Player Matchup

Apollo
Apollo
 
Apollo
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Claus5745
Ymir
Level 34
God Stats
0W - 2L
1,562 SR
Queue Stats
11W - 11L
1,510 Elo+
Solo
Thor
Thor
PapixuuIo
Thor
Level 86
God Stats
4W - 7L
1,421 SR
Queue Stats
279W - 241L
1,556 Elo+
Solo
Osiris
Osiris
Twigathon13
Osiris
Level 108
God Stats
13W - 11L
1,522 SR
Queue Stats
213W - 206L
1,575 Elo+
Solo
Nu Wa
Nu Wa
Zunnox_06
Nu Wa
Level 98
God Stats
136W - 105L
1,589 SR
Queue Stats
381W - 346L
1,529 Elo+
Solo
Team Averages
Level 90
1,519 SR
1,534 Elo+

VS

Team Averages
Level 102
1,604 SR
1,508 Elo+
Merlin
Merlin
DerAsiate
Merlin
Level 119
God Stats
3W - 1L
1,597 SR
Queue Stats
89W - 80L
1,505 Elo+
Solo
Bacchus
Bacchus
Illussion666
Bacchus
Level 118
God Stats
9W - 11L
1,614 SR
Queue Stats
236W - 271L
1,469 Elo+
Party 1
Medusa
Medusa
Konfetich
Medusa
Level 117
God Stats
49W - 57L
1,512 SR
Queue Stats
391W - 434L
1,467 Elo+
Party 1
Bellona
Bellona
Làlà
Bellona
Level 69
God Stats
2W - 3L
1,671 SR
Queue Stats
49W - 32L
1,572 Elo+
Solo
Arachne
Arachne
xELi0Nx
Arachne
Level 85
God Stats
22W - 21L
1,626 SR
Queue Stats
292W - 297L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
2 / 2 / 1
6,862
528
4,488
7,709
2,547
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ymir
10
0 / 4 / 1
6,223
479
1,621
8,938
5,266
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thor
11
3 / 4 / 2
6,798
523
5,047
10,903
4,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Osiris
12
0 / 4 / 1
6,573
506
4,636
11,941
11,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Nu Wa
Zunnox_06
Nu Wa
13
4 / 1 / 4
8,179
629
11,023
4,297
1,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DerAsiate
Merlin
12
0 / 4 / 2
6,958
535
2,677
6,493
1,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bacchus
Illussion666
Bacchus
12
1 / 1 / 5
7,273
559
5,174
10,065
8,370
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
Konfetich
Medusa
13
5 / 2 / 1
7,462
574
7,242
6,083
2,046
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bellona
Làlà
Bellona
14
3 / 0 / 3
8,659
666
9,076
11,403
10,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
xELi0Nx
Arachne
14
6 / 2 / 3
7,974
613
4,569
13,161
4,617
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
29
9
Kills
15
15
Deaths
9
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
2
2
1
1.25
L
Ymir
0
4
1
0.13
W
Merlin
DerAsiate
Merlin
0
4
2
0.25
W
Bacchus
Illussion666
Bacchus
1
1
5
3.5
W
Medusa
Konfetich
Medusa
5
2
1
2.75
W
Bellona
Làlà
Bellona
3
0
3
4.5
L
Thor
3
4
2
1
L
Osiris
0
4
1
0.13
L
Nu Wa
Zunnox_06
Nu Wa
4
1
4
6
W
Arachne
xELi0Nx
Arachne
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,815
Damage
28,738
43,788
Taken
47,205
24,601
Mitigated
26,894
9,702
Healing
14,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
4,488
3,165
0
3,019
7,709
2,547
0
1,869
5,840
0
44,114
L
Ymir
1,621
395
0
1,914
8,938
5,266
0
2,082
6,856
20,638
926
W
Merlin
DerAsiate
Merlin
2,677
131
0
110
6,493
1,154
0
4,467
2,026
49,444
72
W
Bacchus
Illussion666
Bacchus
5,174
868
0
3,253
10,065
8,370
32
3,584
6,481
16,309
0
W
Medusa
Konfetich
Medusa
7,242
2,529
0
1,341
6,083
2,046
0
816
5,267
0
62,649
W
Bellona
Làlà
Bellona
9,076
3,077
0
4,880
11,403
10,707
0
775
10,628
0
62,182
L
Thor
5,047
771
0
770
10,903
4,039
0
1,484
9,251
0
42,474
L
Osiris
4,636
1,132
0
3,718
11,941
11,496
0
51
11,846
0
46,517
L
Nu Wa
Zunnox_06
Nu Wa
11,023
4,484
0
281
4,297
1,253
109
2,001
2,162
52,943
239
W
Arachne
xELi0Nx
Arachne
4,569
3,197
0
5,120
13,161
4,617
180
3,002
10,159
0
50,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,635
Gold Earned
38,326
356
Minions Killed
412
0
Camps Cleared
0
1,239,999
Distance Traveled
1,354,752
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,862
528
76
6
0
227,764
6
L
Ymir
6,223
479
38
3
0
235,517
0
W
Merlin
6,958
535
99
8
0
248,807
5
W
Bacchus
7,273
559
27
2
0
277,205
0
W
Medusa
7,462
574
87
7
0
269,040
0
W
Bellona
8,659
666
114
9
0
268,988
0
L
Thor
6,798
523
76
6
0
289,932
0
L
Osiris
6,573
506
77
6
0
239,401
3
L
Nu Wa
8,179
629
89
7
0
247,385
6
W
Arachne
7,974
613
85
7
0
290,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role