Player Matchup

Mercury
Mercury
BTM S3X1BOY
Mercury
Level 120
God Stats
9W - 5L
1,635 SR
Queue Stats
234W - 240L
1,497 Elo+
Solo
Danzaburou
Danzaburou
CooKo3033
Danzaburou
Level 166
God Stats
13W - 4L
1,923 SR
Queue Stats
471W - 509L
1,459 Elo+
Party 1
Scylla
Scylla
Dobbermax
Scylla
Level 156
God Stats
0W - 2L
1,502 SR
Queue Stats
197W - 207L
1,434 Elo+
Solo
Chaac
Chaac
chex2
Chaac
Level 159
God Stats
0W - 3L
1,221 SR
Queue Stats
114W - 106L
1,576 Elo+
Solo
Athena
Athena
x ZOD14KZz x
Athena
Level 78
God Stats
1W - 8L
1,232 SR
Queue Stats
365W - 378L
1,437 Elo+
Party 1
Team Averages
Level 136
1,503 SR
1,480 Elo+

VS

Team Averages
Level 132
1,439 SR
1,480 Elo+
Horus
Horus
 
Horus
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Cafffa
Anhur
Level 224
God Stats
14W - 9L
1,427 SR
Queue Stats
262W - 229L
1,500 Elo+
Solo
Geb
Geb
Dissonante
Geb
Level 69
God Stats
1W - 0L
1,311 SR
Queue Stats
31W - 29L
1,476 Elo+
Solo
Raijin
Raijin
cheeeeeno
Raijin
Level 89
God Stats
3W - 0L
1,500 SR
Queue Stats
172W - 178L
1,459 Elo+
Solo
Loki
Loki
cojotrash
Loki
Level 116
God Stats
18W - 24L
1,458 SR
Queue Stats
742W - 692L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BTM S3X1BOY
Mercury
11
0 / 6 / 1
6,076
434
3,594
11,827
3,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Danzaburou
CooKo3033
Danzaburou
12
1 / 6 / 0
7,141
510
8,592
12,480
2,551
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
Dobbermax
Scylla
13
1 / 2 / 0
7,010
501
3,114
5,742
1,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
chex2
Chaac
12
1 / 4 / 0
7,120
509
12,083
20,643
14,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Athena
11
0 / 0 / 0
6,470
462
2,564
12,323
8,893
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
2 / 1 / 4
8,153
582
14,182
16,033
14,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anhur
Cafffa
Anhur
14
3 / 1 / 2
8,247
589
9,219
9,125
3,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 0 / 8
7,093
507
5,526
9,038
4,867
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Raijin
cheeeeeno
Raijin
14
1 / 1 / 3
8,024
573
3,251
6,229
1,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Loki
15
12 / 0 / 3
8,742
624
13,516
10,758
4,251
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
38
3
Kills
18
18
Deaths
3
1
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
1
4
4
L
Mercury
BTM S3X1BOY
Mercury
0
6
1
0.08
W
Anhur
Cafffa
Anhur
3
1
2
4
L
Danzaburou
CooKo3033
Danzaburou
1
6
0
0.17
W
0
0
8
4
L
Scylla
Dobbermax
Scylla
1
2
0
0.5
W
Raijin
cheeeeeno
Raijin
1
1
3
2.5
L
Chaac
chex2
Chaac
1
4
0
0.25
W
Loki
12
0
3
13.5
L
Athena
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,947
Damage
45,694
63,015
Taken
51,183
31,021
Mitigated
28,701
17,021
Healing
23,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
14,182
7,076
120
8,417
16,033
14,369
0
907
15,126
1,125
58,958
L
Mercury
BTM S3X1BOY
Mercury
3,594
1,946
0
1,112
11,827
3,722
0
1,760
10,067
0
46,136
W
Anhur
Cafffa
Anhur
9,219
6,398
0
5,066
9,125
3,216
68
524
8,601
0
71,193
L
Danzaburou
CooKo3033
Danzaburou
8,592
4,290
0
4,671
12,480
2,551
0
1,493
10,987
0
58,362
W
5,526
468
2,099
3,250
9,038
4,867
0
1,351
7,687
20,530
1,640
L
Scylla
Dobbermax
Scylla
3,114
106
0
1,226
5,742
1,527
0
1,594
4,148
47,557
0
W
Raijin
cheeeeeno
Raijin
3,251
146
0
1,436
6,229
1,998
0
2,392
3,837
58,470
1,640
L
Chaac
chex2
Chaac
12,083
2,900
0
7,266
20,643
14,328
0
1,437
19,206
2,941
51,427
W
Loki
13,516
2,981
0
2,784
10,758
4,251
0
1,716
9,042
0
63,076
L
Athena
2,564
436
0
2,746
12,323
8,893
0
2,343
9,980
24,388
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,817
Gold Earned
40,259
420
Minions Killed
473
0
Camps Cleared
0
1,475,372
Distance Traveled
1,456,166
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,153
582
95
7
0
256,743
0
L
Mercury
6,076
434
81
6
0
333,946
0
W
Anhur
8,247
589
129
9
0
252,639
4
L
Danzaburou
7,141
510
104
7
0
260,203
0
W
Geb
7,093
507
18
1
0
323,779
9
L
Scylla
7,010
501
98
7
0
261,716
7
W
Raijin
8,024
573
140
10
0
281,174
0
L
Chaac
7,120
509
87
6
0
274,864
0
W
Loki
8,742
624
91
7
0
341,831
0
L
Athena
6,470
462
50
4
0
344,643
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role