Player Matchup

Lancelot
Lancelot
Gold IV
 
Lancelot
Gold IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Gold V
Freedlys
Olorun
Gold V
Level 134
God Stats
3W - 2L
1,565 SR
Queue Stats
316W - 347L
1,327 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold III
Spartanec95
Cu Chulainn
Gold III
Level 80
God Stats
13W - 13L
1,541 SR
Queue Stats
255W - 243L
1,317 MMR
Solo
Scylla
Scylla
Gold IV
TaH Lesboules
Scylla
Gold IV
Level 159
God Stats
2W - 1L
1,509 SR
Queue Stats
165W - 171L
1,384 MMR
Solo
Horus
Horus
Silver I
thealejx
Horus
Silver I
Level 146
God Stats
3W - 0L
1,500 SR
Queue Stats
48W - 48L
1,373 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,523 SR
1,380 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 126
1,504 SR
1,390 MMR
Ah Muzen Cab
Ah Muzen Cab
Silver V
 
Ah Muzen Cab
Silver V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver I
BTW_Dranka
Cthulhu
Silver I
Level 68
God Stats
8W - 13L
1,499 SR
Queue Stats
199W - 207L
1,292 MMR
Solo
Hun Batz
Hun Batz
Gold V
Joxhepo
Hun Batz
Gold V
Level 124
God Stats
2W - 3L
1,500 SR
Queue Stats
32W - 31L
1,372 MMR
Solo
Chang'e
Chang'e
Gold V
TheLapisBoy
Chang'e
Gold V
Level 120
God Stats
5W - 6L
1,396 SR
Queue Stats
117W - 123L
1,401 MMR
Solo
Surtr
Surtr
Gold V
hadouchdanlegame
Surtr
Gold V
Level 168
God Stats
105W - 86L
1,628 SR
Queue Stats
908W - 938L
1,387 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
14
5 / 0 / 3
8,033
574
6,461
10,319
6,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Olorun
Freedlys
Olorun
14
5 / 2 / 1
8,369
598
10,488
7,944
2,739
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Cu Chulainn
Spartanec95
Cu Chulainn
14
1 / 2 / 3
8,613
615
8,728
10,854
7,456
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
2 / 2 / 1
8,341
596
3,678
8,656
2,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
thealejx
Horus
12
1 / 1 / 8
7,759
554
6,908
14,857
11,848
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
TsukuyomiMartichorasKing ArthurAwilix

VS

Bans
Nu WaArtemisAo KuangFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
11
0 / 3 / 2
6,412
458
5,275
10,628
2,462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cthulhu
BTW_Dranka
Cthulhu
10
1 / 1 / 1
5,683
406
5,277
10,939
7,283
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hun Batz
Joxhepo
Hun Batz
14
2 / 4 / 2
7,085
506
4,553
11,917
3,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Chang'e
TheLapisBoy
Chang'e
12
2 / 4 / 1
7,248
518
11,005
7,461
1,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 2 / 0
6,438
460
5,059
9,981
5,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
14
Kills
7
7
Deaths
14
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
5
0
3
6.5
L
Ah Muzen Cab
 
Ah Muzen Cab
0
3
2
0.33
L
Cthulhu
BTW_Dranka
Cthulhu
1
1
1
1.5
W
Olorun
Freedlys
Olorun
5
2
1
2.75
L
Hun Batz
Joxhepo
Hun Batz
2
4
2
0.75
W
Cu Chulainn
Spartanec95
Cu Chulainn
1
2
3
1.25
W
2
2
1
1.25
L
Chang'e
TheLapisBoy
Chang'e
2
4
1
0.63
L
2
2
0
1
W
Horus
thealejx
Horus
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,263
Damage
31,169
52,630
Taken
50,926
30,977
Mitigated
21,569
21,608
Healing
13,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
6,461
1,006
0
5,278
10,319
6,571
21
1,596
8,511
0
63,333
L
Ah Muzen Cab
 
Ah Muzen Cab
5,275
1,373
0
1,252
10,628
2,462
0
4,938
5,690
0
45,468
L
Cthulhu
BTW_Dranka
Cthulhu
5,277
314
0
2,788
10,939
7,283
0
4,440
6,499
21,787
451
W
Olorun
Freedlys
Olorun
10,488
5,812
420
2,016
7,944
2,739
365
2,593
5,299
58,144
4,901
L
Hun Batz
Joxhepo
Hun Batz
4,553
935
0
4,256
11,917
3,989
0
2,444
9,473
0
55,531
W
Cu Chulainn
Spartanec95
Cu Chulainn
8,728
1,148
0
3,008
10,854
7,456
200
2,089
8,721
12,014
60,464
W
3,678
473
0
3,125
8,656
2,363
156
4,434
3,924
64,588
0
L
Chang'e
TheLapisBoy
Chang'e
11,005
573
1,002
1,474
7,461
1,934
0
2,952
4,509
43,022
111
L
5,059
1,564
0
2,370
9,981
5,901
0
798
9,183
1,538
33,465
W
Horus
thealejx
Horus
6,908
2,767
2,367
5,394
14,857
11,848
36
5,067
9,416
0
16,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,115
Gold Earned
32,866
519
Minions Killed
349
0
Camps Cleared
0
1,486,458
Distance Traveled
1,318,627
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,033
574
103
7
0
369,317
2
L
Ah Muzen Cab
6,412
458
81
6
0
269,245
0
L
Cthulhu
5,683
406
21
2
0
297,038
0
W
Olorun
8,369
598
111
8
0
272,677
0
L
Hun Batz
7,085
506
98
7
0
327,420
1
W
Cu Chulainn
8,613
615
139
10
0
273,874
1
W
Scylla
8,341
596
144
10
0
270,367
5
L
Chang'e
7,248
518
89
6
0
268,112
0
L
Surtr
6,438
460
60
4
0
156,812
0
W
Horus
7,759
554
22
2
0
300,223
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role