Player Matchup

Anubis
Anubis
JRNETO1007
Anubis
Level 41
God Stats
5W - 5L
1,536 SR
Queue Stats
61W - 84L
1,306 Elo+
Party 1
Ao Kuang
Ao Kuang
Naltilus2009
Ao Kuang
Level 60
God Stats
2W - 2L
1,787 SR
Queue Stats
180W - 202L
1,375 Elo+
Party 1
Horus
Horus
SIR LEGACY00
Horus
Level 105
God Stats
65W - 62L
1,369 SR
Queue Stats
117W - 132L
1,327 Elo+
Solo
Rama
Rama
capitao_sparrowo
Rama
Level 103
God Stats
0W - 1L
1,290 SR
Queue Stats
105W - 104L
1,486 Elo+
Solo
Chaac
Chaac
lobopb09
Chaac
Level 23
God Stats
1W - 3L
1,505 SR
Queue Stats
6W - 19L
1,220 Elo+
Party 1
Team Averages
Level 66
1,497 SR
1,343 Elo+

VS

Team Averages
Level 112
1,543 SR
1,421 Elo+
Zhong Kui
Zhong Kui
SentientAimbot
Zhong Kui
Level 156
God Stats
87W - 60L
1,589 SR
Queue Stats
202W - 177L
1,482 Elo+
Solo
Bacchus
Bacchus
Siyurr
Bacchus
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 107L
1,371 Elo+
Solo
Hades
Hades
XavierZeus
Hades
Level 126
God Stats
7W - 5L
1,604 SR
Queue Stats
160W - 154L
1,502 Elo+
Solo
Freya
Freya
firelord1995
Freya
Level 127
God Stats
6W - 2L
1,525 SR
Queue Stats
10W - 10L
1,325 Elo+
Solo
Amaterasu
Amaterasu
zer0312
Amaterasu
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
47W - 49L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
JRNETO1007
Anubis
11
1 / 7 / 0
6,539
503
5,197
7,530
2,580
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ao Kuang
Naltilus2009
Ao Kuang
10
0 / 6 / 3
6,113
470
4,093
12,111
4,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
5 / 4 / 2
7,644
588
6,332
13,815
7,234
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

10
3 / 6 / 4
6,351
489
6,552
11,320
3,257
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chaac
lobopb09
Chaac
11
0 / 6 / 0
6,680
514
4,276
13,445
6,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
SentientAimbot
Zhong Kui
13
5 / 1 / 4
7,662
589
6,689
8,242
5,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
Siyurr
Bacchus
11
5 / 1 / 6
7,582
583
6,914
10,867
11,745
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hades
14
9 / 1 / 4
8,738
672
8,059
8,790
3,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
6 / 6 / 5
7,512
578
9,050
10,655
3,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Amaterasu
zer0312
Amaterasu
14
4 / 0 / 3
8,396
646
7,231
8,298
7,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
51
9
Kills
29
29
Deaths
9
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Anubis
JRNETO1007
Anubis
1
7
0
0.14
L
Ao Kuang
Naltilus2009
Ao Kuang
0
6
3
0.25
L
5
4
2
1.5
W
Zhong Kui
SentientAimbot
Zhong Kui
5
1
4
7
W
Bacchus
Siyurr
Bacchus
5
1
6
8
W
Hades
9
1
4
11
L
3
6
4
0.83
W
6
6
5
1.42
L
Chaac
lobopb09
Chaac
0
6
0
0
W
Amaterasu
zer0312
Amaterasu
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,450
Damage
37,943
58,221
Taken
46,852
23,357
Mitigated
31,710
11,059
Healing
17,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
JRNETO1007
Anubis
5,197
315
0
1,008
7,530
2,580
508
5,560
1,970
44,271
0
L
Ao Kuang
Naltilus2009
Ao Kuang
4,093
1,391
0
1,285
12,111
4,112
0
5,616
6,495
38,802
0
L
6,332
2,658
354
2,192
13,815
7,234
0
9,848
3,967
0
22,918
W
Zhong Kui
SentientAimbot
Zhong Kui
6,689
1,761
0
5,206
8,242
5,804
319
1,382
6,860
49,088
10,976
W
Bacchus
Siyurr
Bacchus
6,914
1,063
157
1,358
10,867
11,745
0
949
9,918
24,774
0
W
Hades
8,059
602
317
5,079
8,790
3,819
172
5,551
3,239
47,282
1,897
L
6,552
5,298
0
3,016
11,320
3,257
0
6,709
4,565
0
30,766
W
9,050
3,148
0
2,621
10,655
3,200
37
1,021
9,634
26,156
1,042
L
Chaac
lobopb09
Chaac
4,276
1,072
0
3,204
13,445
6,174
0
2,303
10,428
0
44,540
W
Amaterasu
zer0312
Amaterasu
7,231
2,334
0
2,834
8,298
7,142
0
387
7,911
0
50,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,327
Gold Earned
39,890
278
Minions Killed
348
0
Camps Cleared
0
1,214,680
Distance Traveled
1,283,596
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,539
503
69
5
0
223,887
0
L
Ao Kuang
6,113
470
58
4
0
255,887
3
L
Horus
7,644
588
34
3
0
264,887
3
W
Zhong Kui
7,662
589
87
7
0
255,945
0
W
Bacchus
7,582
583
30
2
0
273,368
0
W
Hades
8,738
672
97
7
0
236,592
0
L
Rama
6,351
489
42
3
0
244,172
0
W
Freya
7,512
578
37
3
0
240,032
0
L
Chaac
6,680
514
75
6
0
225,847
0
W
Amaterasu
8,396
646
97
7
0
277,659
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role