Player Matchup

Baron Samedi
Baron Samedi
Faith3
Baron Samedi
Level 219
God Stats
10W - 14L
1,544 SR
Queue Stats
692W - 645L
1,600 Elo+
Solo
Geb
Geb
IHateOW2
Geb
Level 86
God Stats
3W - 3L
1,501 SR
Queue Stats
166W - 155L
1,574 Elo+
Party 1
Thor
Thor
SkaDlcc
Thor
Level 141
God Stats
2W - 1L
1,660 SR
Queue Stats
9W - 3L
1,690 Elo+
Party 1
Artemis
Artemis
hubadubdub
Artemis
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
199W - 167L
1,599 Elo+
Party 1
Odin
Odin
mattdevin
Odin
Level 251
God Stats
1W - 1L
1,621 SR
Queue Stats
221W - 217L
1,559 Elo+
Solo
Team Averages
Level 171
1,565 SR
1,604 Elo+

VS

Team Averages
Level 161
1,546 SR
1,578 Elo+
Cthulhu
Cthulhu
ElChichaii
Cthulhu
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
236W - 210L
1,546 Elo+
Solo
Janus
Janus
HempCloud420
Janus
Level 209
God Stats
30W - 25L
1,651 SR
Queue Stats
889W - 843L
1,541 Elo+
Solo
Artemis
Artemis
OhEight
Artemis
Level 138
God Stats
10W - 5L
1,805 SR
Queue Stats
236W - 222L
1,580 Elo+
Solo
Arachne
Arachne
R4VENCL3W
Arachne
Level 137
God Stats
27W - 24L
1,586 SR
Queue Stats
477W - 447L
1,602 Elo+
Solo
Cerberus
Cerberus
bebo_4PR
Cerberus
Level 198
God Stats
0W - 7L
1,191 SR
Queue Stats
528W - 506L
1,620 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Faith3
Baron Samedi
12
1 / 2 / 3
6,649
665
3,557
3,625
1,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 0 / 5
6,184
618
3,250
6,289
3,479
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thor
SkaDlcc
Thor
11
3 / 0 / 4
5,908
591
3,925
6,750
2,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Artemis
hubadubdub
Artemis
12
3 / 1 / 2
6,643
664
5,978
5,957
1,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Odin
10
2 / 3 / 3
5,892
589
3,417
6,043
3,743
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ElChichaii
Cthulhu
8
0 / 2 / 0
5,055
506
3,230
6,310
3,909
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
0 / 3 / 3
5,932
593
525
4,304
1,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
OhEight
Artemis
10
1 / 4 / 0
5,258
526
3,568
6,871
1,484
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
R4VENCL3W
Arachne
9
2 / 2 / 1
5,225
523
2,751
8,697
2,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Cerberus
bebo_4PR
Cerberus
10
3 / 2 / 0
6,118
612
4,666
8,923
5,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
12
Kills
6
6
Deaths
13
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ElChichaii
Cthulhu
0
2
0
0
W
Baron Samedi
Faith3
Baron Samedi
1
2
3
1.25
L
0
3
3
0.5
W
3
0
5
5.5
L
Artemis
OhEight
Artemis
1
4
0
0.25
L
Arachne
R4VENCL3W
Arachne
2
2
1
1.25
W
Thor
SkaDlcc
Thor
3
0
4
5
L
Cerberus
bebo_4PR
Cerberus
3
2
0
1.5
W
Artemis
hubadubdub
Artemis
3
1
2
4
W
Odin
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,127
Damage
14,740
28,664
Taken
35,105
12,132
Mitigated
15,556
11,762
Healing
9,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ElChichaii
Cthulhu
3,230
363
0
1,102
6,310
3,909
0
1,381
4,929
15,203
0
W
Baron Samedi
Faith3
Baron Samedi
3,557
337
39
836
3,625
1,235
0
764
2,795
46,397
1,175
L
525
43
0
310
4,304
1,223
0
2,920
1,384
44,022
0
W
3,250
934
0
2,286
6,289
3,479
0
2,386
3,731
14,448
0
L
Artemis
OhEight
Artemis
3,568
2,151
0
1,596
6,871
1,484
0
338
6,533
0
32,666
L
Arachne
R4VENCL3W
Arachne
2,751
1,472
0
3,244
8,697
2,958
0
1,092
7,605
0
33,527
W
Thor
SkaDlcc
Thor
3,925
1,554
0
3,707
6,750
2,111
270
885
5,785
0
39,896
L
Cerberus
bebo_4PR
Cerberus
4,666
557
0
3,405
8,923
5,982
0
1,128
7,795
26,098
1,616
W
Artemis
hubadubdub
Artemis
5,978
2,754
0
3,129
5,957
1,564
724
521
5,436
0
44,802
W
Odin
3,417
656
0
1,765
6,043
3,743
0
2,905
2,616
0
28,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,276
Gold Earned
27,588
345
Minions Killed
327
0
Camps Cleared
0
1,047,917
Distance Traveled
1,078,751
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,055
506
32
3
0
217,767
1
W
Baron Samedi
6,649
665
108
11
0
221,379
6
L
Janus
5,932
593
101
10
0
219,340
2
W
Geb
6,184
618
18
2
0
219,014
0
L
Artemis
5,258
526
59
6
0
187,749
2
L
Arachne
5,225
523
51
5
0
245,868
0
W
Thor
5,908
591
83
8
0
221,093
0
L
Cerberus
6,118
612
84
8
0
208,027
0
W
Artemis
6,643
664
79
8
0
186,374
0
W
Odin
5,892
589
57
6
0
200,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role