Player Matchup

Anubis
Anubis
Silver IV
JuniorJohn
Anubis
Silver IV
Level 152
God Stats
1W - 4L
1,530 SR
Queue Stats
113W - 135L
1,007 MMR
Solo
Charybdis
Charybdis
Silver V
KillerOtheMesiah
Charybdis
Silver V
Level 50
God Stats
0W - 3L
1,495 SR
Queue Stats
15W - 25L
1,058 MMR
Solo
Vamana
Vamana
Silver V
Lnndon
Vamana
Silver V
Level 109
God Stats
9W - 11L
1,434 SR
Queue Stats
59W - 89L
616 MMR
Solo
Cthulhu
Cthulhu
Silver II
Trisectrix
Cthulhu
Silver II
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
168W - 186L
1,048 MMR
Solo
Lancelot
Lancelot
Silver III
Ze Pequeno Rio
Lancelot
Silver III
Level 148
God Stats
9W - 11L
1,577 SR
Queue Stats
51W - 73L
1,050 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 117
1,507 SR
956 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 140
1,422 SR
1,044 MMR
Bellona
Bellona
Silver II
 
Bellona
Silver II
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hera
Hera
Silver II
Casualplayer7777
Hera
Silver II
Level 109
God Stats
3W - 5L
1,438 SR
Queue Stats
58W - 74L
1,134 MMR
Party 1
Ganesha
Ganesha
Silver IV
GreenWolf8537
Ganesha
Silver IV
Level 81
God Stats
214W - 218L
1,400 SR
Queue Stats
403W - 423L
576 MMR
Solo
Fenrir
Fenrir
Silver II
OLD_Segalla
Fenrir
Silver II
Level 203
God Stats
12W - 10L
1,494 SR
Queue Stats
375W - 390L
938 MMR
Solo
Nu Wa
Nu Wa
Silver II
XFalseRealityXx
Nu Wa
Silver II
Level 179
God Stats
4W - 2L
1,278 SR
Queue Stats
173W - 185L
1,070 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
JuniorJohn
Anubis
20
2 / 6 / 5
11,946
519
8,597
16,902
7,894
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Charybdis
11
0 / 5 / 4
8,566
372
2,481
9,796
2,460
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Vamana
Lnndon
Vamana
6
0 / 1 / 0
7,204
313
969
4,164
1,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
Trisectrix
Cthulhu
11
3 / 2 / 2
8,786
382
4,723
8,005
4,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Lancelot
20
10 / 3 / 1
12,793
556
17,140
18,691
8,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Bans
BacchusThanatosZhong KuiLokiAgni

VS

Bans
Ah PuchFreyaThorMulanMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
15
0 / 1 / 5
11,102
483
3,221
17,005
18,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

19
4 / 5 / 4
12,683
551
11,271
13,409
3,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ganesha
16
0 / 3 / 6
12,138
528
4,693
16,737
14,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Fenrir
20
8 / 3 / 2
14,028
610
6,613
18,806
9,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
5 / 3 / 5
12,340
537
14,113
10,025
2,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
39
15
Kills
17
17
Deaths
15
12
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
0
1
5
2.5
W
4
5
4
1.2
W
Ganesha
0
3
6
1
L
Anubis
JuniorJohn
Anubis
2
6
5
0.75
L
Charybdis
0
5
4
0.4
L
Vamana
Lnndon
Vamana
0
1
0
0
W
Fenrir
8
3
2
3
L
Cthulhu
Trisectrix
Cthulhu
3
2
2
2
W
5
3
5
2.5
L
Lancelot
10
3
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,910
Damage
39,911
57,558
Taken
75,982
24,184
Mitigated
49,071
12,389
Healing
17,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
3,221
682
0
2,260
17,005
18,720
1,236
3,013
13,767
0
50,431
W
11,271
2,204
0
2,947
13,409
3,824
2,486
3,357
10,006
97,502
0
W
Ganesha
4,693
382
0
2,354
16,737
14,558
4,049
1,736
14,870
52,902
1,387
L
Anubis
JuniorJohn
Anubis
8,597
466
174
6,524
16,902
7,894
0
9,186
7,623
106,383
1,043
L
Charybdis
2,481
1,154
0
1,675
9,796
2,460
560
4,769
5,027
0
38,802
L
Vamana
Lnndon
Vamana
969
144
0
794
4,164
1,169
0
2,532
1,484
0
9,514
W
Fenrir
6,613
850
0
9,794
18,806
9,234
1,885
3,196
15,446
0
128,952
L
Cthulhu
Trisectrix
Cthulhu
4,723
366
6
625
8,005
4,162
0
4,670
3,307
21,931
0
W
14,113
5,123
0
202
10,025
2,735
5,871
2,455
7,312
71,738
6,608
L
Lancelot
17,140
2,314
0
2,591
18,691
8,499
0
8,594
9,891
0
126,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,295
Gold Earned
62,291
517
Minions Killed
587
0
Camps Cleared
0
1,430,611
Distance Traveled
2,081,854
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
11,102
483
98
4
0
363,044
0
W
Hera
12,683
551
148
6
0
425,062
6
W
Ganesha
12,138
528
62
3
0
385,676
2
L
Anubis
11,946
519
207
9
0
399,711
7
L
Charybdis
8,566
372
66
3
0
197,234
0
L
Vamana
7,204
313
20
1
0
70,208
0
W
Fenrir
14,028
610
177
8
0
511,433
2
L
Cthulhu
8,786
382
40
2
0
236,094
0
W
Nu Wa
12,340
537
102
4
0
396,639
8
L
Lancelot
12,793
556
184
8
0
527,364
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role