Player Matchup

Achilles
Achilles
Aznway617
Achilles
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
JQKERLEGEND
Atlas
Level 128
God Stats
2W - 1L
1,288 SR
Queue Stats
33W - 41L
1,419 Elo+
Party 2
Tiamat
Tiamat
Myst3ri0us_Pusa
Tiamat
Level 81
God Stats
5W - 3L
1,536 SR
Queue Stats
135W - 141L
1,410 Elo+
Solo
The Morrigan
The Morrigan
madame_moochiee
The Morrigan
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 39L
1,320 Elo+
Solo
Chang'e
Chang'e
x-QuEsTiOnLeSs-o
Chang'e
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
194W - 193L
1,464 Elo+
Solo
Team Averages
Level 91
1,465 SR
1,423 Elo+

VS

Team Averages
Level 110
1,445 SR
1,429 Elo+
Chiron
Chiron
 
Chiron
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Nitromonkey101
Chronos
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,449 Elo+
Solo
Terra
Terra
SuNsHiNeACID89
Terra
Level 67
God Stats
0W - 3L
1,193 SR
Queue Stats
214W - 222L
1,452 Elo+
Solo
Skadi
Skadi
TacoBoutCrazy
Skadi
Level 149
God Stats
2W - 5L
1,417 SR
Queue Stats
245W - 237L
1,375 Elo+
Party 1
Hun Batz
Hun Batz
xoxopaulinexox
Hun Batz
Level 142
God Stats
4W - 2L
1,614 SR
Queue Stats
309W - 295L
1,370 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Aznway617
Achilles
13
1 / 4 / 7
7,200
800
3,725
10,012
6,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
3 / 2 / 7
8,366
930
11,068
11,755
10,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
3 / 2 / 5
8,154
906
7,561
9,140
3,936
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

The Morrigan
madame_moochiee
The Morrigan
13
1 / 3 / 6
7,035
782
3,853
5,239
1,808
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 4 / 4
7,571
841
3,921
8,386
2,085
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
15
6 / 5 / 6
8,136
904
15,413
11,225
4,538
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
6 / 5 / 3
7,934
882
10,416
12,330
4,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

17
3 / 0 / 11
8,732
970
6,758
12,250
10,286
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

5
0 / 0 / 0
5,264
585
0
0
0
Hun Batz
5
0 / 0 / 0
5,264
585
0
0
0

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
35
10
Kills
15
15
Deaths
10
29
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
6
5
6
1.8
W
Achilles
Aznway617
Achilles
1
4
7
1.13
W
3
2
7
3.25
W
3
2
5
2.75
L
6
5
3
1.5
L
3
0
11
8.5
L
0
0
0
0
W
The Morrigan
madame_moochiee
The Morrigan
1
3
6
1.33
W
2
4
4
1
L
Hun Batz
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,128
Damage
32,587
44,532
Taken
35,805
24,278
Mitigated
19,278
17,090
Healing
16,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
15,413
3,883
936
1,419
11,225
4,538
0
8,854
2,305
0
30,060
W
Achilles
Aznway617
Achilles
3,725
734
1,189
1,818
10,012
6,380
286
3,338
6,674
0
9,876
W
11,068
3,190
1,275
1,270
11,755
10,069
0
5,775
5,980
19,638
695
W
7,561
490
1,920
2,955
9,140
3,936
543
2,300
6,840
15,003
0
L
10,416
4,162
354
1,866
12,330
4,454
72
8,407
3,771
22,099
1,737
L
6,758
442
4,719
7,138
12,250
10,286
0
7,865
4,198
14,005
0
L
0
0
0
0
0
0
0
0
0
0
0
W
The Morrigan
madame_moochiee
The Morrigan
3,853
776
310
184
5,239
1,808
461
1,982
3,245
7,043
332
W
3,921
406
4,310
1,859
8,386
2,085
132
3,110
5,276
13,833
1,141
L
Hun Batz
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,326
Gold Earned
35,330
81
Minions Killed
69
0
Camps Cleared
0
845,153
Distance Traveled
489,937
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
8,136
904
28
3
0
136,422
0
W
Achilles
7,200
800
16
2
0
179,913
0
W
Atlas
8,366
930
17
2
0
181,371
0
W
Tiamat
8,154
906
12
1
0
182,321
0
L
Chronos
7,934
882
35
4
0
147,945
0
L
Terra
8,732
970
6
1
0
205,570
0
L
Skadi
5,264
585
0
0
0
0
0
W
The Morrigan
7,035
782
7
1
0
157,598
0
W
Chang'e
7,571
841
29
3
0
143,950
0
L
Hun Batz
5,264
585
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role