Player Matchup

Zhong Kui
Zhong Kui
FL NITEMARE 407
Zhong Kui
Level 102
God Stats
7W - 7L
1,553 SR
Queue Stats
52W - 48L
1,495 Elo+
Solo
Lancelot
Lancelot
Kaiixa
Lancelot
Level 103
God Stats
1W - 3L
1,423 SR
Queue Stats
186W - 171L
1,459 Elo+
Solo
Chaac
Chaac
nomarmango
Chaac
Level 148
God Stats
8W - 10L
1,510 SR
Queue Stats
168W - 168L
1,446 Elo+
Solo
Medusa
Medusa
onthepad
Medusa
Level 46
God Stats
6W - 3L
1,675 SR
Queue Stats
90W - 101L
1,380 Elo+
Solo
Sun Wukong
Sun Wukong
redox_rundown9
Sun Wukong
Level 101
God Stats
24W - 20L
1,481 SR
Queue Stats
483W - 462L
1,484 Elo+
Solo
Team Averages
Level 100
1,528 SR
1,453 Elo+

VS

Team Averages
Level 82
1,524 SR
1,393 Elo+
Izanami
Izanami
CephusArthur
Izanami
Level 100
God Stats
3W - 1L
1,500 SR
Queue Stats
31W - 38L
1,352 Elo+
Party 1
Zeus
Zeus
James_OMK
Zeus
Level 87
God Stats
56W - 57L
1,499 SR
Queue Stats
417W - 433L
1,513 Elo+
Solo
Sylvanus
Sylvanus
Thebestpie420
Sylvanus
Level 68
God Stats
26W - 25L
1,485 SR
Queue Stats
160W - 167L
1,421 Elo+
Solo
Ratatoskr
Ratatoskr
chechek
Ratatoskr
Level 144
God Stats
7W - 2L
1,895 SR
Queue Stats
267W - 283L
1,487 Elo+
Solo
Bacchus
Bacchus
wasmanski
Bacchus
Level 12
God Stats
1W - 2L
1,240 SR
Queue Stats
3W - 10L
1,193 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
FL NITEMARE 407
Zhong Kui
11
1 / 2 / 0
5,851
532
1,956
5,302
3,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
Kaiixa
Lancelot
11
5 / 1 / 2
6,361
578
5,147
6,284
1,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
9
2 / 3 / 2
5,813
528
5,770
14,633
8,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
onthepad
Medusa
9
0 / 7 / 3
4,952
450
5,147
7,376
2,050
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
redox_rundown9
Sun Wukong
9
0 / 8 / 2
5,387
490
4,864
10,816
4,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CephusArthur
Izanami
10
0 / 3 / 7
5,263
478
5,696
8,097
2,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
10
1 / 1 / 2
6,012
547
4,052
3,346
660
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Thebestpie420
Sylvanus
12
10 / 2 / 1
7,830
712
7,752
10,537
7,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ratatoskr
chechek
Ratatoskr
12
4 / 0 / 6
6,657
605
6,219
6,910
3,079
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
wasmanski
Bacchus
10
5 / 2 / 6
6,521
593
6,259
9,447
9,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
42
8
Kills
20
21
Deaths
8
9
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Izanami
CephusArthur
Izanami
0
3
7
1.17
L
Zhong Kui
FL NITEMARE 407
Zhong Kui
1
2
0
0.5
W
Zeus
1
1
2
2
L
Lancelot
Kaiixa
Lancelot
5
1
2
6
W
Sylvanus
Thebestpie420
Sylvanus
10
2
1
5.25
W
Ratatoskr
chechek
Ratatoskr
4
0
6
7
L
Chaac
2
3
2
1
L
Medusa
onthepad
Medusa
0
7
3
0.21
L
Sun Wukong
redox_rundown9
Sun Wukong
0
8
2
0.13
W
Bacchus
wasmanski
Bacchus
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,884
Damage
29,978
44,411
Taken
38,337
20,364
Mitigated
22,825
13,833
Healing
11,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
CephusArthur
Izanami
5,696
3,820
0
2,255
8,097
2,454
0
0
8,097
0
34,733
L
Zhong Kui
FL NITEMARE 407
Zhong Kui
1,956
289
0
2,517
5,302
3,538
0
2,992
2,310
32,262
0
W
Zeus
4,052
178
0
1,341
3,346
660
102
1,632
1,714
39,609
1,773
L
Lancelot
Kaiixa
Lancelot
5,147
957
0
3,310
6,284
1,889
0
1,834
4,450
0
33,988
W
Sylvanus
Thebestpie420
Sylvanus
7,752
2,728
612
3,968
10,537
7,139
68
0
10,537
34,096
9,712
W
Ratatoskr
chechek
Ratatoskr
6,219
1,658
0
1,275
6,910
3,079
0
0
6,910
0
50,827
L
Chaac
5,770
776
0
6,010
14,633
8,745
0
3,840
10,793
0
26,671
L
Medusa
onthepad
Medusa
5,147
1,473
0
106
7,376
2,050
0
2,939
4,437
0
32,857
L
Sun Wukong
redox_rundown9
Sun Wukong
4,864
1,484
0
1,890
10,816
4,142
0
5,771
5,045
0
33,054
W
Bacchus
wasmanski
Bacchus
6,259
981
0
1,856
9,447
9,493
0
324
9,123
16,503
1,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,364
Gold Earned
32,283
270
Minions Killed
305
0
Camps Cleared
0
1,041,481
Distance Traveled
968,659
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,263
478
55
5
0
191,544
0
L
Zhong Kui
5,851
532
79
7
0
198,072
0
W
Zeus
6,012
547
77
7
0
190,265
0
L
Lancelot
6,361
578
63
6
0
278,148
0
W
Sylvanus
7,830
712
67
6
0
141,223
0
W
Ratatoskr
6,657
605
85
8
0
237,010
2
L
Chaac
5,813
528
29
3
0
212,672
2
L
Medusa
4,952
450
51
5
0
185,435
0
L
Sun Wukong
5,387
490
48
4
0
167,154
1
W
Bacchus
6,521
593
21
2
0
208,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role