Player Matchup

He Bo
He Bo
 
He Bo
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
CreepaBasta
Eset
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 66L
1,499 Elo+
Solo
Mulan
Mulan
One-Hofi
Mulan
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
halomatze117
Tsukuyomi
Level 89
God Stats
1W - 3L
1,422 SR
Queue Stats
230W - 226L
1,475 Elo+
Party 1
Bacchus
Bacchus
rexibexi
Bacchus
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 88L
1,483 Elo+
Party 1
Team Averages
Level 108
1,484 SR
1,491 Elo+

VS

Team Averages
Level 128
1,450 SR
1,486 Elo+
The Morrigan
The Morrigan
HashibaToyotomi
The Morrigan
Level 266
God Stats
21W - 25L
1,455 SR
Queue Stats
1,499W - 1,558L
1,483 Elo+
Solo
Ah Puch
Ah Puch
Megalodon666
Ah Puch
Level 123
God Stats
4W - 1L
1,527 SR
Queue Stats
225W - 211L
1,573 Elo+
Solo
Cerberus
Cerberus
Vulca-_-
Cerberus
Level 64
God Stats
3W - 0L
1,500 SR
Queue Stats
92W - 86L
1,420 Elo+
Party 2
Cupid
Cupid
beuggy
Cupid
Level 120
God Stats
1W - 1L
1,267 SR
Queue Stats
87W - 88L
1,473 Elo+
Solo
Nu Wa
Nu Wa
luffyre-
Nu Wa
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
72W - 64L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
16
4 / 6 / 4
8,693
724
6,411
10,599
3,333
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
0 / 6 / 3
7,438
620
1,704
7,586
2,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
One-Hofi
Mulan
14
1 / 6 / 2
7,583
632
4,750
11,732
9,381
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
halomatze117
Tsukuyomi
17
3 / 4 / 4
8,470
706
7,726
12,750
4,413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
rexibexi
Bacchus
14
3 / 4 / 3
8,660
722
11,055
14,781
22,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
HashibaToyotomi
The Morrigan
17
4 / 0 / 17
10,023
835
7,293
2,861
1,032
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ah Puch
Megalodon666
Ah Puch
18
9 / 1 / 16
10,770
898
20,031
5,885
2,546
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
Vulca-_-
Cerberus
17
5 / 4 / 18
10,961
913
7,555
15,726
18,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cupid
beuggy
Cupid
16
5 / 2 / 12
9,984
832
5,878
9,537
4,086
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
luffyre-
Nu Wa
16
3 / 4 / 17
9,831
819
12,402
9,639
3,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
106
11
Kills
26
26
Deaths
11
16
Assists
80
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
4
6
4
1
L
0
6
3
0.25
W
The Morrigan
HashibaToyotomi
The Morrigan
4
0
17
12.5
W
Ah Puch
Megalodon666
Ah Puch
9
1
16
17
L
Mulan
One-Hofi
Mulan
1
6
2
0.33
W
Cerberus
Vulca-_-
Cerberus
5
4
18
3.5
W
Cupid
beuggy
Cupid
5
2
12
5.5
L
Tsukuyomi
halomatze117
Tsukuyomi
3
4
4
1.25
W
Nu Wa
luffyre-
Nu Wa
3
4
17
2.88
L
Bacchus
rexibexi
Bacchus
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,646
Damage
53,159
57,448
Taken
43,648
41,330
Mitigated
30,069
11,532
Healing
18,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
6,411
85
1,069
2,040
10,599
3,333
0
8,977
1,622
20,469
0
L
1,704
378
572
111
7,586
2,093
0
7,135
451
7,185
0
W
The Morrigan
HashibaToyotomi
The Morrigan
7,293
906
534
750
2,861
1,032
2,086
1,357
1,464
25,894
417
W
Ah Puch
Megalodon666
Ah Puch
20,031
723
2,501
1,553
5,885
2,546
1,384
2,947
2,938
33,360
0
L
Mulan
One-Hofi
Mulan
4,750
0
202
794
11,732
9,381
0
9,632
2,100
0
10,918
W
Cerberus
Vulca-_-
Cerberus
7,555
251
530
3,257
15,726
18,561
736
4,794
10,782
15,748
1,139
W
Cupid
beuggy
Cupid
5,878
3,334
1,985
3,326
9,537
4,086
40
4,571
4,966
0
12,274
L
Tsukuyomi
halomatze117
Tsukuyomi
7,726
750
39
1,480
12,750
4,413
0
11,360
1,390
0
27,098
W
Nu Wa
luffyre-
Nu Wa
12,402
3,192
1,684
2,700
9,639
3,844
1,422
5,007
4,628
25,745
316
L
Bacchus
rexibexi
Bacchus
11,055
83
1,240
3,985
14,781
22,110
0
9,646
5,135
18,775
417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,844
Gold Earned
51,569
97
Minions Killed
153
0
Camps Cleared
0
938,329
Distance Traveled
1,143,568
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,693
724
26
2
0
180,434
0
L
Eset
7,438
620
15
1
0
110,169
0
W
The Morrigan
10,023
835
45
4
0
246,618
0
W
Ah Puch
10,770
898
31
3
0
214,647
0
L
Mulan
7,583
632
20
2
0
185,956
0
W
Cerberus
10,961
913
29
2
0
228,578
0
W
Cupid
9,984
832
25
2
0
237,224
0
L
Tsukuyomi
8,470
706
26
2
0
228,572
0
W
Nu Wa
9,831
819
23
2
0
216,501
0
L
Bacchus
8,660
722
10
1
0
233,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role