Player Matchup

Sol
Sol
 
Sol
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
DeathxLead2413
Thoth
Level 139
God Stats
1W - 1L
1,303 SR
Queue Stats
61W - 62L
1,533 Elo+
Solo
Anubis
Anubis
UnlikelyEskimo
Anubis
Level 145
God Stats
2W - 4L
1,273 SR
Queue Stats
211W - 203L
1,475 Elo+
Solo
Nike
Nike
alvines
Nike
Level 158
God Stats
13W - 8L
1,838 SR
Queue Stats
189W - 190L
1,551 Elo+
Solo
Surtr
Surtr
steelton
Surtr
Level 91
God Stats
5W - 1L
1,669 SR
Queue Stats
33W - 25L
1,569 Elo+
Solo
Team Averages
Level 137
1,517 SR
1,526 Elo+

VS

Team Averages
Level 98
1,588 SR
1,500 Elo+
Izanami
Izanami
Hairvoochie
Izanami
Level 78
God Stats
23W - 17L
1,544 SR
Queue Stats
191W - 185L
1,509 Elo+
Party 1
Kali
Kali
MonkeyManiac08
Kali
Level 123
God Stats
1W - 1L
1,782 SR
Queue Stats
106W - 96L
1,552 Elo+
Solo
Ymir
Ymir
NadiaIswxt
Ymir
Level 63
God Stats
0W - 6L
1,430 SR
Queue Stats
92W - 98L
1,462 Elo+
Party 1
Achilles
Achilles
SleepingLion19
Achilles
Level 140
God Stats
42W - 25L
1,641 SR
Queue Stats
143W - 125L
1,500 Elo+
Solo
Ix Chel
Ix Chel
pro-gaslighter21
Ix Chel
Level 88
God Stats
13W - 17L
1,542 SR
Queue Stats
98W - 105L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
2 / 1 / 2
6,474
540
8,386
7,085
1,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

13
3 / 2 / 2
7,836
653
4,083
4,028
929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
4 / 1 / 4
7,429
619
4,550
4,824
1,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nike
alvines
Nike
15
5 / 0 / 1
8,779
732
9,503
9,445
6,591
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Surtr
steelton
Surtr
10
1 / 2 / 3
6,602
550
2,439
12,197
5,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Hairvoochie
Izanami
10
0 / 2 / 2
5,946
496
8,912
4,538
1,352
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

10
1 / 4 / 2
5,774
481
2,645
10,736
3,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

10
3 / 3 / 1
6,199
517
4,179
11,631
9,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Achilles
11
0 / 2 / 0
5,649
471
2,273
9,384
5,227
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
2 / 4 / 1
6,239
520
1,859
6,719
1,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
15
Kills
6
6
Deaths
15
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
1
2
3
W
3
2
2
2
L
Izanami
Hairvoochie
Izanami
0
2
2
0.5
L
1
4
2
0.5
L
3
3
1
1.17
L
Achilles
0
2
0
0
W
4
1
4
6
W
Nike
alvines
Nike
5
0
1
5.5
L
2
4
1
0.63
W
Surtr
steelton
Surtr
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,961
Damage
19,868
37,579
Taken
43,008
17,003
Mitigated
20,430
16,639
Healing
12,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,386
3,509
0
4,334
7,085
1,607
985
1,304
5,779
44,159
6,199
W
4,083
40
0
1,306
4,028
929
0
1,398
2,476
46,080
325
L
Izanami
Hairvoochie
Izanami
8,912
6,338
318
907
4,538
1,352
0
3,928
610
0
44,607
L
2,645
1,095
0
4,135
10,736
3,054
0
1,765
8,843
0
37,312
L
4,179
892
0
3,001
11,631
9,603
0
6,214
5,417
19,001
1,358
L
Achilles
2,273
400
0
2,752
9,384
5,227
0
215
9,169
0
41,112
W
4,550
133
0
3,137
4,824
1,995
0
714
4,110
54,486
898
W
Nike
alvines
Nike
9,503
425
0
2,216
9,445
6,591
0
172
9,249
0
67,529
L
1,859
175
83
1,104
6,719
1,194
0
3,859
2,606
35,841
155
W
Surtr
steelton
Surtr
2,439
768
0
5,646
12,197
5,881
126
2,378
9,819
138
19,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,120
Gold Earned
29,807
408
Minions Killed
345
0
Camps Cleared
0
1,184,114
Distance Traveled
1,184,436
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,474
540
77
6
0
223,200
0
W
Thoth
7,836
653
97
8
0
260,587
4
L
Izanami
5,946
496
90
8
0
230,598
0
L
Kali
5,774
481
72
6
0
275,471
3
L
Ymir
6,199
517
29
2
0
236,576
2
L
Achilles
5,649
471
75
6
0
213,648
0
W
Anubis
7,429
619
81
7
0
264,270
0
W
Nike
8,779
732
127
11
0
214,668
2
L
Ix Chel
6,239
520
79
7
0
228,143
0
W
Surtr
6,602
550
26
2
0
221,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role