Player Matchup

Achilles
Achilles
Gold V
 
Achilles
Gold V
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Bronze III
 
Anhur
Bronze III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Gold I
BioStrife88
Kukulkan
Gold I
Level 106
God Stats
1W - 0L
1,741 SR
Queue Stats
52W - 48L
1,508 MMR
Solo
Mulan
Mulan
Bronze III
DiaperGaming
Mulan
Bronze III
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 17L
1,508 MMR
Solo
Cerberus
Cerberus
Gold III
MohAbbas8599
Cerberus
Gold III
Level 126
God Stats
16W - 9L
1,607 SR
Queue Stats
250W - 260L
1,558 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 112
1,570 SR
1,515 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 132
1,550 SR
1,510 MMR
Hercules
Hercules
Gold III
 
Hercules
Gold III
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
CatfishBenny
Kuzenbo
Gold III
Level 117
God Stats
16W - 18L
1,478 SR
Queue Stats
261W - 291L
1,519 MMR
Solo
Chang'e
Chang'e
Gold II
JBACKPACKD
Chang'e
Gold II
Level 158
God Stats
9W - 10L
1,542 SR
Queue Stats
264W - 281L
1,531 MMR
Solo
Pele
Pele
Bronze III
Lordhighmonk
Pele
Bronze III
Level 92
God Stats
0W - 1L
1,645 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Neith
Neith
Bronze III
evile143
Neith
Bronze III
Level 94
God Stats
0W - 1L
1,585 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
6 / 0 / 2
6,545
655
4,645
5,873
2,342
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
 
Anhur
11
3 / 0 / 0
5,924
592
2,706
4,775
1,263
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
BioStrife88
Kukulkan
13
5 / 1 / 2
7,208
721
3,024
3,273
1,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

10
2 / 3 / 1
5,887
589
5,806
10,987
7,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cerberus
MohAbbas8599
Cerberus
8
0 / 0 / 3
4,479
448
4,829
6,025
4,344
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bans
Ao KuangAgniAresErlang Shen

VS

Bans
DanzaburouThorKaliKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
3 / 3 / 0
6,087
609
6,178
8,994
7,322
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Kuzenbo
CatfishBenny
Kuzenbo
7
0 / 1 / 0
4,533
453
2,930
4,609
2,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chang'e
JBACKPACKD
Chang'e
9
0 / 4 / 0
4,900
490
1,723
6,285
1,558
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 6 / 0
5,240
524
2,153
8,406
2,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Neith
evile143
Neith
8
0 / 2 / 0
4,989
499
4,459
5,282
1,352
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
16
Kills
4
4
Deaths
16
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
6
0
2
7
W
Anhur
 
Anhur
3
0
0
3
L
Hercules
 
Hercules
3
3
0
1
W
Kukulkan
BioStrife88
Kukulkan
5
1
2
6
L
Kuzenbo
CatfishBenny
Kuzenbo
0
1
0
0
W
2
3
1
0.83
L
Chang'e
JBACKPACKD
Chang'e
0
4
0
0
L
1
6
0
0.17
W
Cerberus
MohAbbas8599
Cerberus
0
0
3
1.5
L
Neith
evile143
Neith
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,010
Damage
17,443
30,933
Taken
33,576
16,270
Mitigated
15,249
7,867
Healing
7,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
4,645
2,005
0
822
5,873
2,342
0
1,211
4,662
0
45,882
W
Anhur
 
Anhur
2,706
837
0
1,813
4,775
1,263
0
1,094
3,427
0
39,230
L
Hercules
 
Hercules
6,178
2,558
0
2,378
8,994
7,322
0
507
8,487
0
36,426
W
Kukulkan
BioStrife88
Kukulkan
3,024
126
0
639
3,273
1,141
19
512
2,761
53,578
1,031
L
Kuzenbo
CatfishBenny
Kuzenbo
2,930
752
0
1,138
4,609
2,560
0
1,415
3,194
17,416
0
W
5,806
1,571
0
3,128
10,987
7,180
0
0
10,987
839
32,368
L
Chang'e
JBACKPACKD
Chang'e
1,723
79
120
1,912
6,285
1,558
0
1,437
4,840
28,166
0
L
2,153
246
0
308
8,406
2,457
0
1,925
6,481
0
29,744
W
Cerberus
MohAbbas8599
Cerberus
4,829
75
0
1,465
6,025
4,344
0
1,358
4,443
15,987
1,713
L
Neith
evile143
Neith
4,459
1,674
0
1,417
5,282
1,352
0
2,571
2,711
0
30,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,043
Gold Earned
25,749
378
Minions Killed
270
0
Camps Cleared
0
1,073,091
Distance Traveled
1,010,212
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,545
655
75
8
0
241,954
4
W
Anhur
5,924
592
98
10
0
199,237
2
L
Hercules
6,087
609
66
7
0
170,048
0
W
Kukulkan
7,208
721
115
12
0
200,456
1
L
Kuzenbo
4,533
453
35
4
0
217,597
2
W
Mulan
5,887
589
61
6
0
225,725
1
L
Chang'e
4,900
490
63
6
0
185,895
0
L
Pele
5,240
524
50
5
0
243,983
1
W
Cerberus
4,479
448
29
3
0
205,719
2
L
Neith
4,989
499
56
6
0
192,689
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role