Player Matchup

Mercury
Mercury
 
Mercury
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
 
Tyr
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Arlequina1
Eset
Level 158
God Stats
2W - 6L
1,186 SR
Queue Stats
97W - 114L
1,406 Elo+
Solo
Apollo
Apollo
GodGonzalo12
Apollo
Level 107
God Stats
6W - 3L
1,680 SR
Queue Stats
18W - 14L
1,563 Elo+
Party 1
Horus
Horus
ʊNicoʊ
Horus
Level 184
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,500 Elo+
Party 1
Team Averages
Level 135
1,473 SR
1,494 Elo+

VS

Team Averages
Level 132
1,412 SR
1,480 Elo+
Medusa
Medusa
 
Medusa
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
eduardoamn
Chang'e
Level 152
God Stats
1W - 3L
1,108 SR
Queue Stats
241W - 258L
1,522 Elo+
Solo
Bakasura
Bakasura
juanmajimenezz
Bakasura
Level 85
God Stats
12W - 15L
1,468 SR
Queue Stats
170W - 242L
1,362 Elo+
Solo
Maui
Maui
nashishusha1
Maui
Level 148
God Stats
13W - 12L
1,677 SR
Queue Stats
262W - 261L
1,488 Elo+
Solo
Chiron
Chiron
pessime0
Chiron
Level 153
God Stats
8W - 9L
1,307 SR
Queue Stats
93W - 89L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
0 / 0 / 4
4,430
738
2,309
5,116
1,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tyr
 
Tyr
8
1 / 0 / 1
4,259
710
1,871
5,544
1,875
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

9
6 / 2 / 0
5,137
856
2,982
3,640
718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
8
3 / 0 / 1
4,426
738
2,156
2,237
545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
ʊNicoʊ
Horus
7
1 / 0 / 3
4,064
677
3,487
4,594
2,573
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
4
0 / 2 / 0
3,180
530
2,543
2,629
587
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
eduardoamn
Chang'e
7
0 / 2 / 0
4,060
677
3,298
4,210
2,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bakasura
7
1 / 2 / 0
3,993
666
2,342
4,310
1,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

7
0 / 1 / 0
3,971
662
746
5,136
2,170
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chiron
pessime0
Chiron
8
1 / 4 / 0
4,390
732
3,216
6,223
1,857
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
2
11
Kills
2
2
Deaths
11
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
0
0
4
2
W
Tyr
 
Tyr
1
0
1
1.5
L
Medusa
 
Medusa
0
2
0
0
W
6
2
0
3
W
Apollo
3
0
1
3.5
L
Chang'e
eduardoamn
Chang'e
0
2
0
0
L
Bakasura
1
2
0
0.5
L
0
1
0
0
L
Chiron
pessime0
Chiron
1
4
0
0.25
W
Horus
ʊNicoʊ
Horus
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,805
Damage
12,145
21,131
Taken
22,508
7,269
Mitigated
8,393
5,699
Healing
5,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
2,309
1,281
0
477
5,116
1,558
0
180
4,896
0
27,453
W
Tyr
 
Tyr
1,871
141
0
1,940
5,544
1,875
0
3,298
2,221
0
20,366
L
Medusa
 
Medusa
2,543
1,559
0
710
2,629
587
0
0
2,629
0
12,533
W
2,982
692
146
803
3,640
718
94
0
3,620
22,784
546
W
Apollo
2,156
1,469
0
559
2,237
545
0
270
1,967
0
19,747
L
Chang'e
eduardoamn
Chang'e
3,298
404
0
1,383
4,210
2,252
0
0
4,210
20,441
0
L
Bakasura
2,342
1,801
0
411
4,310
1,527
0
410
3,900
0
15,805
L
746
325
0
1,613
5,136
2,170
0
0
5,136
11,920
0
L
Chiron
pessime0
Chiron
3,216
1,284
81
1,432
6,223
1,857
0
2,422
3,769
0
28,852
W
Horus
ʊNicoʊ
Horus
3,487
1,649
240
1,534
4,594
2,573
0
296
3,968
0
14,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,316
Gold Earned
19,594
195
Minions Killed
155
0
Camps Cleared
0
732,927
Distance Traveled
600,952
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
4,430
738
51
9
0
182,886
2
W
Tyr
4,259
710
36
6
0
138,586
0
L
Medusa
3,180
530
25
4
0
83,774
0
W
Eset
5,137
856
49
8
0
123,715
1
W
Apollo
4,426
738
42
7
0
157,703
2
L
Chang'e
4,060
677
31
5
0
135,109
0
L
Bakasura
3,993
666
42
7
0
129,880
0
L
Maui
3,971
662
12
2
0
127,801
0
L
Chiron
4,390
732
45
8
0
124,388
0
W
Horus
4,064
677
17
3
0
130,037
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role