Player Matchup

Scylla
Scylla
AceTheSage
Scylla
Level 157
God Stats
3W - 1L
1,653 SR
Queue Stats
38W - 32L
1,558 Elo+
Party 1
Heimdallr
Heimdallr
CxZoNeSx15
Heimdallr
Level 155
God Stats
1W - 2L
1,014 SR
Queue Stats
127W - 158L
1,472 Elo+
Party 1
Mulan
Mulan
Renegade629
Mulan
Level 89
God Stats
2W - 3L
1,454 SR
Queue Stats
77W - 95L
1,490 Elo+
Party 1
Odin
Odin
sjny3
Odin
Level 103
God Stats
46W - 44L
1,536 SR
Queue Stats
181W - 214L
1,493 Elo+
Party 1
Hun Batz
Hun Batz
stiffcrab250
Hun Batz
Level 146
God Stats
9W - 9L
1,551 SR
Queue Stats
132W - 158L
1,492 Elo+
Party 1
Team Averages
Level 130
1,442 SR
1,501 Elo+

VS

Team Averages
Level 131
1,536 SR
1,552 Elo+
Raijin
Raijin
DeusExitium405
Raijin
Level 86
God Stats
1W - 3L
1,547 SR
Queue Stats
151W - 150L
1,552 Elo+
Solo
Ganesha
Ganesha
ItsDunn
Ganesha
Level 123
God Stats
0W - 1L
1,606 SR
Queue Stats
65W - 77L
1,553 Elo+
Party 2
Shiva
Shiva
QuiPito_
Shiva
Level 154
God Stats
3W - 3L
1,525 SR
Queue Stats
163W - 156L
1,545 Elo+
Solo
Thor
Thor
SlimzUS
Thor
Level 100
God Stats
0W - 3L
1,500 SR
Queue Stats
101W - 98L
1,532 Elo+
Party 2
Rama
Rama
Vorpalim
Rama
Level 194
God Stats
1W - 2L
1,501 SR
Queue Stats
363W - 330L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
AceTheSage
Scylla
15
4 / 1 / 3
8,840
631
8,056
6,512
2,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Heimdallr
CxZoNeSx15
Heimdallr
14
3 / 1 / 6
8,297
593
6,646
8,274
2,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 1 / 2
8,308
593
6,312
9,688
5,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odin
sjny3
Odin
13
6 / 2 / 4
8,080
577
7,493
8,431
4,233
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Hun Batz
stiffcrab250
Hun Batz
15
6 / 1 / 7
8,991
642
11,102
8,309
2,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
6,868
491
3,166
7,646
1,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ganesha
ItsDunn
Ganesha
12
0 / 5 / 4
7,118
508
4,216
14,389
8,815
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shiva
QuiPito_
Shiva
11
1 / 4 / 0
6,887
492
5,968
10,701
4,826
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Thor
SlimzUS
Thor
14
2 / 4 / 1
7,731
552
4,293
12,888
4,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Rama
13
2 / 6 / 0
7,742
553
6,999
9,846
3,298
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
11
22
Kills
6
6
Deaths
22
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Scylla
AceTheSage
Scylla
4
1
3
5.5
W
Heimdallr
CxZoNeSx15
Heimdallr
3
1
6
6
L
1
3
0
0.33
L
Ganesha
ItsDunn
Ganesha
0
5
4
0.4
L
Shiva
QuiPito_
Shiva
1
4
0
0.25
W
3
1
2
4
L
Thor
SlimzUS
Thor
2
4
1
0.63
L
Rama
2
6
0
0.33
W
Odin
sjny3
Odin
6
2
4
4
W
Hun Batz
stiffcrab250
Hun Batz
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,609
Damage
24,642
41,214
Taken
55,470
17,068
Mitigated
23,638
14,826
Healing
8,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
AceTheSage
Scylla
8,056
1,591
0
875
6,512
2,110
228
3,408
3,104
62,944
968
W
Heimdallr
CxZoNeSx15
Heimdallr
6,646
3,667
0
3,990
8,274
2,760
0
1,207
7,067
0
44,572
L
3,166
94
0
693
7,646
1,969
42
2,115
5,349
40,485
0
L
Ganesha
ItsDunn
Ganesha
4,216
416
1,923
2,045
14,389
8,815
0
2,262
11,953
25,773
852
L
Shiva
QuiPito_
Shiva
5,968
1,551
0
1,500
10,701
4,826
0
0
10,701
0
39,616
W
6,312
1,303
0
1,985
9,688
5,039
0
316
9,372
0
46,899
L
Thor
SlimzUS
Thor
4,293
1,044
0
750
12,888
4,730
70
2,843
9,835
0
68,186
L
Rama
6,999
4,918
0
2,076
9,846
3,298
840
0
9,846
0
54,612
W
Odin
sjny3
Odin
7,493
3,235
0
4,233
8,431
4,233
248
1,123
7,308
0
35,232
W
Hun Batz
stiffcrab250
Hun Batz
11,102
3,718
0
3,743
8,309
2,926
342
1,106
7,203
0
74,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,516
Gold Earned
36,346
465
Minions Killed
395
0
Camps Cleared
0
1,485,062
Distance Traveled
1,329,096
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,840
631
126
9
0
308,882
1
W
Heimdallr
8,297
593
76
5
0
245,550
0
L
Raijin
6,868
491
81
6
0
236,541
0
L
Ganesha
7,118
508
25
2
0
300,935
2
L
Shiva
6,887
492
71
5
0
248,102
0
W
Mulan
8,308
593
94
7
0
289,216
0
L
Thor
7,731
552
106
8
0
279,053
0
L
Rama
7,742
553
112
8
0
264,465
0
W
Odin
8,080
577
59
4
0
298,959
0
W
Hun Batz
8,991
642
110
8
0
342,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role