Player Matchup

Awilix
Awilix
 
Awilix
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
brita7869
Kuzenbo
Level 116
God Stats
40W - 36L
1,513 SR
Queue Stats
345W - 351L
1,458 Elo+
Solo
Shiva
Shiva
godofhalo2014
Shiva
Level 128
God Stats
2W - 2L
1,296 SR
Queue Stats
102W - 93L
1,478 Elo+
Solo
Ishtar
Ishtar
hapster
Ishtar
Level 129
God Stats
10W - 4L
1,629 SR
Queue Stats
140W - 135L
1,460 Elo+
Solo
Yemoja
Yemoja
kagome310
Yemoja
Level 87
God Stats
2W - 3L
1,391 SR
Queue Stats
233W - 271L
1,422 Elo+
Solo
Team Averages
Level 113
1,466 SR
1,464 Elo+

VS

Team Averages
Level 100
1,382 SR
1,417 Elo+
Bacchus
Bacchus
COLOMBO_253
Bacchus
Level 99
God Stats
7W - 7L
1,452 SR
Queue Stats
254W - 265L
1,511 Elo+
Solo
Nut
Nut
Lifoom99
Nut
Level 124
God Stats
1W - 2L
1,683 SR
Queue Stats
122W - 115L
1,440 Elo+
Solo
Lancelot
Lancelot
Zeyroxs
Lancelot
Level 48
God Stats
0W - 6L
1,087 SR
Queue Stats
107W - 116L
1,352 Elo+
Solo
Hercules
Hercules
salsalsl
Hercules
Level 128
God Stats
0W - 1L
1,338 SR
Queue Stats
45W - 57L
1,396 Elo+
Solo
Janus
Janus
splashy_kazoo92
Janus
Level 101
God Stats
34W - 53L
1,350 SR
Queue Stats
700W - 713L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
13
3 / 2 / 4
7,021
540
4,688
9,330
3,580
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Kuzenbo
brita7869
Kuzenbo
10
1 / 1 / 4
6,690
515
4,498
10,332
9,042
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
4 / 0 / 1
7,194
553
7,578
9,726
7,399
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ishtar
hapster
Ishtar
13
5 / 2 / 2
7,736
595
10,026
9,546
2,932
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
kagome310
Yemoja
9
0 / 0 / 0
5,395
415
1,162
4,588
1,946
Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
COLOMBO_253
Bacchus
10
2 / 1 / 1
5,989
461
5,129
9,349
8,748
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 5 / 0
5,972
459
6,465
10,165
2,646
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Lancelot
Zeyroxs
Lancelot
9
0 / 4 / 2
5,655
435
5,555
9,639
2,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
salsalsl
Hercules
11
1 / 1 / 0
6,276
483
3,650
9,003
6,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 2 / 0
6,434
495
5,325
5,950
1,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
13
Kills
5
5
Deaths
13
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
3
2
4
2.5
L
Bacchus
COLOMBO_253
Bacchus
2
1
1
2.5
L
2
5
0
0.4
L
Lancelot
Zeyroxs
Lancelot
0
4
2
0.25
W
Kuzenbo
brita7869
Kuzenbo
1
1
4
3
W
4
0
1
4.5
W
Ishtar
hapster
Ishtar
5
2
2
3
W
Yemoja
kagome310
Yemoja
0
0
0
0
L
Hercules
salsalsl
Hercules
1
1
0
1
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,952
Damage
26,124
43,522
Taken
44,106
24,899
Mitigated
22,532
12,361
Healing
11,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
4,688
1,304
0
1,272
9,330
3,580
0
1,228
7,944
0
50,501
L
Bacchus
COLOMBO_253
Bacchus
5,129
505
0
1,779
9,349
8,748
0
2,332
7,017
23,875
0
L
6,465
4,076
0
1,096
10,165
2,646
0
996
9,169
0
31,635
L
Lancelot
Zeyroxs
Lancelot
5,555
2,264
166
3,877
9,639
2,817
0
253
9,386
0
27,273
W
Kuzenbo
brita7869
Kuzenbo
4,498
1,706
303
2,847
10,332
9,042
24
3,653
6,532
20,190
1,020
W
7,578
282
55
1,346
9,726
7,399
0
1,201
8,006
902
36,250
W
Ishtar
hapster
Ishtar
10,026
7,451
0
4,425
9,546
2,932
1,484
2,433
7,073
0
57,606
W
Yemoja
kagome310
Yemoja
1,162
35
613
1,500
4,588
1,946
99
2,256
1,954
21,182
0
L
Hercules
salsalsl
Hercules
3,650
309
0
4,304
9,003
6,551
56
323
8,680
6,995
26,502
L
5,325
0
0
437
5,950
1,770
625
2,052
3,898
46,133
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,036
Gold Earned
30,326
318
Minions Killed
244
0
Camps Cleared
0
1,212,837
Distance Traveled
1,318,128
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
7,021
540
73
6
0
282,952
0
L
Bacchus
5,989
461
21
2
0
267,678
0
L
Nut
5,972
459
58
4
0
240,972
0
L
Lancelot
5,655
435
44
3
0
316,446
0
W
Kuzenbo
6,690
515
34
3
0
269,979
0
W
Shiva
7,194
553
71
5
0
299,134
0
W
Ishtar
7,736
595
112
9
0
236,678
0
W
Yemoja
5,395
415
28
2
0
124,094
0
L
Hercules
6,276
483
49
4
0
252,337
0
L
Janus
6,434
495
72
6
0
240,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role