Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ConduitSniper80
Cthulhu
Level 120
God Stats
2W - 1L
1,412 SR
Queue Stats
192W - 171L
1,515 Elo+
Solo
Ares
Ares
Malecore5
Ares
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 99L
1,531 Elo+
Solo
Skadi
Skadi
OsmosisRB
Skadi
Level 109
God Stats
242W - 215L
1,525 SR
Queue Stats
244W - 222L
1,494 Elo+
Solo
Thor
Thor
Thebestpie420
Thor
Level 68
God Stats
1W - 2L
1,158 SR
Queue Stats
160W - 167L
1,433 Elo+
Solo
Team Averages
Level 101
1,419 SR
1,495 Elo+

VS

Team Averages
Level 101
1,448 SR
1,443 Elo+
Hun Batz
Hun Batz
Kaiixa
Hun Batz
Level 103
God Stats
1W - 7L
1,307 SR
Queue Stats
186W - 171L
1,447 Elo+
Solo
Kukulkan
Kukulkan
LEOWHISKEY
Kukulkan
Level 64
God Stats
1W - 6L
1,259 SR
Queue Stats
75W - 80L
1,369 Elo+
Solo
Aphrodite
Aphrodite
cafeautai
Aphrodite
Level 107
God Stats
80W - 76L
1,498 SR
Queue Stats
86W - 96L
1,442 Elo+
Solo
Danzaburou
Danzaburou
cyber000x
Danzaburou
Level 130
God Stats
36W - 19L
1,686 SR
Queue Stats
322W - 313L
1,485 Elo+
Solo
Hercules
Hercules
redox_rundown9
Hercules
Level 101
God Stats
15W - 18L
1,492 SR
Queue Stats
452W - 431L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
1 / 1 / 5
7,201
600
4,344
4,200
1,373
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
9 / 2 / 3
9,324
777
10,912
12,350
10,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ares
12
3 / 0 / 3
6,677
556
3,759
7,410
6,038
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Skadi
OsmosisRB
Skadi
14
0 / 0 / 1
7,468
622
8,206
4,893
1,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
3 / 3 / 3
6,844
570
4,232
10,650
4,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Kaiixa
Hun Batz
12
5 / 1 / 0
7,137
595
7,663
11,142
3,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Kukulkan
LEOWHISKEY
Kukulkan
9
1 / 5 / 2
5,667
472
3,445
6,897
2,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Aphrodite
cafeautai
Aphrodite
10
0 / 2 / 1
5,176
431
1,328
8,354
4,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
cyber000x
Danzaburou
11
0 / 0 / 0
5,629
469
3,446
6,752
2,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
9
0 / 8 / 3
5,555
463
6,443
12,427
9,487
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
16
Kills
6
6
Deaths
16
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
1
1
5
3.5
W
9
2
3
5.25
L
Hun Batz
Kaiixa
Hun Batz
5
1
0
5
L
Kukulkan
LEOWHISKEY
Kukulkan
1
5
2
0.4
W
Ares
3
0
3
4.5
W
Skadi
OsmosisRB
Skadi
0
0
1
0.5
W
3
3
3
1.5
L
Aphrodite
cafeautai
Aphrodite
0
2
1
0.25
L
Danzaburou
cyber000x
Danzaburou
0
0
0
0
L
Hercules
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,453
Damage
22,325
39,503
Taken
45,572
24,166
Mitigated
22,048
6,860
Healing
16,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
4,344
90
0
1,380
4,200
1,373
486
1,024
3,080
39,283
2,231
W
10,912
1,435
0
2,260
12,350
10,780
29
1,161
11,005
44,386
1,372
L
Hun Batz
Kaiixa
Hun Batz
7,663
2,846
0
4,758
11,142
3,498
0
3,784
7,130
0
38,831
L
Kukulkan
LEOWHISKEY
Kukulkan
3,445
223
0
0
6,897
2,273
0
3,685
3,062
22,428
0
W
Ares
3,759
584
0
1,200
7,410
6,038
0
810
6,526
25,201
2,185
W
Skadi
OsmosisRB
Skadi
8,206
3,001
0
1,087
4,893
1,767
2,607
518
4,375
0
68,060
W
4,232
902
0
933
10,650
4,208
0
846
9,744
0
43,535
L
Aphrodite
cafeautai
Aphrodite
1,328
93
2,563
4,558
8,354
4,496
0
2,489
5,843
21,594
0
L
Danzaburou
cyber000x
Danzaburou
3,446
763
0
2,501
6,752
2,294
0
595
6,157
0
39,157
L
Hercules
6,443
1,239
0
1,689
12,427
9,487
0
6,887
4,628
0
24,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,514
Gold Earned
29,164
423
Minions Killed
260
0
Camps Cleared
0
1,209,803
Distance Traveled
1,233,454
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
7,201
600
72
6
0
230,389
6
W
Cthulhu
9,324
777
95
8
0
264,934
0
L
Hun Batz
7,137
595
62
5
0
303,836
0
L
Kukulkan
5,667
472
49
4
0
215,711
5
W
Ares
6,677
556
58
5
0
254,479
0
W
Skadi
7,468
622
116
10
0
229,392
0
W
Thor
6,844
570
82
7
0
230,609
0
L
Aphrodite
5,176
431
32
3
0
253,591
3
L
Danzaburou
5,629
469
79
7
0
230,694
3
L
Hercules
5,555
463
38
3
0
229,622
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role