Player Matchup

King Arthur
King Arthur
CivilSavage
King Arthur
Level 148
God Stats
4W - 9L
1,424 SR
Queue Stats
108W - 111L
1,549 Elo+
Solo
Sobek
Sobek
KizzyGotAids
Sobek
Level 88
God Stats
0W - 1L
1,750 SR
Queue Stats
139W - 152L
1,427 Elo+
Solo
Pele
Pele
LilTanMan
Pele
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 58L
1,427 Elo+
Solo
Chang'e
Chang'e
ManEater8648
Chang'e
Level 153
God Stats
174W - 166L
1,585 SR
Queue Stats
504W - 519L
1,540 Elo+
Solo
Neith
Neith
jamdaroc
Neith
Level 217
God Stats
253W - 251L
1,591 SR
Queue Stats
366W - 380L
1,557 Elo+
Solo
Team Averages
Level 146
1,570 SR
1,500 Elo+

VS

Team Averages
Level 129
1,520 SR
1,448 Elo+
Nut
Nut
Bearclawz11d7
Nut
Level 107
God Stats
1W - 0L
1,540 SR
Queue Stats
9W - 9L
1,431 Elo+
Party 1
Achilles
Achilles
G3orgiaBulldog09
Achilles
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,303 Elo+
Party 1
Bacchus
Bacchus
XxKuShxxFr3AkxX
Bacchus
Level 157
God Stats
28W - 21L
1,563 SR
Queue Stats
152W - 154L
1,492 Elo+
Solo
Freya
Freya
graci3
Freya
Level 87
God Stats
5W - 8L
1,408 SR
Queue Stats
71W - 65L
1,489 Elo+
Solo
Agni
Agni
sramG
Agni
Level 155
God Stats
59W - 54L
1,591 SR
Queue Stats
448W - 466L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CivilSavage
King Arthur
10
0 / 0 / 0
7,359
736
0
0
0
13
0 / 5 / 0
8,019
802
5,229
13,793
13,124
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Pele
16
0 / 4 / 4
9,285
929
6,483
11,906
4,273
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
ManEater8648
Chang'e
15
2 / 4 / 0
9,143
914
5,667
10,398
2,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Neith
jamdaroc
Neith
15
1 / 4 / 1
8,652
865
8,032
10,443
3,399
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 7
9,386
939
5,401
5,767
2,125
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 0 / 7
9,504
950
8,247
8,176
10,729
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 1 / 9
9,400
940
8,055
10,231
7,602
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Freya
graci3
Freya
15
5 / 2 / 7
9,538
954
5,750
8,642
3,374
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Agni
sramG
Agni
17
5 / 0 / 9
10,275
1,028
12,254
5,076
1,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
56
3
Kills
17
17
Deaths
4
5
Assists
39
Player
Kills
Deaths
Assists
KDA
W
1
1
7
4.5
L
King Arthur
CivilSavage
King Arthur
0
0
0
0
W
4
0
7
7.5
L
0
5
0
0
L
Pele
0
4
4
0.5
L
Chang'e
ManEater8648
Chang'e
2
4
0
0.5
W
2
1
9
6.5
W
Freya
graci3
Freya
5
2
7
4.25
L
Neith
jamdaroc
Neith
1
4
1
0.38
W
Agni
sramG
Agni
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,411
Damage
39,707
46,540
Taken
37,892
23,767
Mitigated
25,675
11,239
Healing
8,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,401
3,162
0
1,544
5,767
2,125
404
2,189
3,578
0
27,487
L
King Arthur
CivilSavage
King Arthur
0
0
0
0
0
0
0
0
0
0
0
W
8,247
754
0
2,638
8,176
10,729
220
1,833
6,343
294
17,247
L
5,229
242
0
2,053
13,793
13,124
0
7,925
5,235
12,303
403
L
Pele
6,483
685
0
996
11,906
4,273
0
4,006
7,341
0
33,817
L
Chang'e
ManEater8648
Chang'e
5,667
108
2,720
3,666
10,398
2,971
0
5,756
4,172
22,361
0
W
8,055
1,284
90
1,617
10,231
7,602
0
2,735
7,496
31,194
0
W
Freya
graci3
Freya
5,750
2,303
0
1,561
8,642
3,374
326
2,251
6,391
15,440
0
L
Neith
jamdaroc
Neith
8,032
4,710
0
1,804
10,443
3,399
0
6,848
3,288
0
27,288
W
Agni
sramG
Agni
12,254
380
0
806
5,076
1,845
0
1,635
3,441
33,617
1,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,458
Gold Earned
48,103
168
Minions Killed
233
0
Camps Cleared
0
721,225
Distance Traveled
1,135,809
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
9,386
939
64
6
0
202,106
0
L
King Arthur
7,359
736
0
0
0
0
0
W
Achilles
9,504
950
24
2
0
242,403
1
L
Sobek
8,019
802
20
2
0
183,215
0
L
Pele
9,285
929
66
7
0
194,614
5
L
Chang'e
9,143
914
42
4
0
188,020
0
W
Bacchus
9,400
940
37
4
0
245,686
0
W
Freya
9,538
954
30
3
0
214,103
0
L
Neith
8,652
865
40
4
0
155,376
0
W
Agni
10,275
1,028
78
8
0
231,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role