Player Matchup

Danzaburou
Danzaburou
Kaitomaru
Danzaburou
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,468 Elo+
Solo
Susano
Susano
Zepol_rl
Susano
Level 91
God Stats
1W - 2L
1,187 SR
Queue Stats
122W - 127L
1,474 Elo+
Solo
Nemesis
Nemesis
edmon300
Nemesis
Level 87
God Stats
4W - 6L
1,469 SR
Queue Stats
289W - 267L
1,454 Elo+
Solo
Terra
Terra
legomaster210
Terra
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 86L
1,576 Elo+
Party 1
Tyr
Tyr
milkXgore
Tyr
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 85L
1,530 Elo+
Party 1
Team Averages
Level 117
1,431 SR
1,500 Elo+

VS

Team Averages
Level 170
1,502 SR
1,498 Elo+
Cthulhu
Cthulhu
Aranj
Cthulhu
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
261W - 266L
1,485 Elo+
Solo
Janus
Janus
LighOfDeath
Janus
Level 203
God Stats
3W - 3L
1,718 SR
Queue Stats
214W - 196L
1,521 Elo+
Solo
Zhong Kui
Zhong Kui
TheGaymer_GG
Zhong Kui
Level 145
God Stats
4W - 2L
1,382 SR
Queue Stats
349W - 353L
1,494 Elo+
Solo
Ra
Ra
XIIIBriareosIIIX
Ra
Level 252
God Stats
9W - 8L
1,314 SR
Queue Stats
877W - 902L
1,476 Elo+
Solo
Bellona
Bellona
ziggmeist
Bellona
Level 145
God Stats
6W - 5L
1,597 SR
Queue Stats
548W - 562L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Kaitomaru
Danzaburou
11
2 / 1 / 1
5,746
1,149
5,366
3,944
1,451
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Susano
Zepol_rl
Susano
5
0 / 1 / 0
4,359
872
1,424
1,398
407
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Nemesis
edmon300
Nemesis
11
1 / 2 / 1
5,433
1,087
2,629
7,689
2,967
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

9
0 / 2 / 2
4,969
994
1,534
4,702
3,099
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

10
1 / 2 / 1
5,210
1,042
1,744
4,539
3,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aranj
Cthulhu
10
1 / 1 / 7
5,531
1,106
3,386
4,794
4,296
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

8
1 / 2 / 5
5,145
1,029
2,683
3,212
1,503
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zhong Kui
TheGaymer_GG
Zhong Kui
11
3 / 1 / 5
6,211
1,242
4,915
3,097
1,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
2 / 0 / 5
5,843
1,169
4,986
2,875
1,039
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
ziggmeist
Bellona
11
1 / 0 / 6
5,596
1,119
3,619
4,054
3,640
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
4
Kills
8
8
Deaths
4
5
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Aranj
Cthulhu
1
1
7
4.5
L
Danzaburou
Kaitomaru
Danzaburou
2
1
1
2.5
W
1
2
5
1.75
W
Zhong Kui
TheGaymer_GG
Zhong Kui
3
1
5
5.5
W
2
0
5
4.5
L
Susano
Zepol_rl
Susano
0
1
0
0
L
Nemesis
edmon300
Nemesis
1
2
1
0.75
L
0
2
2
0.5
L
1
2
1
0.75
W
Bellona
ziggmeist
Bellona
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,697
Damage
19,589
22,272
Taken
18,032
10,955
Mitigated
12,354
8,071
Healing
10,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Aranj
Cthulhu
3,386
295
569
640
4,794
4,296
0
514
4,241
7,501
1,508
L
Danzaburou
Kaitomaru
Danzaburou
5,366
1,665
507
1,797
3,944
1,451
0
2,713
1,160
0
13,474
W
2,683
173
96
178
3,212
1,503
99
177
3,001
7,351
0
W
Zhong Kui
TheGaymer_GG
Zhong Kui
4,915
1,400
161
522
3,097
1,876
542
274
2,790
13,127
1,574
W
4,986
369
4,665
2,011
2,875
1,039
243
267
2,608
7,542
0
L
Susano
Zepol_rl
Susano
1,424
0
0
502
1,398
407
0
896
501
0
2,183
L
Nemesis
edmon300
Nemesis
2,629
498
296
2,164
7,689
2,967
0
4,557
3,052
0
11,664
L
1,534
127
799
1,247
4,702
3,099
0
3,760
791
3,855
0
L
1,744
147
248
511
4,539
3,031
0
3,003
1,325
0
2,828
W
Bellona
ziggmeist
Bellona
3,619
1,342
706
575
4,054
3,640
168
302
3,612
0
5,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,717
Gold Earned
28,326
49
Minions Killed
56
0
Camps Cleared
0
435,244
Distance Traveled
505,737
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,531
1,106
14
3
0
92,606
0
L
Danzaburou
5,746
1,149
22
4
0
85,329
0
W
Janus
5,145
1,029
6
1
0
73,676
0
W
Zhong Kui
6,211
1,242
22
4
0
106,019
0
W
Ra
5,843
1,169
10
2
0
118,546
0
L
Susano
4,359
872
0
0
0
30,643
0
L
Nemesis
5,433
1,087
20
4
0
118,764
0
L
Terra
4,969
994
2
0
0
101,848
0
L
Tyr
5,210
1,042
5
1
0
98,660
0
W
Bellona
5,596
1,119
4
1
0
114,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role