Player Matchup

Xing Tian
Xing Tian
FabzeR
Xing Tian
Level 129
God Stats
14W - 9L
1,604 SR
Queue Stats
259W - 136L
1,716 Elo+
Party 1
Cupid
Cupid
HastyBoy
Cupid
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 45L
1,627 Elo+
Party 1
Tyr
Tyr
NalaWolf
Tyr
Level 123
God Stats
4W - 6L
1,487 SR
Queue Stats
56W - 45L
1,675 Elo+
Party 1
Bakasura
Bakasura
NiceGuyBobby
Bakasura
Level 114
God Stats
10W - 2L
1,798 SR
Queue Stats
654W - 617L
1,677 Elo+
Party 1
Janus
Janus
Zlaine
Janus
Level 159
God Stats
1W - 1L
1,860 SR
Queue Stats
224W - 186L
1,632 Elo+
Solo
Team Averages
Level 124
1,650 SR
1,665 Elo+

VS

Team Averages
Level 158
1,644 SR
1,623 Elo+
Ne Zha
Ne Zha
Licane
Ne Zha
Level 177
God Stats
2W - 1L
1,808 SR
Queue Stats
78W - 54L
1,611 Elo+
Party 2
Anhur
Anhur
Muppies
Anhur
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 17L
1,655 Elo+
Party 2
Freya
Freya
harryfernandes
Freya
Level 157
God Stats
5W - 2L
1,750 SR
Queue Stats
64W - 33L
1,659 Elo+
Party 2
Ymir
Ymir
jboys1970
Ymir
Level 160
God Stats
2W - 3L
1,577 SR
Queue Stats
419W - 436L
1,561 Elo+
Party 2
Chronos
Chronos
Κami
Chronos
Level 139
God Stats
0W - 1L
1,587 SR
Queue Stats
57W - 37L
1,626 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
FabzeR
Xing Tian
9
0 / 0 / 2
5,305
531
4,412
9,856
5,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cupid
HastyBoy
Cupid
9
0 / 2 / 0
4,802
480
3,346
5,340
1,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
4 / 2 / 2
6,122
612
7,681
11,718
5,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
NiceGuyBobby
Bakasura
11
5 / 2 / 1
6,167
617
3,647
8,668
2,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Janus
Zlaine
Janus
11
2 / 0 / 2
6,140
614
5,247
3,572
955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Licane
Ne Zha
9
0 / 4 / 1
5,487
549
3,447
10,163
3,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Anhur
Muppies
Anhur
10
2 / 4 / 2
5,543
554
6,856
8,513
2,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

11
3 / 0 / 0
5,761
576
5,898
4,906
1,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ymir
9
0 / 0 / 2
5,289
529
2,934
7,769
4,955
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Chronos
Κami
Chronos
11
1 / 3 / 0
6,104
610
3,020
5,470
1,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
11
Kills
6
6
Deaths
11
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
FabzeR
Xing Tian
0
0
2
1
W
Cupid
HastyBoy
Cupid
0
2
0
0
L
Ne Zha
Licane
Ne Zha
0
4
1
0.13
L
Anhur
Muppies
Anhur
2
4
2
0.75
W
4
2
2
2.5
W
Bakasura
NiceGuyBobby
Bakasura
5
2
1
2.75
W
Janus
Zlaine
Janus
2
0
2
3
L
3
0
0
3
L
Ymir
0
0
2
1
L
Chronos
Κami
Chronos
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,333
Damage
22,155
39,154
Taken
36,821
15,622
Mitigated
13,237
15,235
Healing
6,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
FabzeR
Xing Tian
4,412
552
0
2,826
9,856
5,295
0
4,334
4,960
15,839
1,497
W
Cupid
HastyBoy
Cupid
3,346
1,466
895
2,575
5,340
1,364
1
3,121
1,949
0
35,391
L
Ne Zha
Licane
Ne Zha
3,447
1,079
0
1,824
10,163
3,205
0
573
9,421
0
39,597
L
Anhur
Muppies
Anhur
6,856
2,674
0
737
8,513
2,275
0
2,253
5,810
0
28,548
W
7,681
1,204
0
5,166
11,718
5,163
0
1,111
10,607
0
35,862
W
Bakasura
NiceGuyBobby
Bakasura
3,647
2,319
0
3,160
8,668
2,845
0
831
7,837
0
35,265
W
Janus
Zlaine
Janus
5,247
508
0
613
3,572
955
0
1,655
1,917
38,096
664
L
5,898
1,781
0
1,792
4,906
1,560
0
1,312
3,455
32,858
1,830
L
Ymir
2,934
561
0
1,754
7,769
4,955
0
1,940
5,805
12,901
0
L
Chronos
Κami
Chronos
3,020
1,313
0
840
5,470
1,242
0
3,007
2,192
47,381
592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,536
Gold Earned
28,184
323
Minions Killed
306
0
Camps Cleared
0
1,087,088
Distance Traveled
1,013,342
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
5,305
531
14
1
0
220,794
2
W
Cupid
4,802
480
82
8
0
170,779
0
L
Ne Zha
5,487
549
75
8
0
195,902
0
L
Anhur
5,543
554
49
5
0
203,931
0
W
Tyr
6,122
612
64
6
0
222,336
0
W
Bakasura
6,167
617
78
8
0
243,871
1
W
Janus
6,140
614
85
9
0
229,308
0
L
Freya
5,761
576
62
6
0
219,307
2
L
Ymir
5,289
529
31
3
0
195,332
3
L
Chronos
6,104
610
89
9
0
198,870
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role