Player Matchup

Cupid
Cupid
CxZoNeSx15
Cupid
Level 155
God Stats
2W - 3L
1,606 SR
Queue Stats
127W - 158L
1,469 Elo+
Party 2
Mulan
Mulan
Renegade629
Mulan
Level 89
God Stats
2W - 3L
1,329 SR
Queue Stats
77W - 95L
1,488 Elo+
Party 2
Ymir
Ymir
StevenChilton
Ymir
Level 128
God Stats
1W - 1L
1,278 SR
Queue Stats
95W - 88L
1,510 Elo+
Party 2
Tiamat
Tiamat
sjny3
Tiamat
Level 103
God Stats
24W - 22L
1,548 SR
Queue Stats
181W - 214L
1,491 Elo+
Party 2
Hun Batz
Hun Batz
stiffcrab250
Hun Batz
Level 146
God Stats
9W - 9L
1,548 SR
Queue Stats
132W - 158L
1,490 Elo+
Party 2
Team Averages
Level 124
1,462 SR
1,489 Elo+

VS

Team Averages
Level 135
1,523 SR
1,501 Elo+
Fenrir
Fenrir
A Cheeky Grin
Fenrir
Level 181
God Stats
16W - 10L
1,621 SR
Queue Stats
745W - 788L
1,484 Elo+
Solo
Nox
Nox
GlizzyMcGuire
Nox
Level 196
God Stats
0W - 2L
1,629 SR
Queue Stats
86W - 78L
1,517 Elo+
Party 1
Ra
Ra
MisoSeksiii
Ra
Level 125
God Stats
2W - 6L
1,255 SR
Queue Stats
118W - 108L
1,484 Elo+
Solo
Charybdis
Charybdis
RäpëConnoiseur
Charybdis
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 10L
1,538 Elo+
Party 1
Shiva
Shiva
captain gatsu
Shiva
Level 157
God Stats
29W - 20L
1,610 SR
Queue Stats
590W - 548L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
11
1 / 1 / 4
5,949
595
3,196
6,095
1,496
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 1 / 1
6,712
671
7,333
8,265
4,226
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 2 / 3
5,857
586
3,706
9,635
5,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
sjny3
Tiamat
11
2 / 1 / 1
6,383
638
4,173
4,715
2,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Hun Batz
stiffcrab250
Hun Batz
14
6 / 4 / 2
7,136
714
7,709
8,076
2,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 3 / 2
6,659
666
5,671
10,441
3,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 1 / 2
5,508
551
4,035
6,664
4,116
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 1 / 1
5,200
520
1,677
3,916
1,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
11
1 / 3 / 2
5,672
567
6,050
7,451
2,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 5 / 0
5,631
563
4,642
11,755
7,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
16
13
Kills
9
9
Deaths
13
11
Assists
7
Player
Kills
Deaths
Assists
KDA
L
7
3
2
2.67
W
Cupid
1
1
4
3
L
1
1
2
2
L
0
1
1
0.5
W
3
1
1
3.5
L
Charybdis
1
3
2
0.67
W
1
2
3
1.25
L
0
5
0
0
W
Tiamat
sjny3
Tiamat
2
1
1
2.5
W
Hun Batz
stiffcrab250
Hun Batz
6
4
2
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,117
Damage
22,075
36,786
Taken
40,227
15,832
Mitigated
18,447
15,132
Healing
12,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,671
1,762
0
3,662
10,441
3,615
0
2,565
7,816
0
36,810
W
Cupid
3,196
2,381
267
3,090
6,095
1,496
17
846
5,249
0
33,422
L
4,035
677
0
2,551
6,664
4,116
0
2,208
4,403
20,820
0
L
1,677
375
180
969
3,916
1,068
0
1,404
2,512
26,342
0
W
7,333
1,023
0
2,999
8,265
4,226
0
0
8,265
0
41,929
L
Charybdis
6,050
3,557
0
3,267
7,451
2,226
0
1,489
5,962
0
51,733
W
3,706
336
207
3,792
9,635
5,868
288
2,766
6,869
22,052
0
L
4,642
1,014
0
2,178
11,755
7,422
0
0
11,755
0
38,640
W
Tiamat
sjny3
Tiamat
4,173
238
0
2,081
4,715
2,034
621
1,142
3,423
34,892
212
W
Hun Batz
stiffcrab250
Hun Batz
7,709
2,618
0
2,696
8,076
2,208
0
740
7,268
0
53,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,037
Gold Earned
28,670
334
Minions Killed
319
0
Camps Cleared
0
1,058,438
Distance Traveled
946,375
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,659
666
67
7
0
228,314
1
W
Cupid
5,949
595
71
7
0
192,089
2
L
Nox
5,508
551
36
4
0
203,515
0
L
Ra
5,200
520
55
6
0
149,508
0
W
Mulan
6,712
671
82
8
0
196,921
0
L
Charybdis
5,672
567
87
9
0
170,641
0
W
Ymir
5,857
586
27
3
0
206,253
0
L
Shiva
5,631
563
74
7
0
194,397
0
W
Tiamat
6,383
638
74
7
0
212,056
0
W
Hun Batz
7,136
714
80
8
0
251,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role