Player Matchup

Kuzenbo
Kuzenbo
Platinum II
ColdClutch
Kuzenbo
Platinum II
Level 157
God Stats
21W - 20L
1,497 SR
Queue Stats
679W - 684L
1,807 MMR
Solo
Chronos
Chronos
Diamond V
Omuk
Chronos
Diamond V
Level 135
God Stats
56W - 35L
1,703 SR
Queue Stats
95W - 75L
1,850 MMR
Solo
Cthulhu
Cthulhu
Platinum V
Tempest873
Cthulhu
Platinum V
Level 125
God Stats
3W - 5L
1,390 SR
Queue Stats
173W - 180L
1,707 MMR
Party 1
Apollo
Apollo
Platinum V
Thunder541
Apollo
Platinum V
Level 127
God Stats
10W - 8L
1,645 SR
Queue Stats
79W - 72L
1,778 MMR
Solo
Susano
Susano
Platinum I
bray183
Susano
Platinum I
Level 152
God Stats
12W - 9L
1,703 SR
Queue Stats
261W - 255L
1,861 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 139
1,588 SR
1,800 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 119
1,632 SR
1,839 MMR
Chiron
Chiron
Platinum V
Adrian99K
Chiron
Platinum V
Level 125
God Stats
9W - 9L
1,589 SR
Queue Stats
157W - 150L
1,797 MMR
Party 2
Jormungandr
Jormungandr
Platinum V
DrWrecker
Jormungandr
Platinum V
Level 122
God Stats
0W - 1L
1,658 SR
Queue Stats
210W - 204L
1,783 MMR
Solo
Serqet
Serqet
Platinum III
SoIoHard
Serqet
Platinum III
Level 70
God Stats
1W - 1L
1,753 SR
Queue Stats
47W - 36L
1,979 MMR
Party 2
Ah Puch
Ah Puch
Platinum V
Venom31
Ah Puch
Platinum V
Level 159
God Stats
10W - 10L
1,585 SR
Queue Stats
475W - 503L
1,773 MMR
Solo
Sobek
Sobek
Platinum III
blazek1ller
Sobek
Platinum III
Level 120
God Stats
13W - 18L
1,574 SR
Queue Stats
357W - 359L
1,865 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ColdClutch
Kuzenbo
8
1 / 0 / 1
4,817
602
2,589
6,594
3,968
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos
Omuk
Chronos
9
3 / 1 / 1
5,458
682
4,612
4,758
1,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Tempest873
Cthulhu
9
2 / 0 / 1
5,124
641
2,226
6,279
4,103
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Apollo
Thunder541
Apollo
9
1 / 1 / 0
4,845
606
2,426
5,492
1,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Susano
bray183
Susano
9
1 / 2 / 3
5,024
628
2,809
7,849
2,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
FreyaChang'eErlang ShenMedusa

VS

Bans
AresKing ArthurAgniIx Chel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Adrian99K
Chiron
10
1 / 1 / 0
5,092
637
4,697
4,424
1,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
DrWrecker
Jormungandr
9
0 / 2 / 2
4,916
615
3,345
5,465
2,644
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Serqet
SoIoHard
Serqet
9
1 / 0 / 0
4,727
591
4,173
6,209
1,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
Venom31
Ah Puch
8
2 / 4 / 0
4,745
593
3,652
4,199
1,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
0 / 1 / 0
4,711
589
2,702
6,472
4,455
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
6
8
Kills
4
4
Deaths
8
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chiron
Adrian99K
Chiron
1
1
0
1
W
Kuzenbo
ColdClutch
Kuzenbo
1
0
1
1.5
L
Jormungandr
DrWrecker
Jormungandr
0
2
2
0.5
W
Chronos
Omuk
Chronos
3
1
1
3.5
L
Serqet
SoIoHard
Serqet
1
0
0
1
W
Cthulhu
Tempest873
Cthulhu
2
0
1
2.5
W
Apollo
Thunder541
Apollo
1
1
0
1
L
Ah Puch
Venom31
Ah Puch
2
4
0
0.5
L
0
1
0
0
W
Susano
bray183
Susano
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,662
Damage
18,569
30,972
Taken
26,769
12,921
Mitigated
10,996
11,045
Healing
11,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
Adrian99K
Chiron
4,697
1,708
318
1,580
4,424
1,146
0
909
3,515
0
39,604
W
Kuzenbo
ColdClutch
Kuzenbo
2,589
1,043
0
2,381
6,594
3,968
0
1,956
4,610
9,404
288
L
Jormungandr
DrWrecker
Jormungandr
3,345
827
0
2,475
5,465
2,644
0
2,522
2,897
22,025
1,764
W
Chronos
Omuk
Chronos
4,612
1,780
0
868
4,758
1,309
0
1,730
2,766
33,851
0
L
Serqet
SoIoHard
Serqet
4,173
938
0
3,220
6,209
1,677
0
1,532
4,559
0
29,334
W
Cthulhu
Tempest873
Cthulhu
2,226
364
0
1,771
6,279
4,103
0
2,547
3,686
25,143
0
W
Apollo
Thunder541
Apollo
2,426
1,800
0
3,078
5,492
1,482
0
853
4,639
0
35,437
L
Ah Puch
Venom31
Ah Puch
3,652
104
0
477
4,199
1,074
0
2,003
2,094
21,665
0
L
2,702
438
0
3,373
6,472
4,455
0
2,209
4,187
13,839
1,243
W
Susano
bray183
Susano
2,809
791
0
2,947
7,849
2,059
0
1,755
5,600
0
27,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,268
Gold Earned
24,191
263
Minions Killed
246
0
Camps Cleared
0
945,388
Distance Traveled
895,451
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
5,092
637
76
10
0
166,942
0
W
Kuzenbo
4,817
602
12
2
0
205,637
2
L
Jormungandr
4,916
615
41
5
0
168,514
1
W
Chronos
5,458
682
57
7
0
191,052
2
L
Serqet
4,727
591
63
8
0
249,569
0
W
Cthulhu
5,124
641
59
7
0
171,760
1
W
Apollo
4,845
606
78
10
0
168,611
3
L
Ah Puch
4,745
593
42
5
0
140,742
3
L
Sobek
4,711
589
24
3
0
169,684
2
W
Susano
5,024
628
57
7
0
208,328
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role