Player Matchup

Thor
Thor
Diamond III
 
Thor
Diamond III
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Diamond V
Arkmans
Merlin
Diamond V
Level 199
God Stats
11W - 11L
1,702 SR
Queue Stats
161W - 149L
1,900 MMR
Solo
Chaac
Chaac
Platinum IV
SelfCheckedPG
Chaac
Platinum IV
Level 172
God Stats
11W - 7L
1,710 SR
Queue Stats
178W - 172L
1,791 MMR
Solo
Geb
Geb
Platinum III
WhiteCharles4
Geb
Platinum III
Level 84
God Stats
4W - 6L
1,723 SR
Queue Stats
342W - 341L
1,839 MMR
Solo
Medusa
Medusa
Gold I
kayak_jones
Medusa
Gold I
Level 106
God Stats
8W - 5L
1,623 SR
Queue Stats
65W - 60L
1,752 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 148
1,652 SR
1,756 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 172
1,546 SR
1,801 MMR
Neith
Neith
Gold I
 
Neith
Gold I
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yu Huang
Yu Huang
Platinum II
M0NEYPRINTER
Yu Huang
Platinum II
Level 119
God Stats
2W - 3L
1,500 SR
Queue Stats
117W - 114L
1,947 MMR
Solo
Hercules
Hercules
Platinum V
Silentmilq
Hercules
Platinum V
Level 149
God Stats
67W - 74L
1,580 SR
Queue Stats
222W - 218L
1,768 MMR
Party 1
Cu Chulainn
Cu Chulainn
Platinum I
Yukihyra
Cu Chulainn
Platinum I
Level 216
God Stats
4W - 4L
1,583 SR
Queue Stats
120W - 108L
1,905 MMR
Solo
Sobek
Sobek
Platinum II
im-WYNNING
Sobek
Platinum II
Level 200
God Stats
3W - 4L
1,569 SR
Queue Stats
177W - 180L
1,886 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
6 / 2 / 3
6,812
681
6,849
8,971
3,819
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Merlin
Arkmans
Merlin
12
6 / 0 / 2
7,043
704
4,356
2,627
878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 1 / 5
5,685
569
5,410
11,946
8,891
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

9
1 / 0 / 7
5,609
561
3,117
6,861
3,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
10
1 / 1 / 3
5,292
529
5,652
4,992
1,559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
Chang'eFreyaCthulhu

VS

Bans
Erlang ShenCharybdisNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
0 / 3 / 1
5,288
529
3,969
5,919
1,668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
M0NEYPRINTER
Yu Huang
9
0 / 6 / 1
5,156
516
2,052
5,558
1,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Silentmilq
Hercules
11
3 / 0 / 0
5,884
588
2,958
4,613
2,467
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cu Chulainn
Yukihyra
Cu Chulainn
10
1 / 4 / 1
6,058
606
7,220
11,770
8,704
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Sobek
7
0 / 2 / 1
4,540
454
2,437
8,029
4,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
15
Kills
4
4
Deaths
15
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
6
2
3
3.75
L
Neith
 
Neith
0
3
1
0.17
W
Merlin
Arkmans
Merlin
6
0
2
7
L
Yu Huang
M0NEYPRINTER
Yu Huang
0
6
1
0.08
W
1
1
5
3.5
L
Hercules
Silentmilq
Hercules
3
0
0
3
W
1
0
7
4.5
L
Cu Chulainn
Yukihyra
Cu Chulainn
1
4
1
0.38
L
Sobek
0
2
1
0.25
W
Medusa
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,384
Damage
18,636
35,397
Taken
35,889
18,765
Mitigated
18,459
10,588
Healing
8,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
6,849
2,877
0
1,988
8,971
3,819
0
485
8,462
0
49,692
L
Neith
 
Neith
3,969
1,375
0
1,355
5,919
1,668
0
1,395
4,484
0
36,341
W
Merlin
Arkmans
Merlin
4,356
192
0
285
2,627
878
0
315
2,286
42,419
629
L
Yu Huang
M0NEYPRINTER
Yu Huang
2,052
193
0
190
5,558
1,338
0
2,532
2,708
22,645
283
W
5,410
849
0
5,042
11,946
8,891
0
1,108
10,736
0
39,106
L
Hercules
Silentmilq
Hercules
2,958
1,184
0
2,423
4,613
2,467
0
656
3,867
0
35,282
W
3,117
407
0
1,964
6,861
3,618
0
1,357
5,480
12,245
1,030
L
Cu Chulainn
Yukihyra
Cu Chulainn
7,220
1,966
0
1,723
11,770
8,704
0
242
11,448
0
44,706
L
Sobek
2,437
243
0
2,698
8,029
4,282
0
1,978
5,947
11,283
0
W
Medusa
5,652
2,060
0
1,309
4,992
1,559
0
955
4,009
0
41,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,441
Gold Earned
26,926
335
Minions Killed
289
0
Camps Cleared
0
1,095,237
Distance Traveled
990,205
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,812
681
85
9
0
217,652
0
L
Neith
5,288
529
74
7
0
171,661
1
W
Merlin
7,043
704
104
10
0
212,859
0
L
Yu Huang
5,156
516
64
6
0
204,689
0
W
Chaac
5,685
569
63
6
0
214,379
1
L
Hercules
5,884
588
56
6
0
234,609
0
W
Geb
5,609
561
19
2
0
243,839
5
L
Cu Chulainn
6,058
606
81
8
0
193,009
1
L
Sobek
4,540
454
14
1
0
186,237
0
W
Medusa
5,292
529
64
6
0
206,508
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role