Player Matchup

Bellona
Bellona
CephusArthur
Bellona
Level 100
God Stats
1W - 2L
1,343 SR
Queue Stats
31W - 38L
1,322 Elo+
Party 2
Fenrir
Fenrir
Geminice_-_
Fenrir
Level 176
God Stats
16W - 16L
1,319 SR
Queue Stats
703W - 848L
1,427 Elo+
Party 1
Nu Wa
Nu Wa
John A Myth
Nu Wa
Level 24
God Stats
4W - 8L
1,753 SR
Queue Stats
512W - 587L
1,435 Elo+
Party 1
Maui
Maui
Mud_Golem332
Maui
Level 88
God Stats
6W - 3L
1,488 SR
Queue Stats
154W - 166L
1,437 Elo+
Party 1
Medusa
Medusa
wasmanski
Medusa
Level 12
God Stats
1W - 1L
1,280 SR
Queue Stats
3W - 10L
1,107 Elo+
Party 2
Team Averages
Level 80
1,437 SR
1,346 Elo+

VS

Team Averages
Level 102
1,404 SR
1,483 Elo+
Bacchus
Bacchus
InvestedFire
Bacchus
Level 87
God Stats
0W - 4L
1,232 SR
Queue Stats
194W - 177L
1,562 Elo+
Solo
Zeus
Zeus
James_OMK
Zeus
Level 87
God Stats
56W - 57L
1,512 SR
Queue Stats
417W - 433L
1,529 Elo+
Solo
King Arthur
King Arthur
NXF Titann
King Arthur
Level 87
God Stats
17W - 16L
1,521 SR
Queue Stats
108W - 106L
1,422 Elo+
Solo
Mercury
Mercury
TheManWithNoAC
Mercury
Level 119
God Stats
2W - 3L
1,465 SR
Queue Stats
24W - 27L
1,445 Elo+
Solo
Hachiman
Hachiman
kingjamesroc15
Hachiman
Level 129
God Stats
3W - 10L
1,292 SR
Queue Stats
284W - 268L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CephusArthur
Bellona
8
2 / 1 / 0
4,875
609
4,320
7,925
6,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
8
1 / 0 / 3
4,655
582
2,981
6,784
1,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 1 / 2
4,994
624
2,370
3,311
767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

6
0 / 1 / 1
4,072
509
2,143
5,560
2,553
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
wasmanski
Medusa
7
1 / 2 / 0
4,273
534
2,323
4,107
1,181
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
InvestedFire
Bacchus
9
2 / 0 / 2
5,391
674
4,520
6,219
4,177
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zeus
9
1 / 2 / 1
4,876
610
3,549
4,461
1,075
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

King Arthur
NXF Titann
King Arthur
8
1 / 2 / 0
4,901
613
5,198
8,772
4,759
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

2
0 / 1 / 0
3,159
395
85
1,073
259
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hachiman
9
1 / 0 / 0
4,989
624
1,726
1,949
453
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
8
5
Kills
5
5
Deaths
5
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bellona
CephusArthur
Bellona
2
1
0
2
W
Fenrir
1
0
3
2.5
L
Bacchus
InvestedFire
Bacchus
2
0
2
3
L
Zeus
1
2
1
0.75
W
1
1
2
2
W
0
1
1
0.5
L
King Arthur
NXF Titann
King Arthur
1
2
0
0.5
L
0
1
0
0
L
Hachiman
1
0
0
1
W
Medusa
wasmanski
Medusa
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,137
Damage
15,078
27,687
Taken
22,474
12,981
Mitigated
10,723
10,133
Healing
7,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
CephusArthur
Bellona
4,320
2,929
0
3,836
7,925
6,491
48
0
7,925
0
24,631
W
Fenrir
2,981
902
0
3,246
6,784
1,989
0
1,818
4,966
0
24,167
L
Bacchus
InvestedFire
Bacchus
4,520
759
0
2,140
6,219
4,177
90
1,714
4,505
19,720
2,137
L
Zeus
3,549
140
0
2,006
4,461
1,075
276
1,631
2,830
34,703
0
W
2,370
755
0
985
3,311
767
238
2,076
1,235
28,088
811
W
2,143
504
0
1,450
5,560
2,553
48
2,434
3,126
7,938
1,117
L
King Arthur
NXF Titann
King Arthur
5,198
948
0
1,406
8,772
4,759
0
195
8,577
0
29,505
L
85
0
0
104
1,073
259
0
377
696
0
1,955
L
Hachiman
1,726
895
0
1,628
1,949
453
0
233
1,716
0
34,631
W
Medusa
wasmanski
Medusa
2,323
1,176
0
616
4,107
1,181
0
1,443
2,664
0
25,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,869
Gold Earned
23,316
209
Minions Killed
230
0
Camps Cleared
0
787,238
Distance Traveled
650,462
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
4,875
609
37
5
0
147,094
0
W
Fenrir
4,655
582
43
5
0
174,034
3
L
Bacchus
5,391
674
32
4
0
170,359
0
L
Zeus
4,876
610
64
8
0
138,139
0
W
Nu Wa
4,994
624
56
7
0
135,827
0
W
Maui
4,072
509
23
3
0
168,837
1
L
King Arthur
4,901
613
62
8
0
152,355
0
L
Mercury
3,159
395
3
0
0
37,399
0
L
Hachiman
4,989
624
69
9
0
152,210
0
W
Medusa
4,273
534
50
6
0
161,446
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role