
2,542
5,318
19,306
180
L
Arachne
Rèyzi
Arachne
2,754
2,249
0
1,992
14,902
4,190
0
3,600
11,302
0
44,531
W
6,909
2,957
0
5,917
13,458
5,022
0
2,582
10,607
0
62,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,887
Gold Earned
48,279
529
Minions Killed
601
0
Camps Cleared
0
1,588,035
Distance Traveled
1,599,487
8
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,112
570
181
11
0
310,099
6
W
Hera
9,212
576
151
9
0
311,735
8
W
Anhur
11,828
739
188
12
0
277,064
5
W
Cu Chulainn
9,583
599
152
10
0
308,696
3
L
Sun Wukong
9,710
607
147
9
0
339,085
0
L
Nut
7,964
498
130
8
0
276,729
0
L
Atlas
7,354
460
7
0
0
337,418
2
W
Bacchus
8,705
544
16
1
0
356,869
6
L
Arachne
6,747
422
64
4
0
324,704
0
W
Kali
8,951
559
94
6
0
345,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role