Player Matchup

Ymir
Ymir
 
Ymir
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
CreamCynical181
Nut
Level 128
God Stats
1W - 3L
1,601 SR
Queue Stats
43W - 47L
1,502 Elo+
Solo
Rama
Rama
Meamslayer
Rama
Level 116
God Stats
5W - 5L
1,521 SR
Queue Stats
116W - 119L
1,510 Elo+
Party 2
Geb
Geb
Obamna117
Geb
Level 148
God Stats
6W - 5L
1,583 SR
Queue Stats
108W - 110L
1,506 Elo+
Party 2
Bastet
Bastet
RAFALON49
Bastet
Level 148
God Stats
2W - 1L
1,523 SR
Queue Stats
176W - 151L
1,559 Elo+
Solo
Team Averages
Level 139
1,545 SR
1,515 Elo+

VS

Team Averages
Level 131
1,410 SR
1,538 Elo+
Geb
Geb
GMAN-23-
Geb
Level 185
God Stats
1W - 5L
1,008 SR
Queue Stats
636W - 609L
1,560 Elo+
Solo
Ah Puch
Ah Puch
Guanzorumu
Ah Puch
Level 154
God Stats
4W - 3L
1,778 SR
Queue Stats
97W - 99L
1,526 Elo+
Party 1
Hercules
Hercules
RK N RL LUVA
Hercules
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
134W - 142L
1,537 Elo+
Solo
Danzaburou
Danzaburou
drlendl
Danzaburou
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 100L
1,536 Elo+
Party 1
Hun Batz
Hun Batz
iNF ANGEL
Hun Batz
Level 154
God Stats
2W - 7L
1,263 SR
Queue Stats
343W - 358L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
3 / 3 / 2
6,522
652
5,792
9,207
6,773
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

11
0 / 3 / 2
6,406
641
3,643
7,429
2,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 1 / 1
6,740
674
4,229
3,667
982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
1 / 2 / 2
6,029
603
2,934
9,280
2,907
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
RAFALON49
Bastet
11
1 / 1 / 4
5,725
573
3,253
6,867
2,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 3
5,746
575
3,991
10,448
4,614
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Puch
Guanzorumu
Ah Puch
12
1 / 2 / 3
6,422
642
7,215
5,951
1,785
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
RK N RL LUVA
Hercules
5
1 / 1 / 0
4,043
404
971
2,496
1,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
drlendl
Danzaburou
10
1 / 1 / 1
5,356
536
3,035
6,959
1,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hun Batz
iNF ANGEL
Hun Batz
13
5 / 0 / 2
6,518
652
4,501
7,026
2,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
19
7
Kills
10
10
Deaths
7
11
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
3
2
1.33
W
0
3
2
0.33
L
2
3
3
1.17
L
Ah Puch
Guanzorumu
Ah Puch
1
2
3
1.25
W
2
1
1
2.5
W
1
2
2
1
W
Bastet
RAFALON49
Bastet
1
1
4
3
L
Hercules
RK N RL LUVA
Hercules
1
1
0
1
L
Danzaburou
drlendl
Danzaburou
1
1
1
1.5
L
Hun Batz
iNF ANGEL
Hun Batz
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,851
Damage
19,713
36,450
Taken
32,880
15,039
Mitigated
12,069
12,289
Healing
12,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
5,792
1,950
0
2,179
9,207
6,773
0
3,136
6,071
19,696
0
W
3,643
2,184
0
2,930
7,429
2,031
342
1,425
5,887
0
44,733
L
3,991
573
1,327
1,696
10,448
4,614
0
2,700
7,748
17,608
2,093
L
Ah Puch
Guanzorumu
Ah Puch
7,215
221
0
2,161
5,951
1,785
0
3,392
2,559
54,050
0
W
4,229
3,219
0
1,997
3,667
982
671
758
2,909
0
51,975
W
2,934
565
0
3,118
9,280
2,907
0
4,685
4,595
40,635
322
W
Bastet
RAFALON49
Bastet
3,253
1,006
0
2,065
6,867
2,346
0
722
6,145
0
43,569
L
Hercules
RK N RL LUVA
Hercules
971
199
0
762
2,496
1,560
0
0
2,496
0
6,052
L
Danzaburou
drlendl
Danzaburou
3,035
1,106
0
2,839
6,959
1,914
0
1,911
5,048
0
34,788
L
Hun Batz
iNF ANGEL
Hun Batz
4,501
913
0
3,730
7,026
2,196
0
723
6,303
0
45,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,422
Gold Earned
28,085
359
Minions Killed
288
0
Camps Cleared
0
1,097,946
Distance Traveled
914,759
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,522
652
29
3
0
211,755
5
W
Nut
6,406
641
77
8
0
192,133
2
L
Geb
5,746
575
19
2
0
197,061
5
L
Ah Puch
6,422
642
102
10
0
200,018
0
W
Rama
6,740
674
101
10
0
197,123
0
W
Geb
6,029
603
71
7
0
237,630
2
W
Bastet
5,725
573
81
8
0
259,305
1
L
Hercules
4,043
404
8
1
0
78,004
0
L
Danzaburou
5,356
536
76
8
0
190,482
0
L
Hun Batz
6,518
652
83
8
0
249,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role