Player Matchup

Hel
Hel
 
Hel
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
DJ N3vermore
Baron Samedi
Level 84
God Stats
18W - 5L
1,696 SR
Queue Stats
75W - 93L
1,431 Elo+
Party 1
Ishtar
Ishtar
Sackage
Ishtar
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 33L
1,513 Elo+
Solo
Sylvanus
Sylvanus
Ziggy Pog
Sylvanus
Level 86
God Stats
7W - 7L
1,471 SR
Queue Stats
76W - 62L
1,510 Elo+
Party 1
Fenrir
Fenrir
oompagrace
Fenrir
Level 67
God Stats
23W - 17L
1,546 SR
Queue Stats
175W - 156L
1,481 Elo+
Party 1
Team Averages
Level 74
1,543 SR
1,487 Elo+

VS

Team Averages
Level 98
1,516 SR
1,420 Elo+
Vamana
Vamana
FearlessGhost5
Vamana
Level 107
God Stats
1W - 3L
1,500 SR
Queue Stats
633W - 629L
1,370 Elo+
Solo
Anhur
Anhur
Kenevich
Anhur
Level 130
God Stats
33W - 40L
1,475 SR
Queue Stats
967W - 958L
1,442 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Kertron
Morgan Le Fay
Level 103
God Stats
2W - 4L
1,704 SR
Queue Stats
21W - 18L
1,535 Elo+
Solo
Arachne
Arachne
Redbull6167
Arachne
Level 49
God Stats
3W - 3L
1,401 SR
Queue Stats
6W - 10L
1,323 Elo+
Solo
Athena
Athena
THEVOIDISNEAR666
Athena
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
238W - 238L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
4 / 2 / 15
9,250
617
8,389
11,198
6,215
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Baron Samedi
DJ N3vermore
Baron Samedi
14
2 / 3 / 1
8,365
558
5,642
7,196
3,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ishtar
Sackage
Ishtar
15
10 / 1 / 5
9,811
654
15,731
10,361
3,277
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
Ziggy Pog
Sylvanus
16
4 / 1 / 2
9,716
648
8,426
10,424
8,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
oompagrace
Fenrir
16
5 / 4 / 5
8,430
562
7,112
13,591
5,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 1
7,042
469
2,532
13,456
8,954
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Anhur
Kenevich
Anhur
12
0 / 8 / 2
6,617
441
6,750
11,975
3,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
Kertron
Morgan Le Fay
13
5 / 2 / 3
7,948
530
12,060
8,767
2,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Arachne
Redbull6167
Arachne
11
5 / 4 / 4
7,546
503
7,678
13,452
3,623
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

8
0 / 6 / 2
6,106
407
2,206
12,708
8,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
23
25
Kills
11
11
Deaths
25
28
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
4
2
15
5.75
W
Baron Samedi
DJ N3vermore
Baron Samedi
2
3
1
0.83
L
1
5
1
0.3
L
Anhur
Kenevich
Anhur
0
8
2
0.13
L
Morgan Le Fay
Kertron
Morgan Le Fay
5
2
3
3.25
L
Arachne
Redbull6167
Arachne
5
4
4
1.75
W
Ishtar
Sackage
Ishtar
10
1
5
12.5
L
0
6
2
0.17
W
Sylvanus
Ziggy Pog
Sylvanus
4
1
2
5
W
Fenrir
oompagrace
Fenrir
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,300
Damage
31,226
52,770
Taken
60,358
27,238
Mitigated
27,270
27,062
Healing
10,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
8,389
910
5,752
6,906
11,198
6,215
618
4,521
6,332
30,293
0
W
Baron Samedi
DJ N3vermore
Baron Samedi
5,642
151
142
1,384
7,196
3,424
0
3,168
3,716
48,440
1,439
L
2,532
858
0
1,072
13,456
8,954
0
7,035
6,204
0
29,696
L
Anhur
Kenevich
Anhur
6,750
2,813
0
1,988
11,975
3,238
0
1,601
10,360
0
49,703
L
Morgan Le Fay
Kertron
Morgan Le Fay
12,060
945
0
2,186
8,767
2,847
0
3,978
4,549
52,435
0
L
Arachne
Redbull6167
Arachne
7,678
5,165
0
2,058
13,452
3,623
0
4,346
9,004
0
21,960
W
Ishtar
Sackage
Ishtar
15,731
11,523
0
4,227
10,361
3,277
1,307
680
9,681
0
67,628
L
2,206
565
0
3,354
12,708
8,608
0
3,801
8,849
15,549
0
W
Sylvanus
Ziggy Pog
Sylvanus
8,426
2,884
375
2,931
10,424
8,852
1,270
2,038
8,238
60,466
20,339
W
Fenrir
oompagrace
Fenrir
7,112
1,439
0
5,345
13,591
5,470
1,489
2,803
10,537
0
70,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,572
Gold Earned
35,259
525
Minions Killed
302
0
Camps Cleared
0
1,468,769
Distance Traveled
1,331,528
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,250
617
42
3
0
356,839
4
W
Baron Samedi
8,365
558
118
8
0
277,638
0
L
Vamana
7,042
469
58
4
0
281,634
4
L
Anhur
6,617
441
86
6
0
236,393
4
L
Morgan Le Fay
7,948
530
102
7
0
252,797
0
L
Arachne
7,546
503
38
3
0
333,645
0
W
Ishtar
9,811
654
118
8
0
271,435
0
L
Athena
6,106
407
18
1
0
227,059
0
W
Sylvanus
9,716
648
141
9
0
226,738
0
W
Fenrir
8,430
562
106
7
0
336,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role